边缘世界 RimWorld

边缘世界 RimWorld

RunAndGun - Continued
192 条留言
Асура 5 小时以前 
@memegoddess hello, the Take off coat interiors mod website said that you could help with the fork of this mod, did it mean that you already have it?
Arcane Jelly 11 月 23 日 下午 12:32 
With this and Simple Sidearms pawns constantly switch between their long and short ranged guns when running and gunning, leading them to never end up actually firing anything
Grieva 11 月 22 日 上午 10:31 
@MemeGoddess - perfect, thanks. I'll try and figure out how to add the patch now!
plastictreeofdoom 11 月 22 日 上午 12:39 
@memegoddess - I just went to check, but something in the latest update fixed it.
Meme Goddess  [作者] 11 月 21 日 下午 9:20 
@Grieva ~ It's a known issue on the CE side, there's a PR for it
https://github.com/CombatExtended-Continued/CombatExtended/issues/4161
Grieva 11 月 21 日 下午 9:10 
Both mods seem to be working fine but I just thought I'd let you know in-case - I'm getting a red error on game start relating to Combat Extended and this mod, stating "Combat Extended :: Failed to find injection point when applying Patch: Harmony_Compat_RunAndGun". Like I said both mods 'seem' to be working fine though
Meme Goddess  [作者] 11 月 20 日 下午 5:28 
@plastictreeofdoom ~ The only recent update has been to do with the settings UI. Do you get any errors in the console or anything?
plastictreeofdoom 11 月 20 日 下午 1:52 
Experiencing a bug where no pawns are visible on the map or in the bar up the top of the screen. Have only checked on a saved game so far, but seems to survive through reloads and restarts of rimworld.

Removing Run & Gun fixed the problem.

No other mods were updated since it worked last, I'm not sure if there was a base game update today too though.
Meme Goddess  [作者] 11 月 20 日 上午 8:28 
Fair, I treat it as a chance to rebuild my mod list from scratch
deeznuts 11 月 20 日 上午 8:26 
am downgraded to 1.5 cuz not all mods get updates or take a while, common denominator version to make sure it all works. sometimes it'll still work but its kind of situational i guess. thats the downside to modded playthroughs, am rarely on the current version.
Meme Goddess  [作者] 11 月 20 日 上午 4:12 
You'd have to make sure to switch back to this one in future though, as that one is a temp 1.6, it won't get updated
Tookatee 11 月 20 日 上午 3:57 
Cool! In case it's helpful, using this version of Runandgun seems to fix the issue entirely: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3523879860&searchtext=runandgun+temp

So for now, in case anyone else has this issue, just use that version instead.
Meme Goddess  [作者] 11 月 20 日 上午 3:30 
Dual Wield is not fully released, and Ogliss has mentioned that they don't really have the time to finish it. I'm taking a look at updating it to 1.6, will see what I can do about that issue then ^.^
Tookatee 11 月 20 日 上午 3:25 
Am experiencing the same bug @ふうねる reported. The pawn just gets stuck and the action wheel infinitely grows. Reloading the save fixes it, but it makes this mod un-useable with Dual Wield.
Meme Goddess  [作者] 11 月 19 日 下午 9:49 
@deeznuts ~ Ah yes, I've made a lot of changes to modernise the mod, it's not surprising it's not fully compatible with 1.5 anymore. I might go back and fix that at some point, because it is important to preserve it, but there's also a lot on my list that's way higher priority ^.^

Curious as to why you're still playing 1.5 though, if you don't mind me asking ^.^
deeznuts 11 月 19 日 下午 9:22 
thanks for the help offer with troubleshooting but after messing around with stuff ive come to the conclusion that its not mod incompatibility but a game version incompatibility. doesnt work properly on v1.5, tried original mod and it worked alright. figured this'd work on old version but in hindsight it is an update for 1.6 of the mod (didnt even check original version i just assumed it was super outdated cuz thats usually the case lol.) should maybe change game version compatiblity on workshop page tho. thanks again for offering to help that much with my problem and sharing rimshare with me, didnt know this existed but sounds handy. :)
Meme Goddess  [作者] 11 月 19 日 下午 7:05 
RimSort is a tool used to manage mod lists, it has a feature to export your current mod list to a site called rentry. The benefit of this is that I can just use the link it gives you, and it'll download all your mods and set it up in the right order ^.^ Also the reason I ask for a save is to make it easier to replicate, as I've had problems in the past replicating an issue, even when the user thought it was very common
deeznuts 11 月 19 日 上午 7:01 
sure but whats rimsort and rentry? problem occurs when drafting bow wielder, tried enabling mod again and happened again so not sure if a save file would help much as the problem exists so long as the mod is enabled
Meme Goddess  [作者] 11 月 18 日 下午 3:48 
@deeznuts ~ Can you send me your mod list using RimSort exported via rentry? And possibly a save just before that issue happens
deeznuts 11 月 18 日 上午 2:58 
getting a problem with the mod, some drafted colonists become unable to be undrafted, playing with medieval overhaul. not sure but it seems to happen to colonist wielding bow and after capturing a downed hostile. am also unsure if its working with medieval overhaul as i havent seen any running and gunning work yet. probably not compatible? any insight appreciated :)
TarkusZhmikhich 11 月 16 日 下午 5:42 
Same problem as below. It's common. Save and reload fix that, but only before next weapon use.
ふうねる 11 月 16 日 上午 4:46 
When my man shoot at something,and throw away his weapon at the same time。He is stucked and made an action bubble which become larger all the time 。
Meme Goddess  [作者] 11 月 16 日 上午 4:20 
@ふうねる ~ What kind of conflict?
ふうねる 11 月 16 日 上午 4:18 
Conflict with “Dual Wield”
Meme Goddess  [作者] 11 月 16 日 上午 1:38 
@A7Ranger ~ Haha, let me know if you have any issues <3
A7Ranger 11 月 16 日 上午 1:19 
How well does this new one work? Nevermind, I'll see for myself, thanks Meme Goddess. :luv:
Meme Goddess  [作者] 11 月 15 日 下午 8:09 
@Deankiller Turnupseed ~ There's a PR [github.com] open to fix it, someone from the CE team just needs to review and merge it. Or if you know how, you pull the PR and build it locally ^.^
Deankiller Turnupseed 11 月 15 日 上午 11:57 
its not yet patched for ce right?
Meme Goddess  [作者] 11 月 11 日 下午 3:18 
@Mitsurugi ~ I would have to get CAT's permission, as they've picked up the mod AND there's a link to their version on the official page showing that the OG dev endorses it. At most I can see if I can offer them some help with it
Mitsurugi 11 月 11 日 下午 2:49 
I really like the work you do, would you consider working on KV Show Hair With Hats or Hide All Hats ? There is another version of it but I can't figure it out, comments on that one are disabled, and looking at the comments on the original KV one, it seems a lot of people have issues with the newer one.
Meme Goddess  [作者] 11 月 6 日 下午 7:10 
@爱丽丝不够了 ~ Sure, I've added it to my todo list ^.^
爱丽丝不够了 11 月 6 日 上午 4:40 
Hi,I've added some new mods that added lots of weapons,and i want to forbidden for certain weapons in the mod settings,but there is no scroll bar or search bar in the settings.Can you add a scroll bar or forbidden runandgun on heavy weapons?
Meme Goddess  [作者] 11 月 3 日 下午 6:51 
@philtheunikorn ~ Wasn't easy, but well worth it for future proofing ^.^
philtheunikorn 11 月 3 日 上午 10:00 
needed this to survive against aliens stopping to shoot is not a good idea... you are a true hero for making it not need hugslib
Zero Tachikoma 10 月 31 日 上午 3:08 
Cheers.
Meme Goddess  [作者] 10 月 30 日 下午 6:32 
@彻不幅 ~ <3
彻不幅 10 月 30 日 上午 3:27 
LOVE YOU
Meme Goddess  [作者] 10 月 29 日 下午 11:07 
@mr-mucho-Bueno ~ Hmmm, not sure. The actual feature is easy to make, but not sure about the balance, since there's already an accuracy penalty for weapon size

@Spaghetti Heresy ~ <3
mr-mucho-Bueno 10 月 29 日 上午 5:41 
is there a way to make running with small arms like pistols and SMG's is faster than bigger fire arms like AR, shotguns, LMGs, and snipers.
likewise for bigger firearms like gatling guns and rocket launchers being the slowest
Spaghetti Heresy 10 月 29 日 上午 12:05 
Thank you for the update <3
Meme Goddess  [作者] 10 月 26 日 下午 5:11 
@chesiq ~ That's a good idea, might take a look at that when I've got time
chesiq 10 月 26 日 下午 3:03 
Can confirm it's incompatible with Dual Wield. Shame coz there was a mod called Tacticowl that merged rng sad and dw maybe it's better to revive that one
Vroom3r 10 月 19 日 上午 8:56 
Ty. Saw your comment on original mod thread
Meme Goddess  [作者] 10 月 18 日 上午 12:23 
@BigBoy_Liam ~ I removed the requirement of Hugslib when I continued this mod, there shouldn't be an issue with having/not having it ^.^
Deankiller Turnupseed 10 月 17 日 下午 7:43 
@BigBoy_Liam how do you live without realruins or rim war
BigBoy_Liam 10 月 17 日 上午 3:43 
The other run and gun requires hugslib and this mod doesn't. Is there any issues with it not being a requirement. I heard hugslib is a bit outdated for 1.6 so I am removing it and swapping out any mods that use it.
Meme Goddess  [作者] 10 月 17 日 上午 12:45 
@Psycok_33 ~ Sounds like a mod conflict, does the issue happen with just this mod installed? If not, can you send me a mod list exported using RimSort to rentry? ^.^ Just fyi though, mod conflicts are lower priority on my todo list, unless the specific mod has already been identified
Psycok_33 10 月 16 日 下午 1:49 
When it's active, the pieces don't move at my command. Why?
If I deactivate it, they do.
aunt jemichael 10 月 15 日 下午 6:18 
love this mod <3 just wish CE team would put a patch out already :(
Meme Goddess  [作者] 10 月 6 日 下午 11:43 
@Allied_Mastercomputer ~ <3