Garry's Mod

Garry's Mod

Bullet Impact Light
40 条留言
Konata Izumi 9 月 12 日 下午 12:20 
I found a bug with this addon, at least for me weapons that use the TFA base don't create impact lights.
NabraSaddle 9 月 12 日 上午 2:39 
Why did you make a separate tab just for your mod? Why not just put it in the option tab?
Another Vanilla H.E.C.U Unit 9 月 10 日 下午 5:42 
duh
Squire 9 月 10 日 下午 3:52 
is this a bullet impact light mod?
danil 9 月 10 日 上午 9:11 
manbat 2022
Alfieyonk 9 月 10 日 上午 8:34 
weird toll gun like effect when shooting an npc?
DanteG10413 9 月 9 日 上午 10:04 
what happened to the left 4 dead common infected and tank nextbots ?
Fizzic 9 月 9 日 上午 12:23 
Left 4 Dead vibes
spinda! (she/her) 9 月 8 日 下午 5:45 
seizures 101
Glorbz 9 月 8 日 上午 8:12 
nice




:steamhappy:
Lynch  [作者] 9 月 8 日 上午 7:09 
@Witherman126 Sure, sounds good!
Witherman126 9 月 8 日 上午 4:41 
@Lynch instead of making an internal blacklist in the lua, make a player configurable blacklist maybe? no need to add weapons manually and who knows what players use.
unless that's already a thing then nice.
Nebo 9 月 7 日 下午 10:00 
cool!

but the melee need fixed
Lynch  [作者] 9 月 7 日 下午 3:03 
If you tell me what weapons they are (internal name) I can blacklist them in the next update.
Lynch  [作者] 9 月 7 日 下午 3:03 
@23x75mmR These weapons trigger entityfirebullets hook...?
huh?
THE END 9 月 7 日 下午 3:00 
Melee weapons generate light on impact...?
huh?
Spaci 9 月 7 日 下午 1:09 
another great addon from Lynch!
AntlionSoldier344 9 月 7 日 上午 7:10 
alright thanks
Lynch  [作者] 9 月 7 日 上午 7:09 
@AntlionSoldier344 It should be
Shrek_Bot2 9 月 6 日 下午 9:29 
my toes are cold :(
:steamsad:
ink05448 9 月 6 日 上午 9:59 
doesn't work with tfa weapons. and can you make the lights only appear in darker environments?
Sunny 9 月 6 日 上午 6:31 
I'm curious about the incompatibility of the addon with this one
John Warhammer 9 月 6 日 上午 4:58 
This is pure gold :SM2imperialfists:
Ty4a 9 月 6 日 上午 1:56 
So funny - the addon’s like 30 lines of code, but there are more copyright warnings than code itself :steamhappy:
applebananasplit 9 月 5 日 下午 9:16 
i love your work man :steamhappy: :missing: :physgun:
Enticed Vision 9 月 5 日 下午 8:16 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
dev7 9 月 5 日 上午 9:34 
keep cooking
dosh.ivon 9 月 5 日 上午 7:09 
ohhh that's why a bullet hole appears on the place you kicked to
Lynch  [作者] 9 月 5 日 上午 5:54 
@dosh.ivon Not a bug, if that happens it's because that kick triggers the entityfirebullets hook and therefore the light appears, what I can do is add a blacklist to prevent this, I'll do it later.
dosh.ivon 9 月 5 日 上午 5:10 
funny bug
kicking into anything with this addon https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2374923913&searchtext=kicking makes impact light to appear
survivaler049 9 月 5 日 上午 3:38 
and mostly; https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2998424650&searchtext=headcrab+canon

can you make something similar as I know you can do the best job since Zombies still need some bonus features like combines and rebels have.
survivaler049 9 月 5 日 上午 3:10 
yes it happens with Half life weapon what Elite combines use R2 or how is it called XD ONLY HAPPENS WHEN YOU RIGHT CLICK and use the ball weapon.

because where I shoot it and where i lands a HUGE mess shows up like oooof. a HUGE sprite that overlaps and looks weird.

if you want you can add me to your friends list for future ideas or maybe a helping hand with testing? or whatever I'm bores as F anyways.
viromrfox 9 月 4 日 下午 6:58 
@FACE its in the lynch tab
Flamming 9 月 4 日 下午 4:21 
early
FACE 9 月 4 日 下午 1:35 
How do you change it
Lynch  [作者] 9 月 4 日 上午 11:54 
@survivaler049 Thank you, that happens with only my addon installed? I'll look at it
survivaler049 9 月 4 日 上午 11:42 
btw well done Lynch!!!
(when I saw this I immediately downloaded it and the Combine R2 or the gun what elites use when I shoot the ball out then the particle is VERY HUGE and weird it is a bug for sure)
Lynch  [作者] 9 月 4 日 上午 6:15 
Very funny
dosh.ivon 9 月 4 日 上午 6:12 
Nice. You could make muzzle light too.