Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






我觉得这图最神的是把感染初期的那种氛围做的很不错,到处都是警铃声和人尖叫声,很混乱的感觉,个人很喜欢这种感觉。就是优化可能会有点差,不过我看作者也在优化了,现在应该比之前好多了吧,总体瑕不掩瑜
赞美作者
路线设计合理很少迷路,流程长但补给也同样多,全程见了3个激光 2个榴弹和m60以及数不清的强化弹药。m1m2的药店伟大无需多言,m5两个补给点甚至就隔了几个拐角,非常非常友好!
个人几乎挑不出刺,完美的毋庸置疑的神图。
so perfect.Hope you can make more like this.
I have a few ideas for making the atmosphere even better, but they're just suggestions. I totally get it if you don't want to raise the entity count or you just want to move on to the next project.
1. Add some env_weaponfire entities out-of-bounds to create the illusion of other survivors fighting zombies right outside the playable area.
2. Let players catch glimpses of a few uninfected humans running around out-of-bounds. The hostage models from CS:S should work, parented to a track train or func_movelinear.
Keep making cool stuff
@Marcos thanks for the feedback, but unfortunately I can't make it harder. I've had some people complain that it's too hard already and in some of the recorded playthroughs I watched people were really struggling.
The next campaign is more rural and mostly night time, but it's going to be a while before it's released. These take a long time to make.
Also, maybe add some more detail to the streets, because they sometimes feel a bit too empty, and it becomes “too hard” for the zombies or special infected to ambush the players.
But overall, it’s a great map and we’re looking forward to seeing more stuff from you. Perhaps a full night campaign next time? I always feel that nighttime fits Left 4 Dead best because the game becomes harder and more intense, especially in forest areas, etc.
Here some expert gameplay,
https://youtu.be/8MNGoz67uvg?si=c5XPVld3zcU-e3__&t=1
This is awful. 💔
It always ran fine for me on a 3060ti at 4K max settings, but I guess I'll look into it when I have some time.
Dear map author; thank you for posting such an amazing work and i'd also like to give some feedbacks about optimization issues as well. I disabled all my mods to prevent some bugs or game crashes from occuring. And i described my specs in my profile at the top. I have an RTX 4060 in my case. At certain locations of the map, my fps drops like hell. I never thought i'd get under 30 fps.
I hope there are more campaigns focusing on the first few hours or days in the future
Also loved the broadcast touches on both TV and radio, especially the surprise in that one out building with Jim Jones on the radio of all people. I like touches like that in L4D maps, helps sell surreal realism with a zombie apocalypse.
My only complaint is the voice acting. It could use more punch, and the pilot at the finale should be more frantic given how the survivors need to fight their way to him to escape.
It is so fricking FUN and I loved the aesthetic overall!!
First playthrough was on Realism Expert and DAMN! Spent quite a long time beating it! Really felt like a movie. (1 hour and 20 minutes)
Although sometimes I can't get through to the first level(qwq)
Also i have recognozed OST from "XIII"..
"Greetings, Number XIII... or is it Jason Fly? You'll have to sort
that out before they ingrave your tombstone!"