Stormworks: Build and Rescue

Stormworks: Build and Rescue

JakeIsLoud's Oddities
122 条留言
JakeIsLoud  [作者] 11 月 21 日 下午 5:01 
The Komatsu D355 Shifter for example was requested and made by SpaceBar, and it is very custom to his vehicle.
JakeIsLoud  [作者] 11 月 21 日 下午 4:58 
Manual shifters tend to be a little more custom depending on vehicle so I didn't really think to design any myself. If you or anyone else could model a shifter for you I would be happy to implement it. Same with handbrakes, but I may be able to make an objectively normal handbrake.
Utopian 11 月 21 日 下午 4:29 
in the style of the animated automatic shifters, and way you could do an animated manual shifter and an animated handbrake?
JakeIsLoud  [作者] 11 月 19 日 下午 8:18 
I believe that means the physics shapes make a cube, instead of a cylinder. They're pretty useful for physics-flooded areas.
Loaf 11 月 19 日 下午 8:17 
what does squared mean on the boiler
JakeIsLoud  [作者] 11 月 19 日 下午 1:56 
Did you enable them in a new save? If that didn't work you can also take the .bin files from the mod and put them in "Stormworks\rom\data\components". You may need to create the components folder in data. This will load them no matter what mods are enabled, but they will not be automatically updated.
SweetCharlie818 11 月 19 日 下午 1:05 
The items arent showing up in the build menu or mod menu. Is there a different way to load them?
JakeIsLoud  [作者] 11 月 17 日 下午 1:08 
Can't swap out the logic on vanilla-type components. I would have to make it into a LUA-type component, and I'm not touching that god-awful fluid API. I could make a 2x2 sized engine that would fit all of the logic.
Sedrowow 11 月 17 日 上午 3:08 
i might have a solution for the tiny engine: why not using composite for the two inputs and two outputs? this could help about the issue of rps not being readable.
JakeIsLoud  [作者] 11 月 16 日 下午 2:01 
@Mike thanks man
@Basically you can really only use it with a modular coolant manifold or my tiny engine
Mike_20202 11 月 16 日 下午 12:57 
peak mod tbh
BasicallyIPlayGames 11 月 15 日 下午 4:35 
I was just curious how they connected up is all, there is only a space between them for one block, do you just put a T pipe in there oooooor?
JakeIsLoud  [作者] 11 月 15 日 下午 12:12 
@Pie I'll make sure to check that out
@Basically they are mostly for show, I used them on a motorcycle I was making but they are far too weak to use anywhere else.
BasicallyIPlayGames 11 月 14 日 下午 7:09 
What is the purpose of the 1x1 radiators?
Pie 11 月 13 日 下午 11:14 
the compact handcrank doesn't generate any RPS and could you make a 1x1 engine for very small vehicles?
JakeIsLoud  [作者] 11 月 13 日 下午 1:57 
@Wolves Hero I realized that and I forgot about it. I'm going to work on alternatives that work better.
@Das Ben I guess I could I just didn't see a very high demand for parts like that.
Das Ben 11 月 13 日 下午 12:14 
Is there a chance we could get the belt drive in various lengths, such as 1x2, 1x3, etc?
Thanks in advance!
Wolves Hero 11 月 12 日 下午 8:57 
2 compact hardpoint don't worked can't attach missile on slim hardpoint because still red hitbox on missile. Vanilla hardpoint worked fine attach missiles.

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3604773057
JakeIsLoud  [作者] 11 月 11 日 下午 5:46 
@Rykhath yes they are more efficient, the efficiency of a radiator depends on the number of voxels they take up. So instead of only 3x3 (9), the thick radiator has 3x3x2 (18).
@Sedrowow I had to do the logic like that because of the small amount of space the engine is compacted into.
@Wolves Hero yeah I don't know why. I have the nodes positioned right so it must just be Stormworks. I'll give it another look to see if I can fix it but I'll probably just remove them.
Wolves Hero 11 月 11 日 下午 12:37 
Modular engine fuel straight bug don't work can't start engine could same modular engine air straight, only vanilla modular engine fuel/air angle work fine started engine.
Sedrowow 11 月 11 日 上午 5:04 
the rps output of the tiny engine seems bugged, it doesnt output any rps value
my idea is that the two numerical nodes on the single location could caase this?
Jack Rossman 11 月 10 日 下午 8:59 
Tmccanna
Is that firebox you're talking about public? If so, what's the name of it?
Rykhath 11 月 10 日 下午 7:43 
Is the thicker Radiator you add more efficient?
JakeIsLoud  [作者] 11 月 8 日 上午 11:36 
@Gio my bad for requiring the DLCs. While I do use all three in this mod, they aren't required for all of the components. I didn't realize adding them would prevent others from downloading.
Tmccanna 11 月 8 日 上午 9:33 
what i find weird is the small firebox is garbage but i have another firebox made by apollo that is totally find
Gio 11 月 8 日 上午 12:24 
is there a version where it doesn't require the space dlc?
[spacebar]  [作者] 11 月 6 日 上午 3:31 
valid reaction
Crazycat123 11 月 4 日 下午 2:27 
*thousand yard stare*
Crazycat123 11 月 4 日 下午 2:26 
I legit pissed my pants when I saw the jump scare
flakhappy 10 月 29 日 上午 9:27 
its a shame the depth
dials are not backlit which is needed in a submarine.
Jack Rossman 10 月 27 日 下午 6:20 
ok, I have some interesting news regarding the small coal fireboxes.
If you put 2 heaters underneath one, it'll get to 108.5 at a surprisingly fast pace. From there it will fluctuate between 108.5, and 106.
Which means it can easily provide enough heat to run a boiler.

Just be aware that while your small and tiny boilers heat up fast, a large/normal sized one will heat up really, really slowly.

So with this being said...
Does this make it a possibility for you to add an automation slot on these, for use with coal hoppers?

Anyhoo, KEEP UP THE GREAT WORK!!!
Jack Rossman 10 月 27 日 下午 5:48 
Out of morbid curiosity... What exactly causes the small firebox to suck worse than a vacuum?
Are there any numbers you can change to make it perform better?
Autonomous157 10 月 27 日 下午 5:39 
also tiny engine rps number output seems bugged
Autonomous157 10 月 25 日 下午 7:48 
I'm looking at it for visual use so nodes don't really matter
The vanilla one is probably fine for fishing applications
JakeIsLoud  [作者] 10 月 25 日 下午 6:49 
I see what you mean now by compacting it, however to make it any smaller I would need to remove logic nodes from it. Or it could just visually be smaller but still take up the required 3 blocks of space.
JakeIsLoud  [作者] 10 月 25 日 下午 6:42 
Definitely possible, but aren't they already pretty compact? I'll start working on one but I'm just curious what you need smaller ones for. Block variant is also doable.
Autonomous157 10 月 25 日 下午 6:07 
Could we get a compact and block variant of the net anchor? It would probably be easiest if it shared the models of the sail anchors
Arasine 10 月 18 日 下午 3:06 
Everything fully visible again. Thanks for the consideration of us in the UK :)
JakeIsLoud  [作者] 10 月 18 日 上午 7:05 
I'm going to be switching all of my images over to postImage! If anyone has any issues seeing content after an hour of this comment please let me know!
JakeIsLoud  [作者] 10 月 18 日 上午 6:58 
@ali sadly the fluid API for LUA components is absolute garbage. I hate to shut you down but I really don't want to suffer through that. Its a great idea, but with modding limitations I couldn't even make it modular either. Maybe someone else has looked into that?

@Arasine I'll look into postimages.org
ali 10 月 18 日 上午 3:29 
I got a amazing idea, Is it possible to make hydrogen engines? Engines that use hydrogen to make rps? Maybe even a modular Hydrogen engine! Since hydrogen is cheap in career, it would be a amazing starting engine!
Arasine 10 月 9 日 上午 6:54 
https://postimages.org/ is free and works worldwide
JakeIsLoud  [作者] 10 月 8 日 下午 3:54 
Well that sucks. The main reason I used pictures was to put more information into Steam’s 8000 or so character limit, but now some people are getting no information.
Is there another free image hosting service known to work everywhere?
Arasine 10 月 8 日 上午 9:07 
yea, Imgur doesnt serve the UK now, so 70,000,000 people will miss out when people use it now. Which is a pita for you mod creators but corporates are going to corporate.. 70mill is a big number of people to miss (potentially) out on
JasonCraft2YT 10 月 7 日 下午 5:59 
it would be fun to have a 1x1 coupler block to make some 1 block diameter multi stage missile/ sounding rocket
JakeIsLoud  [作者] 10 月 7 日 下午 12:15 
I just use Imgur, I didn’t think it would cause any problems
Archjody 10 月 7 日 上午 11:00 
@Arasine they are just some parts of the mod
Arasine 10 月 5 日 下午 3:59 
Dunno what image hosting you (or Steam) are using in the description under the main part, but every image is "Content not viewable in your region" - In the UK.
Xvunuthut 10 月 5 日 上午 4:12 
Great set of mods ty. As a request any way you can either make a missile radar work underwater or somehow fix the torpedo sonar to not detect itself? The way it currently works is it hears the nearest target. Of course the nearest source of noise will always be its own vehicle, without the ability to put a min range or even a cone of detection.
Archjody 9 月 30 日 上午 3:15 
I wish there was 1x1 auto cannon set but there’s no mods have it after the component mod system