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how performance heavy is this ?
That said, I'm not sure why anyone would want cacti to be as big as oak trees, but it's your life.
If you mean you don't like trees rendering above things period, you can disable the "render above pawns" setting in the mod's settings.
- Added snow-overlays to the Djeeshka textures, created by @Maal!
And they will be disconnected with their shadows.
thank great mod!!!!1!!!!
– https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3190366420
(if the author is okay with it)
https://i.imgur.com/JnmjImt.png
It's included in Maal's Better Trees for Modded Biomes add-on.
Is there that one included?
– https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2925432336
Already removed so many things from MO because they don't really fit what I want to have, might as well just remove it
[Better Trees] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3539609975\Patches\MOCompat.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Even after adding <forceIsTree>true</forceIsTree> though, in case that was the reason, it behaved the same