Arma 3
[FOD] Zeus Additions
43 kommentarer
Phenosi  [ophavsmand] 10. nov. kl. 5:12 
@ribera1945e yes, rest assured we are looking into the issue.
ribera1945e 10. nov. kl. 5:03 
@Phenosi Understood. It's up to you to decide what to do about this. For now I'll try not loading this mod when using ace.
Thanks for your reply. I wish you the best of luck in your development.:NATO:
Phenosi  [ophavsmand] 9. nov. kl. 5:42 
@ribera1945e how odd, the vehicle garagare has its own like GUI and we do need to import some base classes so that might be why? I am not sure at this moment. but it could be due to that.
ribera1945e 8. nov. kl. 5:21 
Thank you for checking.
I tested the minimum configuration required to run your mod, and also added ace to it. The results confirmed that ace's map style changes were not applied and the vanilla style map was displayed.
Does anyone have any ideas?
Thank you again.
Phenosi  [ophavsmand] 8. nov. kl. 5:03 
I can confirm i do not touch any map related anything, it's the vehicle garage functions and some zeus modules and that is it.
ribera1945e 8. nov. kl. 3:38 
@Phenosi Thank you for your reply.
I apologize for not expressing my question well.
I'm also using the Ace mod. Are you aware that Ace changes the map style from vanilla? I had mistakenly thought that changed style was the vanilla style.
I have confirmed that this mod reverts the map style changed by the Ace mod back to the vanilla style.
Would you mind confirming this? Thanks.
Phenosi  [ophavsmand] 6. nov. kl. 10:51 
@Lady Inquisitor oh, I didnt know that? Maybe that is a good idea.
@Gandalf they add different modules, they are in no way the same, the name is coincidence.
Gandalf 5. nov. kl. 22:04 
how is this different to the other zeus additions?
Lady Inquisitor 5. nov. kl. 14:14 
I think you should continue considering the charge module! The one you linked isn't MP Dedicated and he seems to be having alot of issues with it :( Maybe you two could collaborate and come up with something?
Phenosi  [ophavsmand] 3. nov. kl. 10:10 
Add them to your editable objects, it sometimes doesnt auto-add them.
Delta-118 31. okt. kl. 19:24 
I don't seem to be able to delete units spawned by the garrison module.
Phenosi  [ophavsmand] 29. okt. kl. 10:53 
@ribera1945e No. we do not run any code like that?
ribera1945e 28. okt. kl. 23:48 
Hello. First of all, thank you for creating this useful mod.
I have one question. When I load this mod, I notice that the map looks a little more contrasty. Is this intended behavior?
Cheers!
Phenosi  [ophavsmand] 7. okt. kl. 23:14 
@GiraffeComic Glad you like the mod, however; I won't be adding that as it's more complicated then it seems and I simply do not have the time for it. additionally you might be happy to hear that you can disable entire vehicle categories, like Tank or Car.
GiraffeComic 7. okt. kl. 12:07 
@Phenosi Really awesome mod, this is great. So do you think there would be a way (probably through EDEN) to allow us to select vehicle class names so only specific vehicles appear in the garage?
Mas 1. okt. kl. 6:05 
Can confirm it is working now for all sides at least in editor, thank you Phenosi for the quick fix :)

Bare in mind for users/server owners, it does look like workshop isn't registering this as an update, or at least not yet? It didn't show until i manually made it update via repair in the launcher. Edit* its showing in launcher/workshop properly now lol
Phenosi  [ophavsmand] 1. okt. kl. 6:05 
@Mas I am glad to hear that. :)
Phenosi  [ophavsmand] 1. okt. kl. 3:20 
I fixed the issue with the garrison module :))
Please repair the mod.
Boba Fett 1. okt. kl. 2:34 
Still doesn't work as of right now... :(
Phenosi  [ophavsmand] 1. okt. kl. 0:16 
I pushed an update for you
Phenosi  [ophavsmand] 30. sep. kl. 23:12 
I am going to check it out for you
Mas 30. sep. kl. 20:35 
hope this helps any
Mas 30. sep. kl. 20:35 
So after reinstalling on both client and server. its the greenfor side selection that comes up with the error only for sure: "No proper side was selected for Garrison Area Module". No longer working in even the editor.
Phenosi  [ophavsmand] 30. sep. kl. 4:26 
Thanks for the update, let me know if the server update fixes it.
Mas 29. sep. kl. 6:02 
Hey @Phenosi , think its the dialog script or script error? Sorry, reading now wasn't super clear; in regards to dedicated server: I get the module to show the side selection, then able to distinguish side, but after accepting side choice i get the error of "no side chosen".

Tried with every side (BLU,GRN,RED,CIV) in dedicated server and doesn't work, but in editor factions are able to be selected after a side is chosen and works perfectly. Ill try reinstalling on the dedicated server to see if that bumps it, but sounds like Panda Blitz is having a similar issue.
Phenosi  [ophavsmand] 29. sep. kl. 2:05 
@Panda Blitz that depends on if there are factions with proper group setup? or are you getting an error.
@Mas that sort of issue has nothing to do with server or singleplayer, as the dialog you see if local to you so it would have to be a bad selection or the ZEN dialog scripts acting up?
Mas 28. sep. kl. 19:48 
Anyone else having issues in dedicated with Garrison module? Comes up with something along the lines of "Side not selected", despite pop ups showing side is selected and won't go beyond it. Works in editor just fine though.
Panda Blitz 27. sep. kl. 21:20 
This is amazing as it simplifies mission making, especially when things deviate from the original mission path. Now, I could just setup a fortified location using Garrison Area on the fly. However, does anyone have the issue where the Independent forces are not a viable option for Garrison Area? Only Blufor and opfor works.
Phenosi  [ophavsmand] 25. sep. kl. 13:41 
Glad you like it :))
Poet 25. sep. kl. 12:55 
thx dude great mod
Phenosi  [ophavsmand] 25. sep. kl. 12:36 
@Commander Kibbins The name is just coincidence really, I nor my others devs can recreate the proposed issue, ZEN has that not registering issue sometimes in general (as in with and Zeus mod), I am unsure how to fix it to be honest.
@Rei did you loads LAMBS like it says on the page?
UTTP x 764 edit Rei 25. sep. kl. 7:58 
for some reason when i try to use the garrison area module an error message always display's itself am i missing any further additional mods for it to work?
Commander Kibbins 25. sep. kl. 6:29 
I seem to be having an issue with Zeus Additions (https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2387297579) and this mod. If I have Zeus Additions loaded I can only see the garage module in editor and Zeus. Could just be my modlist and compounding issues, but thought I'd put this here for anyone else having this issue.
Phenosi  [ophavsmand] 25. sep. kl. 5:56 
@sgt.bean sorry, we don't plan on doing this atm
@Poet you select the gunner beforehand
@8BitofBlue @Viper1Zero I am glad you like it! :))
sgt.bean 24. sep. kl. 17:38 
is it possible to add the "Vehicle Weapon Add & Remove" module to 3DEN?
Poet 24. sep. kl. 17:25 
how can you change it to where the gunner can use the weapons instead of just the driver?
8BitofBlu 24. sep. kl. 16:09 
im about to blowww
Viper1Zero 24. sep. kl. 9:00 
SWEET MOTHER
RoninsRebel 23. sep. kl. 15:20 
2nd the DCO request!
Phenosi  [ophavsmand] 22. sep. kl. 14:03 
If there is more demand for it maybe.
Milad 22. sep. kl. 12:37 
Any possibility you could make this work with dco ai? love the garage feature however i really want to use the generator aswell thanks
Phenosi  [ophavsmand] 22. sep. kl. 10:41 
Because of LAMBS and the garage functions it would be server and client-side both; if you just want the new ZEN modules its client-side.
DeeJay 22. sep. kl. 7:03 
Good stuff! Is this clientside, or will I have to install it onto the server, too? Thanks!