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and the adrenaline/rage bars dont appear either
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in
tModLoader\Terraria\ModLoader\ModLoader.cs:line 136
It has been detected that this mod was built for tModLoader v2025.7.3.0
However, you are using tModLoader v2025.9.3.0
The mod(s) and any dependencies have been automatically disabled.
System.Exception: Mod "ModLoader" added or modified a recipe to be in an invalid state.
Reason: An ingredient had an invalid ID or a stack size of zero or less.
Problem Recipe: Nuclear Fury (1) @ Bookcases
at MagicStorage.Edits.RecipeCheckingILEdit.CheckRecipes(Mod mod) in
MagicStorage\Edits\RecipeCheckingILEdit.cs:line 72
at DMD<DMD<>?23086861::Terraria.ModLoader.RecipeLoader::PostSetupRecipes>()
at SyncProxy<System.Void Terraria.ModLoader.RecipeLoader::PostSetupRecipes>()
at Terraria.ModLoader.ModContent.SetupRecipes(CancellationToken token) in
tModLoader\Terraria\ModLoader\ModContent.cs:line 497
at Terraria.ModLoader.ModContent.Load(CancellationToken token) in
tModLoader\Terraria\ModLoader\ModContent.cs:line 37-
It has been detected that this mod was built for tModLoader v2025.7.3.0
However, you are using tModLoader v2025.9.3.0
The mod(s) and any dependencies have been automatically disabled.
System Exception: Mod "ModLoader" added or modified a recipe to be in an invalid state.
Reason: An ingredient had an invalid ID or a stack size of zero or less.
Problem Recipe: Nudear Fury (1) @ Bookcases
at MagicStorage Edits. RecipeChecking! LEdit. CheckRecipes (Mod mod) in MagicStorage \Edits\Recipe Checking! LEdit.cs:line 72 at DMD <DMD < >?41602632:: Terraria ModLoader RecipeLoader: PostSetup Recipes >()
at SyncProxy <System. Void Terraria.ModLoader RecipeLoader: PostSetupRecipes (>0
at Terraria.ModLoader ModContent SetupRecipes(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 497
at Terraria.ModLoader ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 37-
other mods can work as long as they aren't altering the ai of bosses or adding to much world gen. Mods that wouldn't work include stuff like Fargo's Souls or Starlight River.
:clueless:
To the main menu logo fr fr
@Zeroblind I'm not currently planning on adding QOL as I wanted to only include the primary content mods on the public mod pack, and people are free to add whatever QOL they want for their play-through, you can even disable the balance changes in the API mod if you wanted too. I will say we are balancing the future progression tree we are making and other items based on base Calamity and Infernum.
However, that being said, if you are looking to add QOL some I suggest Magic Storage (already included in mp), Alchemist NPC Lite, Begone Evil, & Wombat's General Improvements, as those are what we are using in our testing server.