tModLoader

tModLoader

Spirit Reforged
482 条留言
ciel 11 月 17 日 上午 1:19 
稀树平原地形特别容易被其他模组地形覆盖,希望生成逻辑可以靠后一点免得被覆盖,毕竟真的很喜欢这个地形。
Ken C. 11 月 16 日 下午 10:25 
Yep, using Remnants.
GabeHasWon  [作者] 11 月 16 日 下午 8:07 
Just to confirm, everyone with the issue is using Remnants? Is anyone *not* using Remnants? Working on the fix right now.
NotTheHero 11 月 16 日 下午 4:35 
Im also having the worldgen issue :/
Ken C. 11 月 16 日 下午 3:19 
Getting the same 'Mods.SpiritReforged.Generation.Scarecrow' as the last few comments. Also tried to make a medium world. No luck
dannyb3001 11 月 16 日 上午 11:33 
I'm having the same issue with world generation. I did some minor testing and determined that it does not occur when trying to generate a medium world (I did not test small worlds).
Roudy 11 月 15 日 下午 8:13 
great to hear it thanks for the response Gabe!
Dullahan 11 月 15 日 下午 7:24 
The mod does stop and freeze world loading at Mods.SpiritReforged.Generation.Scarecrow for me too.
deppig4m 11 月 15 日 下午 3:34 
The world loading stops at this point: Mods.SpiritReforged.Generation.Scarecrow.
I don't understand why this is happening. Has anyone encountered this?
GabeHasWon  [作者] 11 月 15 日 上午 10:08 
A few bosses will return - I think Moon Jelly Wizard specifically is nigh confirmed - but not all. Namely all the hardmode bosses are unlikely to make a comeback, though we'll see what we want to keep when we get there.
Roudy 11 月 14 日 下午 9:51 
Hey there was a big fan of the original spirits mod and wanted to ask, will we see the return of or any building upon old bosses from the original game? as I loved the design of some of them and would love to see some of them come back with added inclusions(Moon Jelly Wizard especially as i listen to his song in my day to day and loved the happy vibe of him so much that i paid for a plushie to be made of him that sits on my shelf to this day:)
Erolsaurus 11 月 12 日 下午 11:50 
@Samponini not a dev but someone in the spirit mod discord said they don't plan on adding any new classes, they will focus on subclasses instead
Yi_lei 11 月 10 日 上午 5:20 
我不能制作寒霜了,就连向导也搜索不出来
Samponini 11 月 6 日 上午 10:09 
i dont know if this will get added but heres a idea
new class: the chain class
the weapons will throw out a chain that attaches to a enemy and startts spining (its an elipse) and the tip deals damage and the spining gets faster as you hold on and there is limit too.
it may be a bit bad but it would be cool to have class about chains
bye!
Ostrich-Hungry 11 月 5 日 下午 5:25 
thank you for your hard work! this mod is amazing.
GabeHasWon  [作者] 11 月 4 日 下午 9:34 
Which mod then? We can add in compatibility, would rather not remove content because of a minor conflict.
Koraki Ouranos 11 月 4 日 下午 4:38 
Not talking about the 4 inventory backpack slots, sorry. The slot next to the light pet is the one that's in the way. I am able to equip and remove backpacks, but there's a slot underneath that one that I can't access.
eino 11 月 4 日 上午 3:48 
is compatible with big content mod???:steamhappy:
GabeHasWon  [作者] 11 月 3 日 下午 12:56 
Unequip your backpack, which is in the misc slots (alongside grapple and light pet).
Koraki Ouranos 11 月 3 日 上午 11:40 
Any way to move or disable the 'pack' slot in the equipment inventory? Seems to be covering another mod's important slot, and I could really care less about the 4 extra inventory slots.
GabeHasWon  [作者] 11 月 1 日 下午 2:44 
Not getting either of these issues on my end. We should have an update up today, if not tomorrow, which should hopefully fix that.
lilzz 11 月 1 日 下午 2:33 
i have to switch versions cause it says zenith world wont load but i cant even get the other version to work so idk what to do cause it was okay last night
Trip 11 月 1 日 下午 12:49 
after the latest update all the sprites arent loading correctly any fix other than switching versions?
GabeHasWon  [作者] 11 月 1 日 上午 9:53 
It's not hard to separate, that's not the issue. We don't want to split the mod because that's more maintenance, harder to keep versions updated if we make changes on either side, and it means less players for Reforged when they just use one of the many, many split off mods. We've had people ask specifically for several parts of the mod, so we'd have to cut it off at some point anyway, we're choosing to make it at 0 mods split off.
It'd make it much harder to develop, we won't be doing that. Reforged was made to be easier to develop than Classic, so splitting off the mod into a ton of supplementary mods would be annoying.
Creedani 10 月 31 日 下午 10:40 
@GabeHasWon это самая тупая отмазка, которую я когда-либо видел. это же просто эффекты воды, так сложно извлечь именно их код и сделать это как отдельный мод?
GabeHasWon  [作者] 10 月 31 日 下午 8:31 
No, we don't want to split the mod for any reason (aside from the music mod lol). We want people to play for everything Reforged adds, and that includes the water.
Pris 10 月 31 日 下午 5:42 
I love the new ocean/water effects for this mod, is there a standalone mod with just the effects???
Gez 10 月 29 日 上午 6:25 
Thanks!
GabeHasWon  [作者] 10 月 28 日 下午 1:33 
I forgot those are containers! Will add later this week, probably.
Gez 10 月 27 日 上午 9:43 
Arbour does have a container -- it didn't have a chest yet, but it did have a dresser [github.com]...
GabeHasWon  [作者] 10 月 26 日 下午 4:42 
Arbour doesn't have any containers, so fixed. Fixed the issue in Reforged (not released, but fixed internally), and in Classic...meh. We'll see if I decide to do that in the future, but it's such low priority.
Gez 10 月 26 日 上午 11:12 
I noticed a problem with the chests and other containers in this mod, as well as Spirit Classic and Arbour. They don't work with Storage Inventory or Storage Crafting , apparently because the tiles are not marked as containers in the tileID sets.
TraxEpsilon 10 月 20 日 上午 10:29 
on further inspection while creating a world, it seems everything works and the biomes do appear. It quite literally just doesn't like the "getfixedboi" seed (tested it out with both generating a normal world and that one) and it just stops loading with about 80% completion. Don't plan on using the seed or anything, but figured I should still throw it out there. Otherwise it still seems to function. Just got concerned, for a moment assuming it would have issues before trying. My bad...
TraxEpsilon 10 月 20 日 上午 9:02 
I have an error within the mod manager when clicked on gives me; "Custom World Seed failed to load! Member 'zenithworld' not found." Don't have any worlds saved on this laptop yet, just compiled a list of mods for a server some of my friends are doing soon and I'd like to not be the reason we can't use this one. I have already tried unistalling/unscribing and then reinstalling via tmodloader
Partnerbot 10 月 19 日 下午 3:44 
pissplosion on spawn, don't know why.
Kefke 10 月 12 日 下午 4:54 
Minor incompatibility between this mod and Nil256's Info Slot mod, as both their mod and your backpacks put slots in the same place on the UI. A config option to change the position of the slots would be appreciated.

I'm asking them as well, but you already have a config file, and they're a Japanese creator.
Lemonade 10 月 11 日 下午 1:44 
when will the bugfix for this mod and spirit classic be finally released? this is petraining to whenever you move items out from chests/etc, and into your inventory, the item loses all coin value; along when you sell it it still wont give you money back.
Joguman 10 月 11 日 上午 2:13 
Thanks!
Doon Cuil 10 月 10 日 下午 11:47 
@Venomsplatter thank you so much
GabeHasWon  [作者] 10 月 4 日 下午 4:30 
No, it's not Light and Shadow. As I said, it's part of Reforged. None of our promo content showcases anything but vanilla and Reforged.
Punpun 10 月 4 日 下午 12:39 
@MissCherrypie Light and Shadow, Fancy lighting, probably.
Zach 10 月 4 日 上午 10:06 
I don't know if it's just me or if I'm missing something, but the Jellyfish staff just doesn't work. I'll summon it, and the Jellyfish will just like vanish. I think it happens as it as even thinks about attacking an enemy, because I can get it to follow me for a bit sometimes before that.
GabeHasWon  [作者] 10 月 3 日 下午 4:19 
@Gez Fixed! We'll release a bugfix...sometime lol

@LordOfPigs Afriad we have a ton of plans for Savanna fauna already! There's a nonzero chance we get an aardvark, but we've more immediate plans.

@MissCherrypie That's just a part of Reforged.
MissCherrypie 10 月 3 日 下午 12:53 
what's cause the water in the 3rd picture to look so good i want to know what's doing that because it looks soooooo pretty
LordOfPigs 10 月 3 日 上午 4:56 
Love the mod! Could you add something to do with Aardvarks for the savanna? Maybe a pet? They're my favourite animal and I wish more people knew about their brilliance!
Gez 9 月 25 日 上午 3:38 
Bug (might be caused by Rise of Ages, which fails to load currently, but this part seems specific to Spirit Reforged):

SpiritReforged was unable to unload properly. Modders must use defensive programming to ensure unloading completes regardless of any errors during loading.
System.NullReferenceException: Object reference not set to an instance of an object.
at NPCUtils.AutoloadedContentLoader.Unload()
at SpiritReforged.SpiritReforgedMod.Unload() in SpiritReforged.cs:line 62
Doseishy 9 月 6 日 上午 10:10 
I'm not sure what exactly is causing it, but spirit reforged seems to be causing high server tick rate.
Venomsplatter 9 月 5 日 下午 12:43 
Spirit Reforged is incompatible with Advanced World Gen. Not posting this to be rude just being informative :)
Jaxolberry 8 月 26 日 下午 6:25 
and yeah my world crashes right as world gen completes
Jaxolberry 8 月 26 日 下午 6:24 
it says system failed and has a triangle exclamation mark icon next to the "required mods" to make the mod work or dependencies. and when I click the triangle, it says "custom world seed failed to load! Member 'zenithworld' not found" when I click that triangle