边缘世界 RimWorld

边缘世界 RimWorld

Arthur GC's Hunting Grounds: Prey Overpopulation Control
55 条留言
Arthur GC  [作者] 11 月 16 日 下午 11:20 
That may be it, yes haha
.Janjiraa_ 11 月 16 日 下午 10:15 
ok well it might be because im playing 325*325 then lol. ill try disabling that option and see what happens
Arthur GC  [作者] 11 月 15 日 下午 12:05 
Hi @.Janjiraa_! Do they hunt each other as soon as they spawn or only after some time?

If it is after some time, it is a vanilla mechanic, but my mod spawns predators at the nearest map edge to their prey, so they usually eat something easier before attempting to eat another predator.

If it is as soon as they spawn, maybe the path cost to reach the prey was too high for the predators right after spawning. Try disabling the option 'Hungry Predators' to let them roam a bit before getting hungry and that should prevent this from happening :)
.Janjiraa_ 11 月 11 日 下午 9:33 
i absolutely love this mod but more often than not the predators that spawn on map end up killing each other instead of the prey for some reason...
Lemniscate_Mike 10 月 9 日 下午 12:24 
Okay thanks!
You got me thinking now it maybe might be related to the eating rotting corpse mod! Thanks!
Arthur GC  [作者] 10 月 9 日 上午 1:26 
@Lemniscate_Mike Hmm, the error seems to be related to "JobDriver_PredatorHunt". Since my mod doesn't touch any job drivers, I don't think it's related to the issue you're having.
Lemniscate_Mike 10 月 4 日 下午 5:28 
Getting a really consistent red alert all of a sudden with this. I'm not sure at all, but I think a warg is trying to eat a corpse in my base?

Here's the full log!
https://gist.github.com/HugsLibRecordKeeper/c0f208fe2b143d56cb2bf934bd57ab90
Arthur GC  [作者] 9 月 28 日 下午 10:39 
@Lemniscate_Mike Yes, I’ll add this setting in the future. I’m quite busy at the moment, so it might take some time, but it’s now added on my TODO list.

@jagdpenguin That’s also a nice idea, but unfortunately it’s not something I can include in this mod. I’ll look into it separately though.

Thanks for sharing your ideas!
Lemniscate_Mike 9 月 28 日 下午 6:21 
Any chance you could add a setting that used both individual animal AND/OR max animals?
Like if there's 10 boars = Spawn predators
And/Or if there's 30 total animals = spawn predators
jagdpenguin 8 月 20 日 下午 12:31 
I dont know if its possible, but could you make it so that animals will avoid pawns when they arent actively being hunted. I do kinda find it immersion breaking that a random dear can stumble around right next to my pawns and not run away. if a mod like that already exists that would be nice too.
Arthur GC  [作者] 7 月 20 日 下午 12:43 
@Deebs Hey, thanks for the kind words!
Deebs 7 月 19 日 下午 4:54 
This is one of my favorite mods, it helps keep the world feel so much more alive, especially with the large amount of animal mods I use that add a lot of 'prey'. Thank you for the mod!
Arthur GC  [作者] 7 月 16 日 下午 7:16 
@=>PR<= XxDEM0NIKSxX
I'm not sure what you mean: The mod is updated to the latest Rimworld version.
HavenOnline 7 月 16 日 下午 5:33 
y u no updaet mod >:(((((
Arthur GC  [作者] 7 月 6 日 下午 5:34 
@Vertigo Which animals on your map have higher population than the threshold you set in the mod settings?

Did you subscribe to mods that allow predators to hunt boom creatures (such as boomalopes)?

The default settings for my mod are 10 prey animals from the same species on the map, so if there are 10+ boomaloopes on the map, predators will start to spawn to hunt them, but they usually do not hunt creatures that explode by default (except if desperate, if I'm not mistaken), hence you need another mod to handle this, as seem in the mod description above.

Also, since the predator needs to be bigger than its prey, I'm not sure if there is anything in the vanilla game capable of hunting bigger animals such as Elephants, but since they reproduce veeeery slowly, this shouldn't become a problem. I believe T-Rexes from some dinosaur mods can hunt Elephants though.

My mod only spawns valid predators: if none is found, none is spawned.
Vertigo 7 月 6 日 下午 5:07 
So started to have an issue recently on 1.5. Keep getting bears spawning, yet they are ignoring the prey on the map (VE Animals: Gorillas) and just beelining into my base to setup shop until they are hungry and attacking my colonists/animals.

I currently have 5 bears just chilling right outside my base door right now. While the Gorillas, Elephants, Boomalopes, and Beavers keep expanding their populations. I am wondering if has something to do with Biome Transitions and Tropical Jungles as this is the first time since using this mod to have Tropical Jungles on my map.
Vertigo 7 月 3 日 下午 8:47 
Ah yeah that is an issue. I turn off the automatic home zone creation thing. (I forget if that is also a mod or a core feature) Every so often I double check my zone area if I expand in anyway to ensure the correct areas are covered.
Zeress 6 月 30 日 上午 6:32 
Thanks all figured out the issue and solution. Though that predators unleashed sounds interesting.

The cats thing was really just an example. As it turns out my mistake was not realizing that disconnected zones, in this case Home, can still be pathed to each other. So for example, the cat would wander to the geothermal generator outside the base that is still in "home". I just need to design zones with that in mind.
Vertigo 6 月 27 日 下午 8:03 
@Zeress, I suggest limiting the cats and other colony animals that support it to a zone. (Granted I use a mod to get rid of the Pen mechanic) Most commonly I let pets roam the Home Zone while making sure said zone doesn't extend past the outer walls of my base. Of course I also keep a "Animal Hide" zone inside the main base proper when raids/predators are hunting my colony.
Dweebus Rex 6 月 26 日 下午 4:49 
@Zeress may I suggest this work of art to keep your kitties safe?
Arthur GC  [作者] 6 月 13 日 下午 4:33 
Hi @Zeress, I was updating my mods to 1.6 and just saw your message!

Yeah, adjusting predator targeting would definitely be outside the scope of this mod: it’d need to be its own thing. But I have to ask: why are your adventurous cats wandering so far from the base? 😄

What I usually do is set up a safe zone that stays within the base perimeter and assign all my more fragile pets to it. That tends to keep them out of trouble!

One mod that might help is Predators Unleashed. It tweaks predator behavior so they down prey and haul it back to their lair instead of instantly killing it, which gives you a window to rescue your beloved pet before it’s too late.

Hope it helps, cheers!
Zeress 6 月 11 日 上午 6:58 
I know this is likely outside of the scope of this mod but I figured I'd ask anyways.

Any chance to adjust the odds of predators targeting colony animals? I swear these guys prefer to snipe my cat 80% of the map away over the things the are "meant" to hunt. That's obviously not a you issue and more of base game issue though haha
Arthur GC  [作者] 5 月 30 日 下午 5:25 
@Roque the Rogue There are a few, but I think the most popular one is
Wild Reproduction . Even though it doesn't say 1.5, it works fine without issues.

RimKeeper - Wild Animal Procreation is another one.
Roque the Rogue 5 月 25 日 上午 11:41 
It boggles my mind RimWorld still requires mods like these to perfectly simulate ecology, now only to find a appropriate animal reproduction mod
Arthur GC  [作者] 5 月 25 日 上午 10:52 
@Realm Imp It's not a common occurrence, but it can happen in the vanilla game if they are too desperate for food and too far from easier prey.

Predators also avoid prey that are larger than themselves, except when they're desperate.
girk 5 月 25 日 上午 7:01 
is it normal that wargs or other predators would attack each other instead of attacking bigger prey e.g. muffallo, horses, etc?
girk 5 月 24 日 下午 11:44 
oh i see. it wasn't a big deal just pointing it out. cheers
Arthur GC  [作者] 5 月 24 日 下午 2:32 
@Realm Imp They probably spawned already pregnant but in the early stages of pregnancy, which is hidden from the UI until a few days pass.

I can safely say this mod has nothing to do with your mares becoming pregnant: The code doesn't touch anything related to that at all, haha
girk 5 月 24 日 上午 6:05 
Just notice a group of mares (no stallions were in the map) weren't pregnant when I checked them now two of them are pregnant
girk 5 月 24 日 上午 5:56 
will check it out. Thanks
Arthur GC  [作者] 5 月 23 日 下午 4:11 
@Realm Imp I just released an update that should prevent this from happening again. Please check it out!

@emihead I just released a new version with the feature you suggested, please let me know if you find any issues :)
Arthur GC  [作者] 5 月 23 日 下午 1:14 
@Realm Imp I'll deploy an update for this soon, thanks for reporting it :)
Arthur GC  [作者] 5 月 23 日 下午 1:09 
@Realm Imp Hmm, I'll investigate the issue. I think the reason may be that they spawned too hungry and too far from an easier prey.

You can temporarily disable the 'Hungry Predators' option in the mod settings to prevent this from happening.

I'm coding a better algorithm for the game to select the location predators spawn, so they spawn closer to their designated prey, this will fix this issue permanently.
girk 5 月 23 日 上午 7:29 
Uhh why are the bears just keep attacking other bears instead of the prey?
girk 5 月 22 日 下午 3:05 
Okay thats cool. Thanks
Arthur GC  [作者] 5 月 22 日 下午 1:09 
@Realm Imp They usually stay for a while, but the vanilla game has a mechanism that forces them to migrate out naturally after food becomes scarce or the season temperature changes.
girk 5 月 14 日 上午 10:12 
will the predators stay or migrate after thinning down the preys?
Arthur GC  [作者] 4 月 22 日 下午 7:33 
@NihilRetnar, I'm happy you liked it :)
Arthur GC  [作者] 4 月 22 日 下午 7:28 
Hi @Jirro, I'm currently playing with 12 Regrowth mods without any problem. Maybe you don't have enough prey on your map to trigger the predator spawning?

Is there any error being generated on your debug console?
Jirro 4 月 22 日 下午 4:01 
Hi! This mod doesn't seem to work with Regrowth Core grasslands. Not sure if anything can be easily done to fix that.
NihilRetnar 4 月 10 日 下午 3:41 
This mod made me cry tears of joy, thank you.
Arthur GC  [作者] 4 月 7 日 上午 11:33 
@emihead Won't be easy to implement but I'll run a few tests around this idea when I have a bit of free time. Thanks for the suggestion!
emihead 4 月 6 日 下午 7:52 
would it be at all possible to make the predators spawn on the same side of the map as most of the prey is? i have this giant herd of prey that keeps reproducing and all the predators are spawning next to my base and hunting my colonists
Arthur GC  [作者] 4 月 5 日 上午 10:16 
@☨Førgøtten☨, thanks! I'm happy you liked it :)
☨Førgøtten☨ 4 月 4 日 上午 4:38 
amazing mod, ironically bringing much more life to the world of Rimworld
Arthur GC  [作者] 3 月 23 日 上午 1:52 
@Faenix, thanks!
Faenix 3 月 21 日 下午 10:52 
Wonderful mod, you have made this aspiring ecologist incredibly happy seeing more realistic fauna running around outside. Thanks fam!
Arthur GC  [作者] 3 月 15 日 下午 5:41 
@Captain Failure Thanks, I really appreciate that you liked it!
Captain Failure 3 月 15 日 上午 7:51 
Got this mod and it's great, this along with the wild animal reproduction mod are perfect together, probably going to use it in every run from now on
Arthur GC  [作者] 3 月 14 日 上午 11:52 
@velcroboy333 Hey, I’m always playing with your mods. Thanks!