Garry's Mod

Garry's Mod

DREAMS module (v1.1)
100 条留言
PixelTheCollie ΘΔ 11 月 8 日 下午 9:05 
hopefully this isnt needed for 106 on the scp mod..
it says required ig but idk hope it works without
PixelTheCollie ΘΔ 11 月 8 日 下午 9:02 
???
DJ VC™ 11 月 8 日 上午 11:32 
video tutorial on how to make?
Legobear 11 月 8 日 上午 5:39 
random idea, someone should connect this with a pill monster (example sonic.exe/lord X/PCX or something like that where a power just sends them to "their world or whatever) lol
PixelTheCollie ΘΔ 11 月 7 日 下午 8:58 
or wait did you mean remove the pill or ur mods for max compat or sum?
PixelTheCollie ΘΔ 11 月 7 日 下午 8:57 
sorry if im dumb when it comes to bugs or errors like this
PixelTheCollie ΘΔ 11 月 7 日 下午 8:57 
Alright, but the mod could break other mods. hm, i dont use that pill much may just remove it idk
yeah. didnt know it was breaking everything
noskill  [作者] 11 月 7 日 下午 8:17 
you could also keep it and not do that thing, or delete the bomb to stop the errors
PixelTheCollie ΘΔ 11 月 7 日 下午 7:52 
so liberty prime can break other mods too?
*sigh* seems to be abondend, should i delete yk what i wanna learn more coding, well i kinda know coding but idk me dumb. new to it, ill unsub to lib prime pill pack, its bad?
noskill  [作者] 11 月 7 日 下午 7:45 
you could locally extract the addon and on line 742 change "ent" to "self" and it would fix the issue
noskill  [作者] 11 月 7 日 下午 7:43 
if you become liberty prime, throw a bomb, and kill yourself or exit the pill before it hits the ground, that specific error will always occur. if you don't use dreams often I would suggest keeping it removed for other compatbility reasons, but there's literally nothing *I* can do and I'm trying to suggest for you to take it up with the other author instead, or edit it yourself
PixelTheCollie ΘΔ 11 月 7 日 下午 7:26 
and it dont always break idk
PixelTheCollie ΘΔ 11 月 7 日 下午 7:26 
i removed dreams i dont get that error and i do got lua patcher:(
noskill  [作者] 11 月 7 日 下午 5:53 
you could consider using the lua patcher mod, it might fix it:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2403043112
noskill  [作者] 11 月 7 日 下午 5:51 
Heres what the error would be if you did exactly that and removed dreams:
[Liberty Prime Pill [Fallout 3]] lua/autorun/include/pill_fo3liberty.lua:742: Tried to use a NULL entity!
1. EmitSound - [C]:-1
2. unknown - lua/autorun/include/pill_fo3liberty.lua:742
noskill  [作者] 11 月 7 日 下午 5:47 
idk if you code, but dreams just passes all the original arguments with just a filter added through EmitSound, you can see it here https://github.com/alexswad/dreams/blob/b600b8e9dd6307a55c67e588b4f62ecda7c60bfb/lua/dreams/meta.lua#L331C1-L346C5

the original C function, O_EmitSound is throwing the error, because the entity EmitSound was called on in lua/autorun/include/pill_fo3liberty.lua is null at the time it runs

at line 742, the author uses reference to the pill the player is wearing within the physiscs collision of the bomb Liberty Prime throws, which regardless if you have Dreams installed or not, will error if you exit the pill before the bomb explodes.

Its this addon btw: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=616736659
PixelTheCollie ΘΔ 11 月 7 日 上午 6:45 
We dont even use them and I've removed most of them. This never happend before yk
noskill  [作者] 11 月 6 日 下午 12:50 
it's the pills your using not this addon
PixelTheCollie ΘΔ 11 月 6 日 下午 12:12 
[DREAMS module (v1.1)] lua/dreams/meta.lua:345: Tried to use a NULL entity!
1. O_EmitSound - [C]:-1
2. EmitSound - lua/dreams/meta.lua:345
3. unknown - lua/autorun/include/pill_fo3liberty.lua:742
please fix this
noskill  [作者] 8 月 28 日 下午 3:57 
Gonna push a fix, also I'm going to start working on the wiki again since people are trying to use this now
Chupacabr 8 月 27 日 下午 4:31 
This can be caused if there are brushes on the map that are not rotated at a right angle.
Chupacabr 8 月 27 日 下午 4:27 
I'm trying to convert my map
[dreams-main] addons/dreams-main/lua/dreams/lib/lib.lua:393: attempt to call global 'highest_mag' (a nil value)
1. calc_norm - addons/dreams-main/lua/dreams/lib/lib.lua:393
2. RotationMatrixFromNormals - addons/dreams-main/lua/dreams/lib/lib.lua:408
3. SolidToPhys - addons/dreams-main/lua/dreams/lib/vmf_convert.lua:342
4. ConvertFile - addons/dreams-main/lua/dreams/lib/vmf_convert.lua:448
5. unknown - addons/dreams-main/lua/dreams/lib/vmf_convert.lua:601
6. unknown - lua/includes/modules/concommand.lua:54
Zombiekill 8 月 17 日 下午 2:07 
Hey is it possible to render also the materials from the dat file when loading it into a dream because i have converted a map into dat but when i enter the dream with the given dat it only shows the debug or the blackness of hell when debug is disabled so is still in development this idea or is it an glitch from my side?
Hmmtric 8 月 4 日 下午 1:11 
Example: The SCP-096 nextbot throws you around in the "Dreams".
Hmmtric 8 月 4 日 下午 1:03 
I have noticed that npc's can push you around in "Dreams".
Hmmtric 8 月 3 日 上午 8:30 
This is a great mod, wish they were more of it:steamthumbsup:
Albino 8 月 2 日 上午 9:47 
Im excited for the backrooms
47_CORRUPT 7 月 3 日 下午 4:36 
Oh, my bad, thank you for the reply
noskill  [作者] 7 月 3 日 下午 3:57 
arccw and arc9 are incompatible, nothing I can do on my end afaik
47_CORRUPT 7 月 3 日 下午 2:47 
It's conflicting with Arc9's MW2019 rpg, it just send the rpg model around the map like a balloon. Quite funny, but laggy
regunkyle 6 月 29 日 下午 1:28 
when we getting backrooms considering the 2 SCP things got a V2
noskill  [作者] 5 月 31 日 上午 8:19 
see if the update fixed it, if not its definitely a bug with arccw and how it stores positions for attachments, there's nothing more I can do
DJ 5 月 31 日 上午 6:34 
Visual and audio, this is with more than one player. when you watch another player fire a weapon with a fast firerate the other player will seem to be firing at an incorrect rate and their bullets will come from the world origin to the impact spot
noskill  [作者] 5 月 31 日 上午 6:21 
is it just visual or functional too
DJ 5 月 31 日 上午 6:19 
This seems to be conflicting with arccw's firing origin points, they keep coming from world origin instead of from other players origin.
Pluto 5 月 20 日 上午 11:27 
what is this then?
noskill  [作者] 5 月 7 日 下午 9:02 
not by other people I believe, tbf its been in development
TF2Player3253 5 月 7 日 下午 8:26 
has there been any custom content made for this yet?
BenEViolent 4 月 28 日 下午 6:55 
How did you bake lighting onto the example room's textures? ik I gotta use blender but I cant figure it out
frestylek 4 月 19 日 上午 7:02 
Nice exacly what i want. I will leave you a reward like and send to other developers that may want to use this in there addons
noskill  [作者] 4 月 18 日 下午 7:29 
yeah for sure, im in the process of rewriting everything right now, next update will have comprehensive documentation and be easiser to use
frestylek 4 月 18 日 下午 2:45 
I need to ask. I dont look over code yet. But do you think it would be possible to have 2 players see each other in dream and interact like pvp in dream?
R4YL0 4 月 7 日 上午 7:31 
yeah sorry I was gonna delete my message but steam wouldn't let me because they put it under review.
noskill  [作者] 4 月 7 日 上午 7:00 
the immersive portal is actually the doable part, the safe-space part is unfortunately not. The collisions in dreams are held together by duck-tape and won't be able to run physics simulations for props/ents/etc.
R4YL0 4 月 6 日 下午 12:06 
Would you ever consider makin' a version of Doors/Safe-Space with this?
It obviously won't have the immersive portal that can see the inside from the outside but it'll work really well on maps that don't have enough room to spawn Safe-Spaces like Mallparking.
(I know there's a Discussion on this but idk if you haven't seen it or just don't want to address it.)
NextKurome76TheSoldier 4 月 5 日 上午 11:54 
[DREAMS] lua/dreams/hooks.lua:18: attempt to call method 'IsDreaming' (a nil value)
1. v - lua/dreams/hooks.lua:18
2. unknown - lua/includes/modules/hook.lua:102
Jipz 3 月 26 日 下午 11:20 
thx
Jipz 3 月 25 日 上午 6:22 
im a big fan of scp:cb