安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The author should keep it like that, so we know when a chair is just placed or used as a barricade, but I hope he fixes the mod so player-made chairs can also be used, like others mentioned.
-Door barricated with chair should not be able to be open
-If chair model is inclined on the door, this would be goated, and very immersive
Default is 10x, can be tuned between 1x-20x :D
Will look into requiring multiple zombies to be attacking the door in order to damage it.
Thanks for the catch, fixed! After barricading a door, make sure to pick up the chair using the context menu when right clicking on the door to "Remove Chair Barricade"
If there's a way to make it require a few zombies to damage the door that would be even better. Long Standing Constructions did something but I'm not sure if it applies to wooden doors.
That file is to tell my text editor to upload changes to my GitHub, it accidentally snuck into final release when I was doing Build 42 updates, going to remove it thanks for the notice!
我将考虑在未来添加表格,并将其记录下来以备将来的扩展计划
I will look into adding tables in the future, will write that down for my future expansion plans
Thank you for the feedback! Do you think upping the multiplier to 500% or even 1000% be an acceptable vanilla option? Also, I am in the process of adding a sandbox-options to allow you to tweak that, next release!
Thank you, I also thought this should be in the base game. Working on a B42 version as we speak, stay tuned :D
From experience with other mods that buff barricades a 300% increase won't make as much difference as you'd think - especially if it's being attacked by multiple zombies. You might want to give a sandbox option for how much the buff is.