Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






"No it wasn't."
the ar3:
What I think I plan on doing is rewriting the code that handles the sprinting to be more flexible with the other animations allowing the default ones to play because originally it worked with the players custom deploy speed settings before I added the animation override
The player model is from this
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2649538251&searchtext=Simon
In the future I will probably end up using this when I get around to updating the screenshots https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3351061882&searchtext=Gopnik+Freeman
@Gordon? GORDAN!
Thanks for the feedback. I did actually try a few times to add the AR2 bullet tracers but I had no luck, I do plan on adding them in at some point if I get the time, and am able to get them working
I would change the muzzleflash into the Third Person NPC Muzzleflash, change the tracers to pulse tracers, as well as set the third person model to use gravity gun animations, with the gripping hand on the handle.