Project Zomboid

Project Zomboid

[B42] Knox Event Expanded NPC mod [alpha v0.3.17-1]
3,323 条留言
JollyGreenGiant 7 小时以前 
Anyone have issues when when starting a new game after installing, when you "click to start" you get sound, but the screen stays completely black? when i hit escape, i can hear the menu opening and closing
Tomas Juega 9 小时以前 
Ahora no me siento solo :spiffo:
Lvcian 14 小时以前 
The fact I installed the mod & generated NPC's a few times just to see how it distributes I noticed it just is a bit random, finding a place that is classifiable as a home then applied a family. No quarrels with this at all I just naturally thought it'd be fun in the future to have more control over those spawns and choose if the NPC's could maybe more in the towns/city or outside them in the rural areas as though the only survivors fled the big metro area's with their families. Took 5 seconds to read the 1st thing on the Roadmap by the mod author "More Procedural Generation modules for NPCs." :steamhappy: Music to my ears...so happy with this mod thank you, it might not be much but it puts a little bit of life in the game that it needs.

Thank you
Very odd. No errors, but buttons are flickering in the NPC/Safehouse management menu, and I can't click them.
OOGA-BOOGA 11 月 24 日 上午 9:39 
@Bigs2013 if you find out let me know cos all my npcs also get stuck on locked doors... I also noticed that some other npcs get stuck outside their base if the door is locked and they keep trying to open with the handle :steamsad:
Bigs2013 11 月 24 日 上午 1:28 
So I might be stupid here but how do I solve my scavangers standing a locked door trying it over and over again?

Also I noticed they get stuck on garage doors when you give them loot building command just a fyi
AurumCx 11 月 23 日 下午 8:42 
Does it work with the better fps mod?:DSTskull:
Disturbance 11 月 23 日 下午 3:17 
Unsure if its related to the mod but for some reason the guns in this game somehow deals zero damage unless i get close enough. (THEY RAGDOLLED BY THE WAY SO ITS A HIT BUT NO DAMAGE)
AdamMcbane 11 月 23 日 上午 11:46 
To those with MAP issues. Map issue are a good sign you installed the mod incorrectly from my experience. If you did not do the manual install bit for example.
Hunter Biden 11 月 23 日 上午 10:51 
Is it normal for NPCs to be Incredibly inaccurate
Yumi OWO 11 月 23 日 上午 10:28 
Mod is broken, it breaks every time i open the map and gives TON of errors
Goodnighttop1 11 月 23 日 上午 9:45 
русификатора нет?
ash de slash (modo p.z) 11 月 23 日 上午 5:41 
hi! the class files doesn´t update for me, it stays on v0.3.16-1, i checked on the post but it said that no proceed was needed, any help?
mr boombastic 11 月 23 日 上午 12:24 
BRUH im stuck on the simulate area n cant close ♥♥♥♥♥
Nugget122 11 月 22 日 下午 5:28 
when i downloaded this mod for some reason my map stopped working it could be a game error but idk any fixes?
Highlight光 11 月 22 日 下午 2:19 
@Pisadiel check if youre playing in B41
Czachers 11 月 22 日 下午 2:11 
Is there any option for Safehouse NPC who use kitchen to auto drop empty bottles and tin cans in any storage/cabinet kind of thing? I have to make a group of NPC, check each inventory to take empty bottle back to be able to replenish water so they can drink again.
Pisadiel 11 月 22 日 上午 5:32 
The mod doesn't show up in the mods selection menu ingame :C
Holl lo 11 月 22 日 上午 4:43 
I might be stupid, but which configuration makes the NPC's commit crime/be aggressive as early as possible? Morality cutout? If so the lower it means they will start it early or not?
Alpha Gamer 11 月 22 日 上午 1:37 
ah i get it now, i just needed to send to safehouse, now im getting the options, thats where i was getting stuck
Fear 11 月 21 日 下午 4:24 
yo @snejk, any idea about why every npc is wearing an orange jumpsuit and heading north? was working fine with normal looking npcs when i went to visit the military checkpoint on my earlier run, only change was when spawning the npcs i set it to 150 instead of 200 in hopes that it would reduce the lag a bit, im guessing that messed things up a bit, do you know a fix? or is it a run restart?
jHONNYLESH 11 月 21 日 下午 1:19 
And update logs would be fine either.
all of this is just review, i don't meant to be mean.
jHONNYLESH 11 月 21 日 下午 1:16 
NPCs around are very lifeless.
They don't even walk around or wait in their home, they wait outside of their home. OUTSIDE.
I thought that they would go loot other buildings and fight eachother, act alert when you get close to them but they ignore you if you just don't speak to them. Makes no sense.
They just don't have any stuff to do when they are not in your group. They should upgrade and barricade their houses, loot other buildings, try to survive for real (their only act to survive is defending theirself from zombies.)

Well i have played suberp survivors before, for a old mod it was pretty fine with npcs barricading their home and making bases, loot,ng around, killing eacother and attacking player.

I did not get angry, just upset. But this mod is still under development so i guess it will get better.
I hope you don't leave the mod without even telling anyone.
Snejk  [作者] 11 月 21 日 下午 12:23 
All of this is done while the NPCs are set to work according to their schedule. To change their schedule, go to the schedule tab in the NPC overview.
1. Every NPC will have a row with 24 cells. Every cell represents one hour.
2. Clicking either work or rest at the top will select that category.
3. Once you have selected a category, you left click and drag across the cells to change them to the selected category.

I hope this helps.
Snejk  [作者] 11 月 21 日 下午 12:23 
@Alpha Gamer
1. Right click one NPC in the NPC overlay to the right and press "Send to safehouse". Npcs not in the safehouse cannot have their job priority or schedule set, nor will they do the tasks I mentioned in my previous post.
2. Open the NPC overview
3. Go to the tab "Job priority"
4. There will be a series of checkboxes. Left-clicking them changes the priority from (C)ritical (highest) to (L)ow (lowest). Making it blank makes the NPC disregard it completely.
5. NPCs will now execute tasks in the order of priority i.e. all critical tasks -> all high tasks -> all medium tasks etc. Which tasks to execute is refreshed every 10 ingame minutes.
Alpha Gamer 11 月 21 日 上午 8:24 
still cant figure out how to give npc tasks, your description didnt help very much, I have never played rimworld, clicking and dragging doesnt do anything, clicking on the work and rest option does nothing, clicking and dragging on the safehouse jobs (guard, farm barricade) does nothing.
technolibra 11 月 21 日 上午 4:20 
does this work with multiplayer?
Drake 11 月 21 日 上午 3:21 
i installed the mod and it work perfectly but if i go near the gunstore in X:3803 y:8514 (between fallas lake and echo creek) the game insta freeze and crash, i tried with a new save and debug mode but it always happen, do i miss something ?
yodamaster738 11 月 21 日 上午 2:21 
is it normal almost every NPC i meet is in their 50s-60s?
Fear 11 月 20 日 下午 11:20 
how come every npc i see in the game is wearing an orange jumpsuit and heading northeast?
Snejk  [作者] 11 月 20 日 下午 8:48 
@TiMing Barricade, chop tree, cleaning, clear/dump corpse, farming, and guarding is not available when NPCs are in your group anymore. To use them, send them to the safehouse. That will allow you to set the job priority and their schedule.
wjclout.mal 11 月 20 日 下午 5:07 
When I use this mod in game, the map literally doesnt load/ stop working.
MrlandonGuy 11 月 20 日 下午 3:21 
oh, and FWI it did not work on the new install version for me.
MrlandonGuy 11 月 20 日 下午 3:09 
Do I have to redownload knox event for npcs to work properly?
simrog 11 月 20 日 下午 2:18 
Is it posssible to get the name panel on the right smaller?
❤ TiMing ❤别相信和我一 11 月 20 日 下午 2:12 
The option to chop down trees is no longer available。Work priority cannot be selected either。T_T
Fear 11 月 20 日 下午 1:07 
thats the new patch with the checkpoint right? so after ~7 days it will clear out or something? looking forward to my new run then
anonymousalien602 11 月 20 日 下午 12:55 
There's an invisible wall at the Louisville checkpoint to stop zombies from spawning nearby; I'm assuming that now gets removed and/or the faction disintegrates
comanderkiller3pro3 11 月 20 日 上午 11:57 
does that mean military bases will get emptied out of its troop the more time it passes?
comanderkiller3pro3 11 月 20 日 上午 11:49 
military falling apart? a big vague
TonySoprano 11 月 20 日 上午 11:39 
sir is it safe to add midgame?
Snejk  [作者] 11 月 20 日 上午 11:20 
It auto-updates in the sense that it keeps class files and lua scripts in sync. I can't force it to download a new update for you. That would be against ToS.
༺Leͥgeͣnͫd༻ᴳᵒᵈ 11 月 20 日 上午 11:04 
my mod didnt auto update i use the new metod
Snejk  [作者] 11 月 20 日 上午 9:57 
@Alpha Gamer You click which category you want to modify (Work/Rest). This selects a category. You then hold and drag to assign. It works roughly the same way it does in Rimworld.
Snejk  [作者] 11 月 20 日 上午 9:57 
Patch v0.3.17-1 is now live.

Remember to update the mod via Steam. If you are using the old installation method, you will have to reinstall as well.
Alpha Gamer 11 月 20 日 上午 7:09 
not sure how to use the work/rest schedule in the safehouse settings. clicking on the times does nothing, clicking on guard does nothing, how do you use this?
chicken leg 11 月 20 日 上午 6:18 
peak snejk
gasecolpro 11 月 20 日 上午 1:44 
Don't NPCs have a ragdoll? It would be amazing to be able to have one; when they die, they freeze or end up in strange positions.
Snejk  [作者] 11 月 19 日 下午 11:10 
@Fear Yes, the military at the checkpoint is not friendly. They have never been friendly. They will fire warning shots if you come too close before attacking. In this case, they probably didn't, since they were busy fighting zombies.

Next patch will feature the military faction falling apart after approx. 7 days.

@Naughty Ram @Snar I'm not making a compatibility patch for the furry mod. End of discussion.
Fear 11 月 19 日 下午 9:52 
whats up with the military checkpoint? i go there immediately like i always do in all my runs, see them, help them kill the zeds as they just broke through the gate, walk up to talk to one to see if theyll allow me in or something, and i get immediately open fired apon and killed...? is it just a place that i cant go anywhere near anymore? managed to get there on the first day before the sun even set only to have my run insta ended...