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also you're adopted
gm_boreas mentioned peak map even though it makes my unc pc cry for help
you're still contributing to the problem. And a person named Clarissa could exist if a human is named that.
anyways
In terms of the mod it feels wacky to become a npc. Its surprising to realize that this is really how npc's "see" the map
WARNING! STFU! Or you will die, even if you don't shut up! Clarissa isnt freaking real. Snap back to reality. hopefully, if you copy and paste this comment and spam it in 10 comments in the next 10 minutes, we can hopefully stop these stupid comments. TIC TOC
I have very rich navmesh
Fixing the core functionality of the mod should however come first, I just switched the system to use steam IDs in hopes to make the system not confuse players anymore. As well as additional cleanup for deaths.
The server is responsible for sending navigation data to the client to visualise and it does this by attaching a nextbot to you. The server was likely confusing players around (usually happens when players disconnect or new players join and their internal game IDs change or some other addon / interference that may mess with that)
Normally the usage of this tool is supposed to be entirely clientside and cannot be affected by other players, there is likely some issue with how data is collected and sent and I can try messing with that to see if that fixes the issue.
As for tracking multiple targets, I've tried this myself and it caused abysmal framerates due to all the paths being visualised and updated, I can try optimising to a point that it works but I do not believe it'll be easy to accomplish in a way that the game will remain in a playable state unless all your tracking targets are really close to you.