RimWorld
Ancient urban ruins
1.572 comentarios
charple hl2 hace 14 horas 
Really love the mod, but is there an option to replace or remove the added valuables and weapons?
PeeShooter 28 NOV a las 15:54 
Is there any work around to make raiders spawn even tho your pawns are underground?
Senor Smoke 28 NOV a las 4:18 
playing this with the "harder loot" mod that puts acidifier on enemies breaks the insects in the underground levels. i have to activate god mod and manually remove the acidifier from every insect and every injury they've sustained (well, most but i cant tell which ones i have to remove) otherwise they're immortal
wdsjminecraft05 27 NOV a las 23:42 
非常好mod,体验非常不错,在考虑围绕这个mod做一个边缘捡垃圾游戏包
ecjay 25 NOV a las 15:07 
is there a way to pipe chemfluid etc up and down between levels?
LifeIsAbxtch 20 NOV a las 12:20 
Hey Mo do you plan on adding more urban ruins to this mod or more ancient structure mods? Just asking
4CS 20 NOV a las 8:38 
为什么我刷出来了任务,但是跳出来的任务没有转移到任务点选项,根本看不到任务点
Discount Duo 19 NOV a las 6:12 
something deep down tells me i need to escape from somewhere, not sure where though
Aithen 19 NOV a las 5:34 
None of the traders see/buy/sell any of the weapons or gear from this mod. My mod list is mainly Vanilla Expanded additions. I cant remove the mod without breaking my save so im stuck with a mod that is basically useless due to some of the items that can be crafted needing to be bought from traders.
Altogolik 16 NOV a las 2:15 
It possible to take skippy parasite armor implant ?
Necromancer 13 NOV a las 13:17 
My hemostatic product is somehow unbalanced. Seriously, 130 quality with 100 potential, weighing 0.08 kg, is unbalanced. It's supposed to be for cuts only, but it works against bruises too.
Dead Outside 13 NOV a las 5:35 
theres a underground parking lot entrance just before the main doors to my base which is itself is in the mountain. raiders tend to enter the parking lot and wandering in it and not atacking my main doors. how can I fix it or how can I destroy the entrance?
KKulmi 10 NOV a las 14:59 
None of the locations are showing on the map. I get the quest from reading the maps but there is no location anyone can help?
LifeIsAbxtch 8 NOV a las 16:28 
Hey Mo do you plan on making more of these ancient urban ruin mods? These are amazing! Love your work!
Shando 7 NOV a las 6:20 
去远古街区搜刮的时候 突然看到一个蹒跚怪把战利品箱打开 然后拿走了25的芳纶纤维 转身就离开了地图 太难绷了:lunar2019crylaughingpig:
Random Tank 7 NOV a las 3:56 
Just noticed that this is overriding a def from Alpha Memes; the Ancient Bed from this mod has the exact same defName as the restored ancient bed from AM.

Out of curiosity, why does this mod add duplicates for a lot of the ancient junk? Was it to remove ideology requirement? Because nearly all ancient junk is Core now. Would be nice to use the vanilla stuff if possible for scrapper ideos.
mo  [autor] 6 NOV a las 1:15 
@天哪,那是接近的 :与已经过期的1.5mod ve防御拓展不兼容
天哪,那是接近的 5 NOV a las 21:16 
我选择放弃地图的时候放弃不了,我还是能通过角色栏跳转到对应的地图,但大世界上看不到地点了
Lovhes 4 NOV a las 4:22 
so what'st he point of making first aid kit when they do the same as a medicine?
Big Cheese 1 NOV a las 14:21 
I wonder why for more complicated biomes/sites (urban ones), it has to be handcrafted fully rather than randomly generated.
Syxx 1 NOV a las 10:36 
does this work with rimcities?
George 26 OCT a las 1:12 
Long shot but any chance this works with a medieval playthrough?
Jackcat2310 25 OCT a las 23:12 
is there a way to reduce spawns? its so stupid how when you enter every floor, theres a massive battle going on with bugs, soldiers, and mechs.
Meme D. Lord 25 OCT a las 8:37 
The walls being non destructible locks you into some off the buildings.
Neosuduno 24 OCT a las 20:42 
Are most of the weapons supposed to be unsellable? I have a ton of good weapons made from the parts of poor ones I salvaged, along with Composite Flak Suits, and only Liquidators buy them.
Sanakara 20 OCT a las 6:10 
alright, now I got it. it is about priorities. if I forbid all of the standart meds, the pawns start to use those ruin meds, but you hav also to understand, that salewa and grizzly kits count as glitter meds. thats all abit weird and overcomplicated. I wish, we could just say, use this one or use at least meds with a tending quality over/under %. that could make alot easier.
Sanakara 19 OCT a las 19:40 
nope, the pawns just using herbal meds for "herbal or worse" and industrial meds for "industrial-tech medicine or worse". they never touching those ruin meds and I can not force them to do so or set sth. So... I would appreciate if you could tell me how you doin that, I have no clue and can not see any option, settings, or what ever.
Koi 19 OCT a las 15:48 
Like regular medkits, bro VVVVV
Sanakara 19 OCT a las 15:21 
Still have no clue how to use the meds in this mods... the salewa kits and so on. any hints by someone?
Strigt 16 OCT a las 21:37 
@vexxn0va Seems to work fine with MultiFloors. Structures from both mods just create their own separate instances of levels.
I tested the stairs and ladders of MultiFloors next to the escalators and lifts from AUR and they created their own independent areas, ie not connected nor related to one another.
I even tested a ascending ladder inside an escalator and it just made another underground level.

I didn't test extensively so it may still break when you use your modlist.
vexxn0va 12 OCT a las 5:40 
Is this compatible with Multi-Floors, or does it conflict with eachother too much?
Bastard of Muppets 11 OCT a las 21:33 
The maps are amazing. Fantastic mod! I'm never playing another colony without this
jnelson7777777 11 OCT a las 19:38 
First of all, I wanted to say that this mod's level of content and detail is awe-inspiring! I've loved it for a while.

That being said, a location from this mod popped up for a random quest (I think it was the shopping mall)? I decided to move my one pawn in and make this map my new base (several days after I first visited the location).

However, now that I've set up, well-equipped pawns spawn every day and attack me, without even a raid announcement. Is this a deliberate tool to evict players and prevent us from building our bases in your maps?

If so, may we at least have the option to turn these endless attacks off? Your maps are awesome, and I'd love to at least have the chance to invade and settle there full-time.

Thanks!
ionizedJackal 11 OCT a las 18:20 
im having a weird thing were i cant caravan out of there is that normal i have to have everyone leave by the edge
Rex705 10 OCT a las 8:21 
None of the locations are showing on the map. I get the quest from reading the maps but there is no option to jump to location and the world map shows no locations.
celov_ 8 OCT a las 1:02 
有关跨楼层的AI,能不能使小人满足需求的优先级>做完当前层的所有工作?小人在科研或是加了其他空闲时间娱乐类型的模组情况下就不会主动切换楼层吃喝或者娱乐
tyrifv 3 OCT a las 13:15 
Why did all the modded locations disappear from my map, leaving only vanilla ones? Locations like factories, etc., are gone, even though the mod is installed and working correctly. The custom scenario with spawning near the bunker works fine – it spawns the bunker correctly – but there are no locations on the large map.
sanji 3 OCT a las 12:59 
honestly i dont get why the lego sets are in this mod its literally just a eye sore i havent used that on my machining once just a complete waste of space and time
✚ Mariel ✚ 2 OCT a las 3:41 
Those injection things that act like healing mech serums are a bit OP...
ligniantations 29 SEP a las 18:15 
good mod just adds a lot of stuff you may not want including unwanted additions to the ui...i'm sure there's ways to disable that stuff but its just not what i come to something like this for
HungryTGUY 25 SEP a las 15:39 
Hmm one of the mall maps looks familiar, where have I seen it before? Speaking of which, Grand Ohio Mall in project zomboid is one hella fun map.
kingrevolucion12 25 SEP a las 6:51 
Will they add more maps? Or has the project stopped completely?
veoba 24 SEP a las 17:26 
Can someone tell me is this compatible with RimCities?
✚ Mariel ✚ 22 SEP a las 9:14 
Does this mod let enemy raiders enter underground stockpiles, or the vaults in Deadlife? Would be cool if they could attack into those
DrGestalt 20 SEP a las 10:59 
Thank you for making this Mod! It's really fun to explore the ruins of modern places.
e.b 17 SEP a las 8:02 
Minor bug: even with "vanilla loot" enabled, there are still a few one off items that sneak into the game (e.g. armored wigs).
532158674 14 SEP a las 5:48 
逃离环世界:steamhappy:
turkler 14 SEP a las 0:42 
great mod!
Gaming Dog 13 SEP a las 1:53 
Does it works with multi floors?
kingrevolucion12 12 SEP a las 7:50 
Is there any way I can design a map, in my style, so there are more places to explore, like you did?