RimWorld
Ancient urban ruins
1.571 Komentar
PeeShooter 28 Nov @ 3:54pm 
Is there any work around to make raiders spawn even tho your pawns are underground?
Senor Smoke 28 Nov @ 4:18am 
playing this with the "harder loot" mod that puts acidifier on enemies breaks the insects in the underground levels. i have to activate god mod and manually remove the acidifier from every insect and every injury they've sustained (well, most but i cant tell which ones i have to remove) otherwise they're immortal
wdsjminecraft05 27 Nov @ 11:42pm 
非常好mod,体验非常不错,在考虑围绕这个mod做一个边缘捡垃圾游戏包
ecjay 25 Nov @ 3:07pm 
is there a way to pipe chemfluid etc up and down between levels?
LifeIsAbxtch 20 Nov @ 12:20pm 
Hey Mo do you plan on adding more urban ruins to this mod or more ancient structure mods? Just asking
4CS 20 Nov @ 8:38am 
为什么我刷出来了任务,但是跳出来的任务没有转移到任务点选项,根本看不到任务点
Discount Duo 19 Nov @ 6:12am 
something deep down tells me i need to escape from somewhere, not sure where though
Aithen 19 Nov @ 5:34am 
None of the traders see/buy/sell any of the weapons or gear from this mod. My mod list is mainly Vanilla Expanded additions. I cant remove the mod without breaking my save so im stuck with a mod that is basically useless due to some of the items that can be crafted needing to be bought from traders.
Altogolik 16 Nov @ 2:15am 
It possible to take skippy parasite armor implant ?
Necromancer 13 Nov @ 1:17pm 
My hemostatic product is somehow unbalanced. Seriously, 130 quality with 100 potential, weighing 0.08 kg, is unbalanced. It's supposed to be for cuts only, but it works against bruises too.
Dead Outside 13 Nov @ 5:35am 
theres a underground parking lot entrance just before the main doors to my base which is itself is in the mountain. raiders tend to enter the parking lot and wandering in it and not atacking my main doors. how can I fix it or how can I destroy the entrance?
KKulmi 10 Nov @ 2:59pm 
None of the locations are showing on the map. I get the quest from reading the maps but there is no location anyone can help?
LifeIsAbxtch 8 Nov @ 4:28pm 
Hey Mo do you plan on making more of these ancient urban ruin mods? These are amazing! Love your work!
Shando 7 Nov @ 6:20am 
去远古街区搜刮的时候 突然看到一个蹒跚怪把战利品箱打开 然后拿走了25的芳纶纤维 转身就离开了地图 太难绷了:lunar2019crylaughingpig:
Random Tank 7 Nov @ 3:56am 
Just noticed that this is overriding a def from Alpha Memes; the Ancient Bed from this mod has the exact same defName as the restored ancient bed from AM.

Out of curiosity, why does this mod add duplicates for a lot of the ancient junk? Was it to remove ideology requirement? Because nearly all ancient junk is Core now. Would be nice to use the vanilla stuff if possible for scrapper ideos.
mo  [pembuat] 6 Nov @ 1:15am 
@天哪,那是接近的 :与已经过期的1.5mod ve防御拓展不兼容
天哪,那是接近的 5 Nov @ 9:16pm 
我选择放弃地图的时候放弃不了,我还是能通过角色栏跳转到对应的地图,但大世界上看不到地点了
Lovhes 4 Nov @ 4:22am 
so what'st he point of making first aid kit when they do the same as a medicine?
Big Cheese 1 Nov @ 2:21pm 
I wonder why for more complicated biomes/sites (urban ones), it has to be handcrafted fully rather than randomly generated.
Syxx 1 Nov @ 10:36am 
does this work with rimcities?
George 26 Okt @ 1:12am 
Long shot but any chance this works with a medieval playthrough?
Jackcat2310 25 Okt @ 11:12pm 
is there a way to reduce spawns? its so stupid how when you enter every floor, theres a massive battle going on with bugs, soldiers, and mechs.
Meme D. Lord 25 Okt @ 8:37am 
The walls being non destructible locks you into some off the buildings.
Neosuduno 24 Okt @ 8:42pm 
Are most of the weapons supposed to be unsellable? I have a ton of good weapons made from the parts of poor ones I salvaged, along with Composite Flak Suits, and only Liquidators buy them.
Sanakara 20 Okt @ 6:10am 
alright, now I got it. it is about priorities. if I forbid all of the standart meds, the pawns start to use those ruin meds, but you hav also to understand, that salewa and grizzly kits count as glitter meds. thats all abit weird and overcomplicated. I wish, we could just say, use this one or use at least meds with a tending quality over/under %. that could make alot easier.
Sanakara 19 Okt @ 7:40pm 
nope, the pawns just using herbal meds for "herbal or worse" and industrial meds for "industrial-tech medicine or worse". they never touching those ruin meds and I can not force them to do so or set sth. So... I would appreciate if you could tell me how you doin that, I have no clue and can not see any option, settings, or what ever.
Koi 19 Okt @ 3:48pm 
Like regular medkits, bro VVVVV
Sanakara 19 Okt @ 3:21pm 
Still have no clue how to use the meds in this mods... the salewa kits and so on. any hints by someone?
Strigt 16 Okt @ 9:37pm 
@vexxn0va Seems to work fine with MultiFloors. Structures from both mods just create their own separate instances of levels.
I tested the stairs and ladders of MultiFloors next to the escalators and lifts from AUR and they created their own independent areas, ie not connected nor related to one another.
I even tested a ascending ladder inside an escalator and it just made another underground level.

I didn't test extensively so it may still break when you use your modlist.
vexxn0va 12 Okt @ 5:40am 
Is this compatible with Multi-Floors, or does it conflict with eachother too much?
Bastard of Muppets 11 Okt @ 9:33pm 
The maps are amazing. Fantastic mod! I'm never playing another colony without this
jnelson7777777 11 Okt @ 7:38pm 
First of all, I wanted to say that this mod's level of content and detail is awe-inspiring! I've loved it for a while.

That being said, a location from this mod popped up for a random quest (I think it was the shopping mall)? I decided to move my one pawn in and make this map my new base (several days after I first visited the location).

However, now that I've set up, well-equipped pawns spawn every day and attack me, without even a raid announcement. Is this a deliberate tool to evict players and prevent us from building our bases in your maps?

If so, may we at least have the option to turn these endless attacks off? Your maps are awesome, and I'd love to at least have the chance to invade and settle there full-time.

Thanks!
ionizedJackal 11 Okt @ 6:20pm 
im having a weird thing were i cant caravan out of there is that normal i have to have everyone leave by the edge
Rex705 10 Okt @ 8:21am 
None of the locations are showing on the map. I get the quest from reading the maps but there is no option to jump to location and the world map shows no locations.
celov_ 8 Okt @ 1:02am 
有关跨楼层的AI,能不能使小人满足需求的优先级>做完当前层的所有工作?小人在科研或是加了其他空闲时间娱乐类型的模组情况下就不会主动切换楼层吃喝或者娱乐
tyrifv 3 Okt @ 1:15pm 
Why did all the modded locations disappear from my map, leaving only vanilla ones? Locations like factories, etc., are gone, even though the mod is installed and working correctly. The custom scenario with spawning near the bunker works fine – it spawns the bunker correctly – but there are no locations on the large map.
sanji 3 Okt @ 12:59pm 
honestly i dont get why the lego sets are in this mod its literally just a eye sore i havent used that on my machining once just a complete waste of space and time
✚ Mariel ✚ 2 Okt @ 3:41am 
Those injection things that act like healing mech serums are a bit OP...
ligniantations 29 Sep @ 6:15pm 
good mod just adds a lot of stuff you may not want including unwanted additions to the ui...i'm sure there's ways to disable that stuff but its just not what i come to something like this for
HungryTGUY 25 Sep @ 3:39pm 
Hmm one of the mall maps looks familiar, where have I seen it before? Speaking of which, Grand Ohio Mall in project zomboid is one hella fun map.
kingrevolucion12 25 Sep @ 6:51am 
Will they add more maps? Or has the project stopped completely?
veoba 24 Sep @ 5:26pm 
Can someone tell me is this compatible with RimCities?
✚ Mariel ✚ 22 Sep @ 9:14am 
Does this mod let enemy raiders enter underground stockpiles, or the vaults in Deadlife? Would be cool if they could attack into those
DrGestalt 20 Sep @ 10:59am 
Thank you for making this Mod! It's really fun to explore the ruins of modern places.
e.b 17 Sep @ 8:02am 
Minor bug: even with "vanilla loot" enabled, there are still a few one off items that sneak into the game (e.g. armored wigs).
532158674 14 Sep @ 5:48am 
逃离环世界:steamhappy:
turkler 14 Sep @ 12:42am 
great mod!
Gaming Dog 13 Sep @ 1:53am 
Does it works with multi floors?
kingrevolucion12 12 Sep @ 7:50am 
Is there any way I can design a map, in my style, so there are more places to explore, like you did?
dhalsgns 9 Sep @ 6:44pm 
Good day, creator. The following elements in this mod display unnecessary spaces: AM_bus stop, AM_LEGO_MediumCrane_NotOpen, LEGO_MediumCrane_Accomplish, AM_ADAR. If you have the time, I would appreciate it if you could resolve this.

尊敬的制作人,您好。该模组中的AM_bus stop、AM_LEGO_MediumCrane_NotOpen、LEGO_MediumCrane_Accomplish、AM_ADAR文件中存在多余空格。若您方便,烦请予以修正。