安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Made a Gmod Realism video featuring your map. Wonderful map dude, love the CQB pathing for NPCs making it great for fighting, and the rainy weather and ambient sounds and art style really add to the immersion and experience of this dark and gritty map. Great work man!
The animate textures on the exterior walls i'm on the fence about.
Dear God The Smoke Puffs.
Over the water in the canal? makes sense.
The ones in the alley? A little much.
The ones randomly poofing up from the ground literally everywhere? Okay dial it back.
The *Interior* ones *flooding* the warehouse and literally blocking out the lights in a couple spots?
Please put Hammer down and touch grass.
Like.... for at least 24hrs
he efhe oeg nhelp
Navmech or AI nodes?