Project Zomboid

Project Zomboid

Vanilla vehicles animated
1,003 条留言
vexor 11 月 17 日 上午 9:23 
@Hilvon спасибо за ответ
Hilvon  [作者] 11 月 16 日 下午 10:40 
@vexor пожалуйста уточняйте версию игры. Обычно когда речь заходит об этих модах то причина в подписке на Standard Vehicle Upgrades 3: Vanilla который добавляет механику бронирования машин. Если вы им не пользуетесь то и активировать патч совместимости анимацией с броне не нужно.
Второй упомянутый мод решает баг тройной несовместимости Standard Vehicle Upgrades, анимацией и Fancy Handwork. Так что если чем-то из этих трех не пользуетесь то его тоже можно смело игнорировать.
vexor 11 月 16 日 上午 11:06 
Vanilla Vehicles Animated - Standard Vehicle Upgrades Patch

Vanilla Vehicles Animated: Don't Activate! - ApocalypticallySlowDoors
у меня эти моды выводят ошибку и не включаются
骨灰扬-诺-郝京耶夫 11 月 16 日 上午 6:57 
@Hilvon
Alright, but I think it doesn't matter. It looks great for vanilla vehicles
Hilvon  [作者] 11 月 16 日 上午 5:24 
@骨灰扬-诺-郝京耶夫
Technically - no. Due to a bug that slipped through hasty release of the latest version one of the nascars is not animated. The one with numbers 34 on the side IIRC.
It would be fixrd in future versions, but at this moment the bug is still there waiting till I have enough time to make a new update between my jobs and other mods.

But other than that - as far as I know all B42 and B41 vanilla vehicles are animated.
Hilvon  [作者] 11 月 16 日 上午 5:22 
@vexor Не совсем понимаю про анимации шкафов. Этот мод он и есть только про машины. Анимации шкафчиков это скорее всего
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3465040406
Но подсказать почему он мог перестать работать - это я к сожалению не смогу
vexor 11 月 16 日 上午 5:15 
у меня почему то перестали работать анимации шкафов и тд кроме машин что делать подскажите:steamsalty:
骨灰扬-诺-郝京耶夫 11 月 16 日 上午 2:20 
Include all b42 vehicles?
turkler 11 月 12 日 下午 9:30 
awesome mod, thank you!
Hilvon  [作者] 11 月 10 日 上午 9:48 
@Rainoa Not by itself, but there is a mor that adds the missing peice to the multiplayer code allowing animated vehicles to sync their open/closed state of doors.

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2959512313
Rainoa 11 月 10 日 上午 8:18 
does this sync with MP?
FranGamer<3 11 月 7 日 下午 1:17 
@Hilvon The FR BETA is great, but you can't place armor on the SVU2 or SVU3. Anyway, your work is incredible.
Hilvon  [作者] 11 月 7 日 上午 11:05 
@Apathy Thank you for enjoying the mod.
But let's keep the conversations pleasant for everyone involved.
Hilvon  [作者] 11 月 7 日 上午 11:03 
@FrenGamer<3 if you are interested in Filibuster Rymes vehicles being animated you might be interested in this:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3315561157
Apathy 11 月 7 日 上午 10:55 
Thank you Hilvon for making a great mod for VANILLA VEHICLES
Apathy 11 月 7 日 上午 10:53 
There is no way you are that ♥♥♥♥♥♥♥ stupid.
FranGamer<3 11 月 7 日 上午 8:42 
This would be great if it also worked with Filibuster Rymes.
Hilvon  [作者] 11 月 6 日 上午 10:57 
@Middle eastern Scoutmain I believe Dash 350 is part of PZK Animated mod so the report is on the wrong mod.
But yes, there are a bunch of vehicles - including Utility pickups and a bunch of Vans that I haven't animated yet. They are getting animations... eventually. However if having a mix of animated and nonanimated vehicles bothers you - PZK Animated comes with an optional submod that refences the table of animated vehicles and prevents spawning of PZK vehicles that arte not on the list. It can be added mid-save safely, but would not touch vehicles that were already spawned.
Middle eastern Scoutmain 11 月 6 日 上午 6:06 
i think a car named dash 350 (only i seen the police variant of state trooper) utility has no animation
Hilvon  [作者] 11 月 4 日 上午 2:51 
@belewitte In theory - anything is possible. But in practice that would require overriding some Vanilla code - and that is the path to getting a mod break when the code you were overriding changes... So even if I was to add something like this that would be a (yet another) submod rather than something in the main mod.
belewitte 11 月 3 日 下午 5:05 
yo, mod is cool! is there any way i can leave a door open when i get out from car? it would be cool if i get out of a car and run leaving the door open
Vanyor 10 月 31 日 下午 10:40 
@Hilvon np! Thanks for the info anyway. It's not that big of a deal since I don't look around a lot anyway, it's almost unnoticeable. Thanks for the mod and your hard work!
Hilvon  [作者] 10 月 31 日 下午 10:14 
@Vanyor this passenger disabled is a separate submod that comes with this workshop item. You can add it or remove it from a save safely.

Unfortunately I have been receiving some reports that some mod conflicts appear to prevent it from working. And in the limited time I have to work on mods I wasn't able to pinpoint and fix this conflict.
Vanyor 10 月 31 日 下午 12:25 
Hello, thanks for the mod!

(b42) I've encountered a bug that when I open my van window (Franklin Valuline), and peek outside my character stands up and clip through the roof.

I looked online for a fix and found your comment from a year ago:
"hilvon1984 1y ago
Vanilla Vehicle Animated de here.

The "fix" in question is just disabling passenger rendering and only applies to Vanilla cars."

I tried to find this option. Where should I look? Or any fix in your end? Thanks for the mod!
Hilvon  [作者] 10 月 30 日 下午 12:08 
@FranGamer<3 Usé Google Translate, así que disculpen si el texto suena raro.

El mod debería ser compatible con el multijugador, pero también necesitarán el mod "Sync Vehicle Animations" para ver cuando otros jugadores abren las puertas.

En cuanto a los coches de Filibuster Rhyme, este mod no modifica los coches añadidos por Filibuster; solo los coches del juego base tienen animaciones. Existe una versión beta de Filibuster Rhyme's Animation que añade animaciones a sus coches, pero desconozco si funciona correctamente en multijugador. Sin embargo, este mod y el de Filibuster no deberían interferir entre sí, que yo sepa.
Hilvon  [作者] 10 月 30 日 下午 12:08 
@Mentally Di(Sable)d I believe this is mentioned in mod description - you can use the mod in Multiplayer, but by default you would only see animations when you are the one opening the door. To see doors open when other people do that you would have to add "Sync vehicle animations" mod too. And even with it you would only sync end states of animations rather than transitions.
FranGamer<3 10 月 29 日 下午 3:01 
Este mod no es compatible con FR en MP? (Servidor online) He probado de todo pero no cumple con las animaciones, si elimino FR entonces sí sirve?
Luv_Ashley__ 10 月 29 日 下午 2:01 
Does this mod work for multiplayer? I know the mod doesn't have the tag multiplayer but thought I'd ask just in case:hp_nikki:
Hilvon  [作者] 10 月 22 日 上午 11:40 
@KuDounle - this mod - no.
But in the description of that mod FAQ section you can find a link to an in-progress mod that does.
KuDouble 10 月 22 日 上午 11:26 
does this work with pzk vlc?
phxntom1213 10 月 17 日 下午 6:27 
Только что прочел новый пост от разрабов, там было про улучшение ванильных машин, они зачем то наняли Филбастера чтобы он занялся их улучшениями (при этом они прямо сказали что в 42 билде их можно не ждать). Хз чем им вот этот мод не угодил, тут всё уже улучшено и доведено до ума.
Hilvon  [作者] 10 月 15 日 下午 10:03 
@HouseTime - you would add workshop Id once into the "Workshop" list. And then add Mod Ids to the mods list.

And to save yourself a lot of headache I highly recommend getting "Mod Manager: Server" mod. It pulls the server mods configuration into a not strictly obvious place (main menu->mods->server button at the bottom->pick server from drop down list) but then you det basically same experience enabling mods as in single player, while mod manager sorts out dependencies and workshop items for you.
HouseTime 10 月 14 日 下午 4:23 
if i want to add this mod on my server, do i need to add the Workshop ID 5 times + the Mod ID's?
Arknight 10 月 10 日 下午 4:06 
Не работает почему-то.
Hilvon  [作者] 10 月 7 日 下午 10:59 
@Q - I was made aware of the issue with passenger rendering not being disabled properly when used in combinations with some KI5 vehicles. But unfortunately I am unable to pinpoint the culprit still.
Hilvon  [作者] 10 月 7 日 下午 10:57 
@Lambreket Привет.
Скорее всего дело в цепочке зависимостей которые нужны для работы брони.
Для того чтобы можно было активировать мод на анимацию брони, нужно чтобы был активирован мод на саму броню - ванильный пакет StandardVehicleUpgrades3 - Vanilla.
Для того чтобы активировался ванильный пакет нужно активировать ядро StandardVehicleUpgrades3Core.
Для активации ядра нужно активировать Tsarlib.

Если на все моды есть подписка, то проблем активации не должно быть. По описанию проблемы могу предположить что не хватает подписки на ванильный пакет.
Lambreket 10 月 7 日 上午 11:22 
@Hilvon Подскажи у меня не включаются подмоды для брони tsarlib core3. Раз 20 уже переподписывался перекачивал но все равно красным броня светится активировать не могу. Это проблема у tsarlib и core3 брони или у меня?
Q 10 月 7 日 上午 10:58 
I'm having a problem with the animations. I can see them when the character sits down and goes through the ceiling. Are they broken because of the new update?
PSDST: I enabled the option to not render passengers and it still gives an error.
Hilvon  [作者] 9 月 30 日 上午 11:23 
@phxntom1213 - Спасибо что сообщил. Действительно забыл раскоментировать строку. Пока подожду с выпоском обновления - вдруг еще какую серьезную проблему можно будет в том же апдейте устранить.

Thank you for letting know. Indded forgot to uncomment one line. Would hold off publishing the fix though - maybe some other problem would be reported so I can publish fixes to all in one go.
phxntom1213 9 月 30 日 上午 5:00 
Машине под номером 34 забыли анимации добавить, хорошо что знаю как добавить их сам
Hilvon  [作者] 9 月 29 日 下午 2:46 
@Artiston yeah. I think I can do that.
In fact consolidating interior walls, seats, steering wheel and potentially couple variants of engines and dashboards might be a good idea. I will pencil ti's task into the work queue.
But other tasks would have to take priority. Like figuring out what changed in VVE42 recently. Making SVU armor for racing cars. Making animations for Drive 90s cars. Making animations for wrecks... Actually that last one probably can go after enhancing seats.
Artiston 9 月 29 日 下午 1:20 
@Hilvon Better modeled seats and steering wheels are my suggestion, since they all seem to use the same basic texture, i think it would be pretty easy to change the models as current ones are too lowpoly.
Hilvon  [作者] 9 月 29 日 上午 11:12 
@Shaman Rock, like I mentioned before - I am unfortunately not an expert on how to deal with that situation.
Though when I ran into a problem with a mod after manually deleting a folder and steam not automatically re-downloading it, file verification was what helped me.

Also just to double check - is your server hosted from client or is it a dedicated server elsewhere? Because if the latter is the case you might have to temporarily ♥♥♥♥ the server down and force it to update mod rater than try fixing it from your client side.
Shaman Rock 9 月 29 日 上午 10:47 
Hi @Hilvon, I've been doing this for over a week now. Once I delete the folder manually, I unsubscribe and subscribe again, the folder is no longer downloaded from Steam, and when I reinsert the copy of the deleted folder, I get the usual error message.
Hilvon  [作者] 9 月 29 日 上午 8:59 
@Artiston I am open to suggestions what improvement you would like to see.
Unfortunatery the Zomboid engine does not appear to use general directional light, so normals only factor into shader calculations in presence of artificial lighting like lamp posts. So my ability to define parts of the interiors mere than they already are is limited by existing textures.
Artiston 9 月 29 日 上午 8:14 
I see, thanks for the answer, btw do you have plans to improve the cars' interiors?
Hilvon  [作者] 9 月 29 日 上午 8:11 
@Artiston - To answer your question - no. This mod does not add any skins/textures.
Vanilla skins appearing alongside VVE textures is on VVE port.
Artiston 9 月 29 日 上午 6:10 
When using it alongside VVE, some cars have an extra skin that is the vanilla textures, like the taxi, it has the VVE skin but also has another skin that is the vanilla skin, does your mod add extra skins to some cars?
yayie 9 月 28 日 上午 9:49 
@Hilvon Thanks for the update.