安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






It is not hard, but requires much more work than simply resetting both the talents and the exp to 0.
either that, or do it by the total talent xp, then convert the remaining into talents
Do you know how exactly he changed his character? Like what were the steps he took, when did he equip his suit/weapons and did you add/remove any bots while at the station? If you can provide some more information it is easier to figure out, what exactly happened.
To check if everything works you can open the console and look for the logs the mod creates. If there are no messages, the mod is not installed correctly
As a quick workaround you can also change the settings by manually editing the 'config.lua' file under 'Revive Bots/Lua/config.lua' in the servers mod folder (Which usually is under %LocalAppData%\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3253027507.
If all that does not work, please open the F2 Console and send the logs that are generated, when a new round starts and the BOTs do not revive.
"It seems there's a bug with AI revival. They stay dead even when they should be able to come back."
i know bug burden lore-wise is meant to be the npc glitching out after being forcefully restarted by this mod rather than reincarnation-based trauma, but you could either reflavor the effect or add a variant of the debuff with different flavor text for player characters.
The idea of pets respawning as well is an interesting idea. But as pets do not count as normal crewmates this is also not so easy. I'm currently a bit busy but when I have time I'll look into maybe adding respawnable pets aswell but I'm not sure that it is possible.
To check if clientside lua is working you can look in the upper left corner in the main menu: There should be a red text saying that lua is working.
To use lua in multiplayer you have to change the server executable when starting the server in the main menu(Just click on LuaForBarotrauma in the ServerExecutable dropdown when you press host server)
Please let me know if lua is working correctly(Press F3 to open the debug console. In there you should see some debug messages of lua) and incase lua works but the command still does not work, what exaclty you type in the console.
Does the command still work? Like when you use the example commands in the description, do they work?
[ReviveBots] [Client] Reviving dead BOT named k1
[ReviveBots] [Client] loseGeneOnDeath is set to false.Skipping gene removal
[CL LUA ERROR] USERNAME C:/Users/USERNAME/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3253027507/Lua/Autorun/Revive Bots.lua:(175,16-105): cannot access field LevelRange of userdata <Barotrauma.SkillPrefab>