安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






And if using the sledgehammer to destroy objects gives fitness or strength xp, it will cause some kind of muscle strain
Does this mod cause muscle strain when using destroy with a sledgehammer?
Doing it on a per body part basis would be a better idea. But that would require hijacking/replacing the vanilla exercise system, if we want it to work consistently. Which probably is technically possible, but would probably be a lot of work and might require replacing Java files.
And given the developers might still change things, as exercises and the new combate muscle fatigue in 42 currently don't work together properly. I'm currently not going to make major adjustments to this mod. As it might be wasted work depending on what the devs change
For now I just do nothing when the data is missing. As the IndieStone hopefully releases build 42 soon, I'm not going to add new features to this mod until that is released.
So please test if the issue is fixed
I also added extra info the health panel, which could help you with tinkering with the sandbox values
Every limb with muscle fatigue adds additional pain, so depending on actions taken, you get 2, 4, 6 or 10 locations at once having muscle fatigue. To not be on lvl 4 pain moodle with 10 locations, the cap would have to be really low. And non-combined pain might be negligible in that case.
I think the biggest problem is that the game doesn't provide enough info to know how much muscle fatigue you're building up, and how much you actually have. These things are visible when using debug mode for the most part. So for now I'm looking into ways to provide the player with more info, that way you can at least figure out why things are happening.
I looked into the animation files and there doesn't seem be any slowdown applied to shove/stomp, like with the weapon attacks.
A mod could change this, but I don't think it's in the scope of this mod specifically.
So I'll look into making another one that does this, because I'd also like to have a feature like that. But it's probably going to take a while before that is done.
I should look into adding that to make it more obvious
So that if I run often I will get less sore over time or will it stay always the same?
However as stated in the description, the goal was to bring other actions inline with exercises. I cannot customize parameters of the vanilla exercises. Using custom settings will desync them again.
And lowering the future fatigue increment also beats the point of using this mod.
I have a potential fix
But I haven't been able to reproduce the issue, so I asked in a DM if you added the mod to an existing server, and if you could send me the entire console log, that would help me