Sid Meier's Civilization VI

Sid Meier's Civilization VI

Second Unique Infrastructure
235 kommentarer
Doc_Furtado 15. nov. kl. 16:10 
I just can't play without Mik mods anymore, is just not civ! Tks
太慢鱼龙 10. nov. kl. 23:52 
Can you make Netherland's unique canal district be unable to set on the adjacent tiles when they're adjacent the same city centre? This is what the normal canal district is actually like.
雾中花 29. okt. kl. 8:03 
能不能让他兼容和而不同?
Mikecro  [ophavsmand] 23. okt. kl. 5:42 
@太慢鱼龙 That invisible "amphitheater" is just for coding purposes, that is supposed to work like that, it has no yields or maintenance, no worries
太慢鱼龙 22. okt. kl. 18:28 
It shows two 'Amphitheater' in Koothambalam's 'unlocks buildings' in civilopedia. And when you start a atomic era game, it builds two Amphitheaters in one Koothambalam. This didn't make a difference to the game data though.
Mikecro  [ophavsmand] 22. okt. kl. 15:23 
New update:
Improved looks and fixed clipping for numerous improvements.
Detailed changes available in docs: buffed Cheomseongdae, nerfed Svaneti Towers, removed Nemeton - replaced with (NEW) Viereckschanze (works with saved games - Nemetons are instantly converted to Viereckschanzes)
Fix for JNR’s UC Theater compatibility (removed the files)
Fixed Vegvar/Viereckschanze (former Nemeton) unit ability descriptions (special thanks to honi_canable)
Update tested and works with several saved games.
Thanks for continued support
@GroBoiD it can be placed, recheck your mod list
GroBoiD 17. okt. kl. 9:19 
looks like caravanserai cant be placed near each one ever in different towns
honi_canable 8. okt. kl. 10:38 
The display of Végvár and Nemeton unit abilities were obtrusive, so I modified the processing.
Thanks to the original author, and give it a try!
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3582990041

@太慢鱼龙
I just happened to see it, so I added it to the mod-mod.
太慢鱼龙 8. okt. kl. 5:06 
Sukritact's Egypt Rework and his Khmer Rework will delete your unique buildings for Egypt and Khmer. Could you just make these 3 mods fit each other?:lunar2025snakeinablanket:
凯恩 7. okt. kl. 2:38 
想把这个mod和和而不同以及JNR的建筑一块用的兄弟注意了,要在Unique Improvs for all.modinfo这个文件中删除和JNR有关的代码,因为和而不同和它都对JNR做了改动
jungke 4. okt. kl. 3:16 
这个mod似乎与JNR's Urban Complexity等JNR的mod有冲突(未严格验证),似乎是重复定义了等问题,敢问可以修复或兼容吗
vjty 14. aug. kl. 23:42 
能不能给bbg的额外派系也做下
小强 5. aug. kl. 6:33 
想要改特色归属。修改sql只有图标归属有加进入后还是没有特色
убийца_карапуз. 28. juni kl. 6:52 
doesnt work with Civ6 Plus: Harmony in Diversity.
MadHymn 6. juni kl. 9:12 
非常好模组,玩了很久。but,一部分东西效果实在是太牛了,远不平衡,特别是格鲁吉亚墙姐的塔楼,信仰太过爆炸,可以看出作者是想要加强一下原版弱势的文明,所以给了他们一些更强的改良设施,但这个塔楼真的太强了。建完几圈塔楼直接就是宗教胜利、伟人也随便买的程度,而且加锤也巨多,建议削削
Mikecro  [ophavsmand] 10. apr. kl. 13:40 
Custom holy sites are slightly bugged visually, i may look into it
Polite moose 5. apr. kl. 13:25 
Hi, I got a weird purely visual bug. I played as Ephiopia and in my new unique district I only saw a model for the tier 1 building, and models for t2, worship and t3(from JNR mod) buildings were not visible, though they are present in city info and I see their effect on the yields.

I run both JNR Holy Site Urban Complexity mods:
District Expansion: Spirituality (id=2333458984)
District Expansion: Worship (id=2337885119)
and
Religion expanded (id=1178185727)
👑Z4NB0 DUCK3T5👑 5. apr. kl. 10:11 
aww man, I use so many mods that I can barely ever run this one without gutting what I already enjoy Oof.
1454935198 3. feb. kl. 9:00 
(1)所有文明获得另一个特色改良设施、建筑或区域。为文明中(2)已有专属建筑或区域的:定做一个改良设施。(3)已有专属改良的:定做一个建筑或区域。
Mikecro  [ophavsmand] 20. jan. kl. 2:08 
@Silence Webber Fixed, thank you
@hajie14 and @claudemac24hrs Graphics is due to asset limit, but using this with S&T wont push you beyond the limit, in fact you will have enough asset space for more mods
claudemac24hrs 15. jan. kl. 6:26 
I think has the same problem as hajle14. The steel and thunder units including uniques are seen with glitch problems due to low graphic memory issues.
hajie14 2. jan. kl. 15:23 
just figured out that this mod and the steel and thunder unique units for some reason causes the game to crash when they are together don't know if it's an asset limit issue or what, also is there any way to make this work with the better pins mod so the tile yields show?
Silence Webber 24. dec. 2024 kl. 23:08 
Seems Canada's Railway Hotel is bugged with JNR's Theater expansion mod. It requires an assembly, and blocks building any higher tier buildings, and if you build a theater instead, you're stuck and can't build anything else in the district. Is this a known issue?
Mikecro  [ophavsmand] 21. dec. 2024 kl. 8:59 
@Daydreamer Thanks a lot, however i dont think i will, i have around 4-5 mods i may publish for civ6 before i am done

Update: Rework for Chicheria's bonus to Haciendas, buff to Villa Rustica
Increased compatibility with mods that rework civilizations

Update personally tested on several existing games started in April, August and November, works with any games you have in progress
Bluesky95 26. nov. 2024 kl. 23:07 
Fantastic mod, thoughts on making some for modded additional civs?
Mikecro  [ophavsmand] 21. nov. 2024 kl. 5:44 
Thank you, really, but don't forget the other people who helped, including you too
BigGamer9211 19. nov. 2024 kl. 12:32 
I second that
FancyBat 19. nov. 2024 kl. 3:27 
Hey just wanted to say thanks for your continued support. This has been a great mod and you should feel proud for what you have accomplished
Mikecro  [ophavsmand] 16. nov. 2024 kl. 2:49 
@FancyBat Yields are granted, that part works well. I can confirm the icons' issue, tho it uses same icons as Yongle's Lijia... tho i suppose this icons issue may be one of the reasons why Yongle's projects are infinite
@I dont speak to ghouls Nope
@★ Unfortunately, all changes have been merged into the main table 3 months ago, so that it doesnt confuse people
@Turnaga Thank you very much!
@JasonWolf Supposed to be repeatable, costs a lot more each time you finish it
JasonWolf 6. nov. 2024 kl. 11:51 
Is the Corrida project supposed to be repeatable or is that a bug/a mod conflict I have? It seems a little strong letting you infinitely gain more culture on a tile.
Turnaga 20. okt. 2024 kl. 7:41 
This mod is amazing. Thank you for all the great work!
(/≧◇≦\) 18. okt. 2024 kl. 1:49 
I cannot find change log in SUI Google Document. I want to know what has been changed.
I dont speak to ghouls 12. okt. 2024 kl. 9:40 
Is it somewhat possible, to edit the file and add only some infrastructures assets? Lets say i know i want to play Mali, i just add their improvment. This way you could save asset space, cause you wont see them all in game anyway.
FancyBat 11. okt. 2024 kl. 9:38 
@Mikecro Hey I found a small bug with Spains Bullring. The unique distric project seems to be bugged and the cow symbol / icon during production will change to random stuff.l It seems to be changing to previously produced units and buildings. Also I am not 100% shure if the flat culture yield after it finishes production is earned every time or if it is bugged too.
音乐之父刘天王德华 5. okt. 2024 kl. 23:13 
@c 大佬你好,请问和而不同的兼容进展如何了:steamhappy:
Mikecro  [ophavsmand] 4. okt. 2024 kl. 16:44 
oh true, my mistake
c 3. okt. 2024 kl. 23:33 
@Mikecro I`m working on Harmony in Diversity Mod-Mod, not Golden Age
@Apricot 理论上黄金时代兼容任何MOD,你自己一起开试试看就知道了
Mikecro  [ophavsmand] 2. okt. 2024 kl. 12:15 
@[PIGZ]MrTango I dont think so, as it may require modifying base game artdefs, and that could lead to potential complications and numerous unspeakable glitches
@Here comes the sun Sadly, i am afraid i no longer have those files
@Apricot It is in works, by C / 它正在创作中,由 C
@Null you read it correctly first time
@Mattchaby Yo thank you very much
Apricot 24. sep. 2024 kl. 22:06 
兼容黄金时代么
音乐之父刘天王德华 21. sep. 2024 kl. 6:15 
Hello author, I really like this mod, but due to compatibility issues between mods, I am unable to use it now. Could you please release the version before August 6th? Thank you very much
Mattchaby 20. sep. 2024 kl. 7:48 
This mod is amazing, I'm having so much fun with it. Thanks a lot guys!
MrTango 18. sep. 2024 kl. 10:25 
Would it be possible to have compatibility with canal rework? if you connect an inland city with a Gracht, the city wont change to a canal art.
s4r4hb3th 11. sep. 2024 kl. 20:24 
Netherlands seems to be missing?
Graceless 6. sep. 2024 kl. 9:39 
Leugi* sorry
Graceless 6. sep. 2024 kl. 9:38 
Is it compatible with Luigis city styles? I know it says compatible with everything but i just wanna make sure sorry
Mikecro  [ophavsmand] 3. sep. 2024 kl. 13:14 
No worries, it happens
BigGamer9211 3. sep. 2024 kl. 9:36 
Oh. Silly me
Mikecro  [ophavsmand] 2. sep. 2024 kl. 15:28 
Kallanka works as normal, in the city panel you can see "+2 Culture granted from Modifiers"
Ethiopian Debre is balanced by being only placeable on Hills so a little bonus adjacency helps
BigGamer9211 1. sep. 2024 kl. 20:13 
Inca's Kallanka doesn't get the double culture bonus. I think the loyalty is applying though. Says I have +5 from Other effects
Yumi 1. sep. 2024 kl. 19:42 
Is Ethiopia getting too much Faith? Faith-based Rock Hwen Church and Debre combination is a lot i think.