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报告翻译问题






https://youtu.be/t8jFB74UKW4
This is the blueprint which has the Cockpit turned so you can see how the tracks should be placed:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3377423375
This blueprint is the original intended design which the track cannot be placed on to:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3377422641
Whenever I get to this again I can look into your use case to see if I can make it work without breaking the other fixes, can you send a blueprint?
To be very clear, for every attach attempt, I would first pick detach, then pick attach; if it didn't attach successfully, I'd still pick detach again, then attach. Suspension attachment (all attachment?) seems to care about distance / position, but not orientation, so stuff pretty aggressively snapped into position when it succeeded.
My first try before I asked was PB's IMyMechanicalConnectionBlock Attach() but it also does nothing, and the suspension doesn't have an attach action for timers (anymore?).
Can you try it again some time and see if it's still a thing
@TehRoast
I'm not sure what you mean, like a wheel is straight and another 90deg rotated on its up axis? That wasn't allowed since the start, or at least not intended.
If that's not what you mean can you show a screenshot of the problem.
I don't recall if the attach reach is far enough between a 3x3 and 5x5 (as opposed to two 3x3s) that you can build one atop the other, remove the 3x3 wheel, change the wheel height offset on the 5x5 to shove it near the 3x3 suspension and attach while it's still attached to the 5x5 (this is possible, and clang-city if not static / firmly locked down), then detach from the 5x5 suspension.
For example, a 5x5 suspension is 2 wide, while any other suspension is 1 wide, so the wheel centers differently; if I want a block-centered 5x5 wheel, I take one off a 5x5 suspension, then attach it to a 3x3 suspension, but then your tank tracks won't let me wrap tracks around that 5x5 wheel on 3x3 suspension.
I guess in other words, is it a nightmare to add the various combinations, or would it be practical to have the position and size data for vanilla suspensions and wheels separate from each other and allow for varied combinations of them?
Regardless, thanks for making this, it is a magnificent piece of work.
And this mod only is for vanilla ones, however someone did do the work for lifted ones already, it's linked in the framework's page.
@NightHawk475
It's visual only. Changing how vehicle handles or grips is quite the undertanking... xD
It is a bit of a hassle to delete and repaste grids to restore the tracks. xD
I'll do some more experiments to determine if it's the mod or if it's just my world save. I'm wondering if anyone else in here is dealing with the same issue, though. This never happened before but I assume an update happened and messed things up again.
Also, fantastic mod! It really allowed me to bring my tank designs to the next level. I never thought I'd see something like this in SE. So, thank you for creating this incredible mod and giving it to us.