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报告翻译问题






@Catnapping Princess: No as it also overrides ID cards if I'm not mistaken.
@Inspector Butters: Yes it still works
I am the host so I'm wondering if it's just a host thing, I cannot replicate these Wallets.
To be clear: I printed a C-1 access card and cannot open Locker C-1 with it.
@Cultist ඞ: Unfortunately no progress on that regard. Haven't found someone willing and capable of making this happen with lua.
@A Literal Patch of Moss: Are you perhaps using a custom submarine that uses custom tags on the doors/buttons/cabinets? If so that's the reason. This mod requires the submarine to be built with the vanilla or Jobs Extended tag system in mind to function properly. If the submarine builder decided to use different tags that are not listed here, the mod won't work on that submarine.
@mleszzor: Yes, nothing should be broken from game updates as nothing was changed by the game in regards to how ID cards function.
Any chance of making so ID Cards from Backpacks/Tool Belts count for doors/lockers? That way I could get a new ID and keep it stored in it so it is less of strain.
Alternatively changing the submarine to a submarine that uses the vanillla spawnpoints and then killing the captain to respawn at the vanilla spawnpoint should give them an ID card with the id_captain tag which would allow access. Then you can switch back the submarine to yours and access the printer.
The wallet itself would just have the regular "idcard" tag to allow opening regular doors.
I'm hitting limitation after limitation with this mod... :D
Here's the link to the discussion on Github:
https://github.com/FakeFishGames/Barotrauma/discussions/13214