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Αναφορά προβλήματος μετάφρασης






I'd be kind of curious to see the log output here, but I don't think this CAN be an incompatibility; both mods are fully self-contained and don't do anything that could be incompatible with any other mods, other than maybe overlapping a command or two.
I feel like the "mod stays active despite being unticked" thing is important, here; it sounds like something in your setup is keeping files stuck in inconsistent states. Unticking should always work; this removes the mod from the engine config (XComModOptions.ini) the game uses to decide what to load.
If you haven't yet, try rebooting your PC. That might clear out ghosts in the system like this.
I’ve used the mod “[WotC] UC - Character Pool Restoration” by ∑3245 (link below) for years with no issues, until after I downloaded your mod. After starting the game via AML, I get a "appDebugMessagef" notification with the message: "Error detected attempting load of package: WotC_Misc_CharPoolToJSONUtil", which is something from ∑3245’s mod. After that, the game gets stuck and won't start unless I uncheck ∑3245’s mod.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2850536604
When I do uncheck ∑3245’s mod, the game runs like normal, except their console commands don't work. However, your mod’s console commands are now always available in my game whether I have your mod checked or not.
Do you know of a solution to this or what may be causing this?
Have you seen this?
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1574018582
Once this is done, hit ` or ~ to open the big console. May be different depending on keyboard layout, just try a few keys. Make sure you use the big console, not the small single-line one at the bottom of the screen.
Do you know of a way to enable the console in Ironman? I am hounding for it
Yes, add the mod and enable the console in launch options
Thank you for this wonderful mod.
Is there a chance that you could add the "GiveSoldierAWCAbility" command (as from Grimy's Console Commands) and also create/include a new one to be able to delete a soldier ability?
(@General Anakin Skywalker: this also has the captured soldiers fix in ListSoldiers)
(also, worth noting -- confusingly enough, ForceCompleteObjective is only for strategy objectives and does nothing in tactical, despite what some sites say)
I'll try to find another way to see the state of my captured soldiers, to see if they died or not
And if we add "true", we see scientist and all the others stuff but not them
- in AML, go to Options > Settings
- click into the Active Arguments box (not Quick Toggle Arguments!)
- add -allowConsole at the end (with a space between it and the other arguments)
- click OK
- restart game if it was open
- hit ` or ~ (or sometimes @, ' or AltGr + ö) to open the big console, \ or | to open the compact one
That should get the console up and running. Note that you'll want to be running the Alternative Mod Launcher for this, though that's generally recommended anyways. (as vanilla has some serious issues)
If that doesn't work... Copy-paste from a guide I wrote a while back: "hit ` or ~ (or sometimes @, ' or AltGr + ö) to open the big console, \ or | to open the compact one"
Not aware of any mods force-disabling the console or doing anything else to it, but you may be on a different keyboard layout? Worth trying those other keys.