XCOM 2
[WOTC] XpanD's Console Commands
74 opmerkingen
crumb 17 nov om 11:06 
This is an incredibly narrow request, but would it be possible to implement a force return to Avenger command, or do you know any way of doing this? I have an ironman save at the final mission that I want to go back to the Avenger screen from in order to get a screenshot of the soldier list in the barracks. I can't find any way of doing this. Some talented mod author is maybe my only hope!
Dragon32 31 okt om 14:07 
What he said. :spacehamster:
XpanD  [auteur] 31 okt om 13:57 
Console is enabled with the "-allowconsole" launch argument outside of the game itself, ironman won't affect it. Assuming you're using the Alternative Mod Launcher (which you probably want to be), just go to Options > Settings and add it at the end of the "Active arguments" box. (with a space between it and the previous entry)

Once this is done, hit ` or ~ to open the big console. May be different depending on keyboard layout, just try a few keys. Make sure you use the big console, not the small single-line one at the bottom of the screen.
SlowPokeDerp 31 okt om 13:16 
@Dragon32
Do you know of a way to enable the console in Ironman? I am hounding for it
Dragon32 31 okt om 13:12 
@SlowPokeDerp
Yes, add the mod and enable the console in launch options
SlowPokeDerp 31 okt om 13:00 
Is there a way to use this during an Ironman playthrough?
XpanD  [auteur] 5 okt om 15:09 
Got that on the list along with a few other similar testing commands, no ETA on it yet though.
Merlin Jonson 5 okt om 14:50 
can you add knock out unit?
XpanD  [auteur] 28 aug om 6:51 
Aaaand another big update. (for FindX fans anyways, though ToggleFreeView got upgraded a bit too)
XpanD  [auteur] 24 aug om 1:14 
You're welcome! I do want to add a few commands like that eventually, especially now that I've gotten some practice in with Quantum Supremacy. Not sure what that'll look like (or when it'll be) yet, though.
AgisTournas 23 aug om 14:36 
@XpanD
Thank you for this wonderful mod.
Is there a chance that you could add the "GiveSoldierAWCAbility" command (as from Grimy's Console Commands) and also create/include a new one to be able to delete a soldier ability?
XpanD  [auteur] 12 aug om 1:29 
Huge update today! Check the Change Notes page for all the goods.

(@General Anakin Skywalker: this also has the captured soldiers fix in ListSoldiers)
Chubby 3 aug om 21:08 
Yeah, no crates but mission success still so that's good enough for me. Thanks for the mod!
XpanD  [auteur] 3 aug om 2:23 
Nope, WOTC only, sorry. It's unfortunately not feasible to keep up two separate builds for two (very) different versions of the game.

(also, worth noting -- confusingly enough, ForceCompleteObjective is only for strategy objectives and does nothing in tactical, despite what some sites say)
VanDusen 3 aug om 1:52 
Can I get this mod to work wth xcom2/LW2? Stuck on alien activity beginning of AvengerDefense and the vanilla ForceCompleteObjective doesnt work. I can force end mission but lose ... Ironman of course. Restart Level etc. nothing works, last straw here ...
Smooth 2 aug om 3:30 
I'll keep an eye out for an update, then! No rush, it's not a big deal. Seems like once a bond lv1 is formed they get raised to 7.5 minimum anyways, which is pretty much good enough as far as I'm concerned
XpanD  [auteur] 2 aug om 0:47 
I'm not sure how many crates it'll count, but it should count the mission as a success at least. Let me know!
Chubby 1 aug om 20:06 
Does EndBattleForceWin also complete optional objectives like getting those supply crates in those supply raid missions? Had a mission where the map broke, so I'm wondering if it'll give me those.
XpanD  [auteur] 1 aug om 5:30 
Not currently, but it's on the list of things to look at. Would be nice with all the new bond overhaul mods on the Workshop.
Smooth 1 aug om 5:25 
Is there a command that can increase Compatibility between soldiers (not bond level)?
jahsinha 11 mei om 23:55 
Hmm. Thanks, Rusty. I'll have to check this out if I run into this again.
RustyDios 10 mei om 18:50 
CI already has it's own command for that, on the Geoscape with the mission open (ready to launch) use "ForceAbortSelectedInfil" and it should auto-complete the mission for you.
jahsinha 10 mei om 15:03 
endinfiltrationforcewin. is this a possible command you can build? Endbattleforcewin has been a life saver in bugged tactical missions and lets me go one with my life w/o cheating - I won but due to some endless spawn or some other nonsense, I can't progress. Recent bug is is trying to launch a CI infiltration after 250% and the map won't load - ctd in the opening cinematic. yes, I can binary search and all that but I'd rather cancel the infil or win it and move on. Possible?
General Skywalker 13 apr om 10:52 
Yeah no problem !
I'll try to find another way to see the state of my captured soldiers, to see if they died or not
XpanD  [auteur] 13 apr om 10:22 
Huh, that's definitely not intended. Taking a break for a bit, but I'll see if I can reproduce that whenever I start a new playthrough. Thanks for letting me know.
General Skywalker 13 apr om 7:52 
Only the soldiers we have in our ship.
And if we add "true", we see scientist and all the others stuff but not them
XpanD  [auteur] 13 apr om 2:21 
I don't fully remember how I set that up, but what does ListSoldiers show?
General Skywalker 12 apr om 19:28 
Can we see our soldier captured?
XpanD  [auteur] 18 mrt om 14:00 
"SetSelectedSoldiersStat eStat_Hacking VALUEHERE" should work there, it's part of the Additional Soldier Console Commands mod. (might be eStat_Hack instead)
Leokosta 18 mrt om 10:35 
Is there a command I can use to increase a soldier Hack Status ? I am trying Vipers Hacker class, but hes Hacking skill is to low for my taste. LWOTC + TedJam .Thank you
XpanD  [auteur] 20 feb om 17:16 
You'll need the console enabled to use any commands, vanilla or modded. Not sure if there's a way of doing the launch argument thing with the vanilla launcher (or maybe through Steam?), but AML is nice enough to have that I'd recommend just using that for everything anyways.
Micheal J. Caboose 20 feb om 14:32 
I see, do I need the AML to use normal commands as well? its kinda nutty they kinda not let you use it
XpanD  [auteur] 17 feb om 13:47 
Copy/paste of an earlier post of mine for enabling the console:

- in AML, go to Options > Settings
- click into the Active Arguments box (not Quick Toggle Arguments!)
- add -allowConsole at the end (with a space between it and the other arguments)
- click OK
- restart game if it was open
- hit ` or ~ (or sometimes @, ' or AltGr + ö) to open the big console, \ or | to open the compact one

That should get the console up and running. Note that you'll want to be running the Alternative Mod Launcher for this, though that's generally recommended anyways. (as vanilla has some serious issues)
Micheal J. Caboose 17 feb om 13:29 
Hey question, I am looking to use this mod, but having issues getting the command menu up anyway? any way to fix that before I use the mod?
Rowntree_Th 12 feb om 21:00 
your a bloody legend mate worked perfectly,
XpanD  [auteur] 12 feb om 19:25 
Do you still have the "-allowConsole" launch argument enabled? Good first thing to check.

If that doesn't work... Copy-paste from a guide I wrote a while back: "hit ` or ~ (or sometimes @, ' or AltGr + ö) to open the big console, \ or | to open the compact one"

Not aware of any mods force-disabling the console or doing anything else to it, but you may be on a different keyboard layout? Worth trying those other keys.
Rowntree_Th 12 feb om 16:21 
any idea why console commands might be disabled entirely like do any other mods override use of tilde key or anything? it worked fine and then halfway through campaign stopped activating.
Jestimac 11 jan om 8:10 
XpanD : Thank you very much
XpanD  [auteur] 11 jan om 7:14 
GiveRandomRookies can technically do that, but it's just a wrapper over the MEME Give Soldier Command mod. I'd recommend grabbing that mod for this purpose.
Jestimac 11 jan om 6:52 
Is there a console command to create new recruits or new soldiers ?
XpanD  [auteur] 3 dec 2024 om 2:20 
Nice, thanks for confirming.
Deacon Ivory 2 dec 2024 om 7:15 
EndBattleForceWin works on a Chosen Stronghold Assault if you have completed the first rooms and are in the main chamber.
Deacon Ivory 31 okt 2024 om 9:41 
FYI, the EndBattleForceWin will complete a Hostile VIP mission (capture them without killing them) successfully.
Simplxp 18 okt 2024 om 7:37 
Thank you xpand!!!!! :D
XpanD  [auteur] 18 okt 2024 om 3:40 
"InertMeld" should be the correct template name for that one, likely given through GiveResource. A FindResource would be nice, I'll add it to the list of things to look into at some point.
Simplxp 18 okt 2024 om 3:18 
Thanks for the commands xpand works so well. Would you happen to know how to add crystallised meld from console? I'm having trouble adding additem crystallisedmeld and giveresource crystallisedmeld does not do anything. Or is there a findresource command that you could add so I can see the item id?
XpanD  [auteur] 12 okt 2024 om 7:10 
RebuildSelectedSoldiersClass, maybe? You can give that a class template name and it'll apply it to the selected unit. (not from this mod, you'll need Additional Soldier Console Commands to use that one)
poemedia 12 okt 2024 om 6:00 
Hello to all. What is the command to reset a soldier before the promotion, so that i can change the class? Thank you.
XpanD  [auteur] 27 sep 2024 om 2:13 
EndBattleForceWin does not currently grant objective items, so stuff like the Blacksite Vial. Known issue, will see if I can get a fix in when I next update the mod. For now, be careful on missions that work that way!

(if you don't have a soldier that can pick it up, DropSoldier may work)