RimWorld

RimWorld

Biomes! Fossils
Počet komentářů: 151
Sekonda 4. říj. v 14.49 
Hello i have the same issue as that guy Picollo, I took am having the sprites spawn incorrectly on your stuff :C
Draegon1993  [autor] 2. zář. v 19.39 
@ale I believe they'll spawn on new maps, just not the one you begin on. I could be wrong but that's my understanding.
ale 2. zář. v 18.21 
if i add this mid save, will the amber resource never spawn in any of the maps i visit or settle?
Draegon1993  [autor] 9. srp. v 13.00 
@qux That could be fun. I'll look into it
qux 9. srp. v 9.42 
Hi, It might be interesting to add an "archaeological zone" landmark which would add a lot of fossils to some maps, what do you think?
Picollo 27. čvc. v 6.50 
@draegon1993
Nothing particular, game loaded normally, was playing for some time, and when I tried to build museum, randomly this happened. No errors during launch, haven't really checked logs- never needed, don't know how.
Draegon1993  [autor] 27. čvc. v 5.53 
@Picollo Weird, are you getting errors or anything?
Picollo 27. čvc. v 5.15 
Same issue with other skeletons and display sizes
Picollo 27. čvc. v 5.09 
I'm getting weird issue. When I place raptor skeleton on a small display case, the skeleton is rendered below the display case.
DigiDragoon 21. čvc. v 14.37 
Oh beautiful museums! How I've missed you!
Draegon1993  [autor] 18. čvc. v 7.18 
@The Master That didn't even come to mind tbh. I just made sure it worked in 1.6 in general. Edge cases like a tile turning to water for a bit wasn't something I thought about haha
HyphenTorpedo 18. čvc. v 6.31 
Thank you! This looks so cool!
The Master 18. čvc. v 4.22 
Hey, I'm actually really interested in how you updated this to 1.6. Specifically, since I know that sounds like a dumb question, I'm asking because another mod author mentioned how they built their mod around the assumption that the tile a building was on could never change. Did you have to rework things in a similar way?
Draegon1993  [autor] 17. čvc. v 12.20 
You're welcome! Enjoy!
camomo bbl enjoyer 17. čvc. v 11.48 
thank you!
IguaniFormer 17. čvc. v 11.18 
As a palaeontologist and fellow Rimworld player: thank you so much!!!
Talvi Jam Jar 17. čvc. v 9.14 
THANK YOU <3
Draegon1993  [autor] 17. čvc. v 6.26 
Updated for 1.6 :D
Draegon1993  [autor] 12. čvc. v 19.38 
@RUNNYFARTSLAVE42 100%, just give us time to update all our mods :D
RUNNYFARTSLAVE42 12. čvc. v 17.03 
odds of 1.6?
Head 18. kvě. v 10.14 
I would love to build a wildlife conservation center :D
greensniperhat 10. dub. v 9.14 
@chnbnystt There should be a button on display cases, 'Install displayable item'.
Draegon1993  [autor] 10. dub. v 6.31 
@chnbnystt Display cases :D
chnbnystt 10. dub. v 1.35 
Probably a super simple question, but how do I put the small fossils/amber into the display?
greensniperhat 14. bře. v 9.18 
Well, when I get them working right, I'll make a pull request on the github.
Draegon1993  [autor] 14. bře. v 8.17 
@greensniperhat Possibly! But probably not easy enough to be worth it
greensniperhat 14. bře. v 4.23 
Are there any plans to make the craftable fossils and amber sculptures to have a better, more fitting description? Like a piece of amber saying 'this cloudy piece of torso-sized amber contains a perfectly preserved lepidopteran' or something like that.
Currently trying to add such description in my personal copy but somehow got two qualities. Will report back once it's good enough.
Draegon1993  [autor] 5. led. v 17.54 
@Agraza A room with any museum item should count, if that helps
Agraza 4. led. v 23.06 
can you tech restrict the learning need? i don't have a museum, but my kids are craving one and I can't build it.
Myphicbowser 23. zář. 2024 v 20.59 
Thank you Draegon!
Draegon1993  [autor] 23. zář. 2024 v 12.58 
@Myphicbowser They still should use it as such, yes :D
Myphicbowser 23. zář. 2024 v 8.22 
Well I was wanting it to stay a Museum, yah know? Galleries are COOL and all, but I wanted to display the BONES

But by it being a "hidden" room type, does that mean pawns will still use it LIKE a Museum?
Draegon1993  [autor] 23. zář. 2024 v 8.14 
@Myphicbowser No, but the room *should* still count for the gallery requirement if I remember right. It's just a sort of "hidden" room type. Like when you put too much rec stuff in a dining room
Myphicbowser 23. zář. 2024 v 7.10 
This is probably not something that can be fixed, but if you have this and VFE: Empire, the Museums become Art Galleries if you add Four or more Fossils, is there anyway to prevent that?
Hexdragon 17. srp. 2024 v 6.11 
GuppyFacesAreCute 15. srp. 2024 v 17.25 
@2962342497 Are you referring to the dino suit and hats?
GuppyFacesAreCute 15. srp. 2024 v 17.22 
amber and fossils could use "<veinMineable>true</veinMineable>" in their <building> nodes
2962342497 9. čvc. 2024 v 5.11 
The module does not appear to be CE compatible, and some of the clothing in it does not appear to have CE patches.
Malnormalulo 22. čvn. 2024 v 10.31 
Not exactly a bug report: Your .gitignore is malformed, looks like an encoding error. It has an extra `[6~` at the beginning. Keeps throwing an error for me when I grep through my mods directory.
Draegon1993  [autor] 16. čvn. 2024 v 5.50 
Ah that is helpful, thank you :D
Rednowa 16. čvn. 2024 v 0.51 
If your curious which mod is incompatible with, its "Sense of Depth For Tall Buildings". But there is an option in that mods setting to disable specific buildings so it's an easy fix
Draegon1993  [autor] 15. čvn. 2024 v 12.28 
@Rednowa Ah, glad I was right
Rednowa 15. čvn. 2024 v 1.11 
Ahh your right, my batteries are doing the same thing as well, I just hadn't noticed lol
Draegon1993  [autor] 14. čvn. 2024 v 5.26 
@Rednowa That sounds like a mod incompatibility. Might be one of the perspective mods, because my batteries power display is in a similar position :D
Rednowa 10. čvn. 2024 v 21.51 
Hello! I'm having a bug where only half the fossil is showing up on the display. The texture just abruptly disappears like it was cut straight in half
Draegon1993  [autor] 16. kvě. 2024 v 15.38 
@marshmellowtree28 Please send a log if you can, that's a very weird bug!
marshmellowtree28 8. kvě. 2024 v 13.42 
This mod only seems to work for me if I have it literally last in load order else wise my world doesn't load. Works great besides that and I have a lot of mods.
Steve30 29. dub. 2024 v 14.54 
Night at the Museum should be the event name just encase you consider doing a revival event for the all creatures present.
Draegon1993  [autor] 26. dub. 2024 v 14.22 
@Dr. Livesey Not yet at least, no :D
Compineer 26. dub. 2024 v 9.42 
Question, do I have to worry about my fossil dinosaurs coming alive because of the new DLC or?