安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Also, here's a few more feature suggestions:
Option for shimmerable tooltip to just show that item is shimerrable, but not display the result
Remove the tooltips that setting an item as favourite adds
I think this was also seen in the Avalon mod's Discord due to some faulty setdefaults logic, so that may give a clue to where it's coming from?
Few feature suggestions:
- Full HP upon respawn
- Summons preserved on death
- Angler quests insta reset
- Witch Doctor sells wormhole if multiplayer
- Faster Extractinator
- Staff/Axe of Regrowth will replant
- Search bar for crafting window
I'll crosspost this to QoL Compendium in the meanwhile if it helps!
okay but the log also contains the modlist, which is helpful..
1. does it happen with *only* QoL Compendium?
2. does it happen with *only* this mod?
it would be helpful to narrow it down slightly
this mod only creates an empty page when the shop is full (for example, santa, or tavernkeep)
or is there an *extra* empty page?
with that being said, there *are* a few outstanding suggestions, I'll get around doing them some day, I'm split between making this, making a GoH mod and making a notchian game
Sorry