边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Races Expanded - Archon
742 条留言
Outdoor 7 小时以前 
"I look at them more like Archotech fleas" is such an insane worldbuilding lore drop that i adore
Reestock 8 小时以前 
I talk too much, but I gotta ask, why is the persona core symbol used for Transcendent? What does Mr. Potocki interpret the persona core symbol as to relate it to transcendent worlds and archons?
Heather 11 月 18 日 下午 12:19 
I encountered a problem with the Transcendence gene and the Psycasts Expanded mod. My Transcendent Psionic Pawn died, and when she came back, she had a level 14 Psy-Link in her Health bar, but no Psionics bar. I tried giving her a Psy-Link once through Developer Mode (without deleting the existing Psy-Link). Then the Psionics bar returned, and ALL the Psionic abilities were in the Pawn's ability bar, but in the Psionics bar... the Pawn had level 1 and no abilities. The abilities were still there, but I had to level up Psionics again.
[Name removed for breaking TOS] 11 月 18 日 上午 10:30 
I think bro might've liked bg3
Daban 11 月 16 日 下午 3:59 
I like @BiGuwap420 ´s profile pic
BigGuwap420 11 月 9 日 下午 12:06 
the clip art looks like lae'zel lol anyone else notice ???
TpJeY 11 月 3 日 上午 12:38 
Sorry if that was already asked but is there/should there be any connection between Archist ideoligion and Archons? Like if pawns believe that archotech is everything, should they have some more respect or interest in those who comes from transcended planets, wearing archoplate, wielding archoblade? Or they only interested in their own archotech and everything else is not it?
Namethatworks 10 月 23 日 上午 3:41 
In a medieval tech world do they still spawn with their weapons, & armour, or are they too high of a tech level item?
Sarg Bjornson  [作者] 10 月 22 日 下午 10:48 
Random
Raith 10 月 22 日 下午 1:28 
question; how long does it take for a colonist with the transcendent gene to return if they happened to die?
Bartholomew Marmalade 10 月 14 日 上午 7:51 
Is there a way to prevent the storm from happening essentially every 30 days? I've noticed that it happens far to frequent. I know you can adjust the rate of the raid spawn during the storm; but the storm itself feels like it happens far too frequently.
Sarg Bjornson  [作者] 10 月 2 日 上午 11:03 
Intended
Rina 10 月 2 日 上午 8:34 
There is a problem with Anomaly's Death Refusal. Any Transcendent pawn that dies while having death refusal charges available simply skips away after death instead of using the death refusal charges first.
Sarg Bjornson  [作者] 10 月 1 日 上午 1:47 
Read VE Patreon
Wit 10 月 1 日 上午 12:52 
Hate to bring bad news from the UK, Sarg, but imgur no longer shows images to the UK because of its ham fisted new laws, meaning all the images on all the mods with details in images are just a wall of 404s! Probably worth keeping an eye on, situation might change.
Tauschung 9 月 27 日 下午 2:39 
Could we get the skipbarrier generated by an archoplate to not display when the colonist wearing it is undrafted? Like how shield belts behave.
ggfirst 9 月 26 日 下午 3:06 
Pawns are too ugly. It reminds me of many things.
TyGently 9 月 24 日 上午 11:21 
Is it intended that Shortskip is exactly as long-range as regular Skip? It seems like a misnomer at the very least, and directly contradicts the ability description. Something that's a massive upgrade to Skip in every conceivable way (except 3 more neural heat) probably shouldn't be called "shortskip".
ElysianEcho 9 月 14 日 上午 9:53 
i always seem to get a psychic storm within the first quadrum, after that it varies as one would expect, is this intentional, a bug, or am i just getting some really strange rng?
Sarg Bjornson  [作者] 9 月 13 日 上午 2:35 
I was being facetious :) What I mean is "if it isn't vanilla, there is no guaranteed compatibility"
弦木ケイン 9 月 13 日 上午 1:48 
its from another mod from Altered Carbon 2 : Resleeved
It preserve pawn information into that device which upon death, can be extracted and re-implant into another pawn to replicate/duplicate
Sarg Bjornson  [作者] 9 月 12 日 下午 10:46 
What is a neural stack?
anaris 9 月 12 日 下午 5:13 
Oh, and my returned transcendent colonist thinks that her husband stayed with her "original", which suggests she thinks she's a clone of the original pawn rather than the actual pawn
anaris 9 月 12 日 下午 1:40 
Colonist with Transcendent and a Neural Stack skipped away upon dying in childbirth, came back with different injuries and things which I assume is intended, but also acquired Brain Trauma, which I think is linked to neural stack editing?

if it's not a bug, not important obviously, I assume she got hit in the head in another dimension, but i'd love to know if there's a way to heal it
Sarg Bjornson  [作者] 9 月 1 日 下午 10:37 
That was not a change, it was a bug fix. It's the way it was supposed to be working from the start
mr.alyxandyr 9 月 1 日 下午 1:18 
Not gonna lie; the recent change to tether archoblades (and probably other weapons I have not explored the full changes yet) to the Transcendent gene?

Terrible addition to the mod. No request or suggestion, just quick review on change.
Sarg Bjornson  [作者] 8 月 30 日 下午 10:55 
Read the genes
Gamdy 8 月 30 日 下午 1:28 
Bug ?
Can you make it so when a Archon gets in to a social fight they don't use the archoblade to instantly cripple the other party and just use their hands like they are suppose to?
ECTM. lifeisneat69 8 月 27 日 上午 3:59 
The mod is CE compatible (source, the mod patches folder in CE and https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md search for "Vanilla Races Expanded - Archon" without quotation marks).
Sarg Bjornson  [作者] 8 月 26 日 下午 1:45 
Nope
LisionPlays 8 月 26 日 下午 1:26 
I'm playing with the new Odyssey DLC and a pawn I gave the Transcendent gene died on an orbital platform. We had to abandon the map because of mechanoids. Will the pawn still return after some time even if I'm on a different map?
jayers09 8 月 25 日 上午 3:47 
@infiniteclone7
there is a mod that allows you to designate what tech levels the players has to be at to be raided by higher tech leveled factions https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2554423472
Sarg Bjornson  [作者] 8 月 24 日 下午 10:52 
Random, you can't force it
toetruckthetrain 8 月 24 日 下午 3:28 
how long does it take for a transcendent pawn to return and how do i make that happen with dev mode?
infiniteclone7 8 月 24 日 下午 2:10 
Any way to delay the first archon raid event? ive had alot of naked brutality runs abruptly end due to insuffecient preparation for one of these guys haha
Sarg Bjornson  [作者] 8 月 16 日 上午 3:59 
huh, no idea, haven't tested that one
Gaeus 8 月 16 日 上午 1:42 
Hey Sarg, quick question about transcendance and SPAAAACE now that's in an official feature.

Will the event about a transcendent pawn "resurrecting" trigger in orbit?
Goatmanpig 8 月 14 日 下午 10:01 
Will a pawn with Deathless cause bugs with Transcendent?
John Helldiver 8 月 13 日 下午 2:57 
so youre tryna convince me that the most advanced ancient alien race in the entire rim, capable of creating technologies beyond human comprehension.... are githyanki's??
plum 8 月 13 日 下午 12:59 
is there anyway to force a phsycic storm? i havent gotten one in 4-5 ingame years and i want to recruit an archon for my colony
NATO Freedom Enjoyer 8 月 12 日 上午 8:42 
At least it looks like I'm not the only one who agrees, there's quite a history of the same posts in this comment thread. It's a shame because I've used solely the vanilla expanded mod list for my playthroughs and this one in particular is the problem child.
NATO Freedom Enjoyer 8 月 12 日 上午 8:37 
The whole 'Randy Random is the cause' excuse is a bit...well, lame. I feel like you could easily make the raid point cost higher for Archon raids but you just say it's our fault for choosing the storyteller that works perfectly fine outside of your flawed raiding balance.

Archons with energy swords raiding people with shortbows and spears is not a fun way to end a run. Hell, I haven't played with this mod installed enough to check, but I'd wager even the vanilla expanded start where you are a neolithic tribe could have them spawn. Is that kind of thing really a good fit for vanilla expanded? It certainly doesn't feel like it if it causes base game balance issues.
Sarg Bjornson  [作者] 8 月 11 日 上午 12:34 
No
mountainofcheezo 8 月 10 日 下午 6:54 
The archon sound effect is a bit annoying... I've recruited one but is there a way to turn off the drone anytime they are on screen?
Neco arc (real) 8 月 10 日 下午 12:34 
na'vi but human skin hats edition
Sarg Bjornson  [作者] 8 月 10 日 上午 7:30 
You got randy randomized
What the dog doin ♿♿ 8 月 10 日 上午 3:16 
This mod is great don't get me wrong but I think there's something wrong with the raid points costs because I got an archon raid on my first raid and it had shields and a 25dps sword as well as a ranged ability. Completely overpowered obviously and no chance against that with starting weapons.

I presume they're meant to be super powerful as their theme but perhaps they shouldn't show up at the start of a run (if that's even possible).
SpacePoon 8 月 9 日 下午 3:44 
Yeah would love a starting scenario if you ever find the time. Fun mod. What traits/passions would you people give Lae'zel if creating her in character editor?
No Mic Tweetus 8 月 9 日 上午 2:20 
Are their shields meant to always be on?
Croaton 8 月 8 日 上午 11:27 
Umm an archon just used a psycast on my 3 colonists that made them flee in panic... the 3 of them escaped the map and I got a game over, is this intended or am I running into some mod conflict?