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This adds a check for someone playing DHO by themselves (SP, MP self hosted, or dedicated). If true, a squad of friendly AI soldiers is spawned to support the solo player. Those AI can also have their loadouts modified using the "Modify Unit Loadout" scroll wheel option at the POG Base. These were highly requested features and help resolve Issue #10
**Vital Bug Fixes**
_That's all of the updates for Dynamic Horror Ops v0.34! I hope you have a fantastic time getting spooked with your friends this year! As always, please leave feedback on the workshop or on the scenario github at https://github.com/UselessFodder/FS-DynamicHorrorOp . Thanks and happy hunting!_
**For Full Changes, see Changelog in upper right of the workshop page**
**New Mission: Boss Monster**
Added a new mission type which will spawn a 'boss' monster from the EnemySpawnBoss pool generated in the mod loader. Once the boss monster is eliminated, the zone will be completed. The boss is set to a 'level' equal to the number of players divided by 4, and then modified by the difficulty selection in the parameters.
**Random Anomaly Zones**
Added the ability for DHO to spawn zones in random wilderness areas (instead of just named locations, as before). This will enable more flexibility to create interesting dynamic scenarios and allow ops to take place not only in urban areas
Most importantly, Dynamic Horror Ops has now been ported to Livonia, Esseker, and Yulakia! Go get them from the official release collection here: https://steamcommunity.yuanyoumao.com/workshop/filedetails/?id=3064136265
If you’d like to see the most up-to-date beta builds of DHO, check out our GitHub repository at https://github.com/UselessFodder/FS-DynamicHorrorOp
maybe a rival factions that is also trying to get the artefacts and such, so you have too be on the the lookout for them, base building so you can capture and secure the monsters/artefacts and have too keep them contained and fortified/protected.
then you could add maybe a currency system where you could passively gain income to increase your men and improve the base defences.
also protect the civilians/towns and you could gain men passively to recruit new people.
like engineers scientists and such to gain more income from research.