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报告翻译问题






If you read the description , you will notice the first paragraph is fiction for the scenario's purpose.
the second paragraph is about Clovis and does not mention the Celts but the Franks which were Germanic.
The last line in bold letters tells you that the scenario has nothing to do with Clovis.
It is a game, use imagination and don't always try to criticise what others write or say..
I hope you took time to play this scenario and that you enjoyed it.
Merci pour ton commentaire.
En ce qui concerne Clovis, ce qui est ecrit dans la description est absolument juste.
D'ou penses tu que les Celtes viennent, de l'Est ben sure.
But he is also...celtic lol
History classes, they missed you...
But just after I posted, when I went back to the game I had two traders in a row offer me enough donkeys to kickstart my breeding, same with the horses :D We just have to make do untill the luck changes XD
I did indeed seem to remember there were more horses when I started playing but I really never paid attention since I wouldn't be able to tame them till later.
On my first play through I advanced as rapidly as I could to iron age and unlocking horse taming after I reached it and that's when I first noticed that there were no more horses to tame since the wild horses go extinct and I really looked around the map but could only find those two clusters of feral horses that never reproduced.
So I rolled back to a previous save to the stone age and this time made sure to unlock horse taming, that's when I noticed there were really only those two clusters of wild and two of feral with only one unique tame.
I will check the horse situation, By memory, I had quite a few clusters of horses.
Which era are you in so I can adjust reduce numbers over time.
Re donkeys, they are not present in the game except for the few sold by the trader which I have no control over.
Traders only come every 3 years.
All this makes it a bit more of a challenge.
You can always adjust all that in the scenario file "clovis.scn.xml".
Enjoy the game and thank you for your feed back.
You will get a few goals to start with to keep the rest of the scenario possible.
Please follow the 3 goals which will take you to the start of the original "Clovis" scenario.
Yes I will put the option of a nomadic start.
Give me 24 hours and it will be online.
Will post a message when done.
There is no donkey in the scenario, the trader will have some from time to time.
If you want more raiders, you can go into the " clovis.scn.xml" file inside the scenario foder at "C:\SteamLibrary\steamapps\workshop\content\858810\3042364514\clovis.scn.xml".
There you can change the frequency and number of raiders.
You can also change the frequency of visits by the trader which is set to 3 years, change that to 2 or 1.
Whatever you change in this file will not brake your save and changes will be reflected immediately.
If you change anything in the environment file you would need to start a new game.
The first 2 raids are punishing and you do need time to recover in between.
First raid at pop 40
Second raid at pop 60
Number of raiders killed to continue 50
As soon as you unlock the Neolithic raider will come regularly with numbers increasing with each era. Be careful when you unlock Copper Age, raiders come well armed with armour.
I am now in Neolithic and already had 2 raids at 1.8 year interval.
I have my settlement walled, 2 rows of wood palisade, but have not build the gates yet.
I am on a population of 55 down from 67 and have unlocked most of the Neolithic's techs.
I would say it is a semi hard scenario mainly because of the numerous animal's attacks.
Enjoy, and don't forget to leave a comment.
In the scenario your first raid has 30 raiders, the second one 40 raiders.
To unlock raiders for the Neolithic and onward you need to have killed 65 raiders from the 2 raids.
If you have't killed that amount raids will not unlock.
I have reduced the number of raiders to be killed to 50 at which stage you would be in Mesolithic or early Neolithic.
Check your amount of raiders killed and if below 65, re-subscribe the scenario and it should unlock the raiders.
As for the trader, it is set to come every 3 years only.
I decreased the frequency yesterday after getting raiders every year in Copper age making it very difficult to increase population.
Now raids are happening every 1.5 year or so in Copper age.
Tell me if this persist.
I have changed "Straddle Granary" for "Storage"
For some reason your game does not recognise the word "Straddle Granary" which works for me.
You might now have the same issue with the word "Warehouse" if so I will change it.
Let me know how it goes.
It loads without any problem.
The issue must be on your side, check file integrity for the game, make sure you have the last update.
Please let me know if this make a difference.
One more thing, do you have the latest version of DOM V.1.8.0 installed?
If not, it could cause map error.
Let me know how you are getting on.
I checked that the map worked as supposed to before making it public, I have now a population of 74 and no error what so ever.