Dawn of Man

Dawn of Man

CLOVIS
29 条留言
UglyBird  [作者] 2024 年 5 月 19 日 下午 6:14 
The Celts moved across today's France first then the Germanic tribes came next.
If you read the description , you will notice the first paragraph is fiction for the scenario's purpose.
the second paragraph is about Clovis and does not mention the Celts but the Franks which were Germanic.
The last line in bold letters tells you that the scenario has nothing to do with Clovis.
It is a game, use imagination and don't always try to criticise what others write or say..
I hope you took time to play this scenario and that you enjoyed it.:steamthumbsup:
UglyBird  [作者] 2024 年 5 月 19 日 下午 5:55 
He Coyote,
Merci pour ton commentaire.
En ce qui concerne Clovis, ce qui est ecrit dans la description est absolument juste.
D'ou penses tu que les Celtes viennent, de l'Est ben sure.
Coyote 2024 年 5 月 18 日 下午 9:00 
Clovis = King of Franks = germanic tribe.
But he is also...celtic lol
History classes, they missed you...
UglyBird  [作者] 2023 年 10 月 20 日 下午 6:13 
I have increased the numbers of horses and feral horses. More in Bronze and Iron age.
UglyBird  [作者] 2023 年 10 月 20 日 下午 4:13 
Good on you:steamthumbsup:
tana 2023 年 10 月 20 日 上午 4:34 
Ultimately it isn't so bad I still managed, fortunately there are plenty of cattle to tame so we still can plow the fields, it's just a little annoying to have to wait for the goodwill of the traders to get horses and donkey, that just makes you rely on sledge longer and slow your ability to have carts if you have bad luck on the traders.
But just after I posted, when I went back to the game I had two traders in a row offer me enough donkeys to kickstart my breeding, same with the horses :D We just have to make do untill the luck changes XD
tana 2023 年 10 月 20 日 上午 4:34 
I'm in the iron age right now, but it only really matters once we reach the bronze age since we can't tame them before that.
I did indeed seem to remember there were more horses when I started playing but I really never paid attention since I wouldn't be able to tame them till later.
On my first play through I advanced as rapidly as I could to iron age and unlocking horse taming after I reached it and that's when I first noticed that there were no more horses to tame since the wild horses go extinct and I really looked around the map but could only find those two clusters of feral horses that never reproduced.
So I rolled back to a previous save to the stone age and this time made sure to unlock horse taming, that's when I noticed there were really only those two clusters of wild and two of feral with only one unique tame.
UglyBird  [作者] 2023 年 10 月 19 日 下午 2:30 
Hi tana,
I will check the horse situation, By memory, I had quite a few clusters of horses.
Which era are you in so I can adjust reduce numbers over time.
Re donkeys, they are not present in the game except for the few sold by the trader which I have no control over.
Traders only come every 3 years.
All this makes it a bit more of a challenge.
You can always adjust all that in the scenario file "clovis.scn.xml".
Enjoy the game and thank you for your feed back.
tana 2023 年 10 月 18 日 上午 8:18 
hey I noticed that in addition of no donkeys, there's only 2 clusters of wild horses and two of feral horses and only one of the wild horse is tamable but then none of the clusters ever spawn any new young to tame and once you hit iron age, the wild horses go extinct. So i tried killing some, leaving only one male and one female in each cluster, but they still never breed. So I tried killing all of them hoping the cluster would respawn, but it never did. You pretty much only rely on the trader for horse and donkey and since he comes only every 3 years, you have to be pretty lucky with its offers. I only ever got once a couple of female donkeys but they died of old age before having the chance of getting new ones.
UglyBird  [作者] 2023 年 10 月 17 日 下午 5:46 
Just uploaded "Clovis" in nomadic start.

You will get a few goals to start with to keep the rest of the scenario possible.
Please follow the 3 goals which will take you to the start of the original "Clovis" scenario.
UglyBird  [作者] 2023 年 10 月 17 日 下午 2:28 
Hi Max,
Yes I will put the option of a nomadic start.
Give me 24 hours and it will be online.
Will post a message when done.
Maximaaal 2023 年 10 月 17 日 上午 5:36 
could you make a fully nomadic start without the pre build buildings, I personally like to move around the map a bit in the beginning to find a nice location and the dismanteling and transporting is annoying, as it takey quiet some time, which later is a disadvantage when the raiders come?
UglyBird  [作者] 2023 年 10 月 12 日 下午 5:03 
Good to hear that things are going OK.
There is no donkey in the scenario, the trader will have some from time to time.

If you want more raiders, you can go into the " clovis.scn.xml" file inside the scenario foder at "C:\SteamLibrary\steamapps\workshop\content\858810\3042364514\clovis.scn.xml".

There you can change the frequency and number of raiders.
You can also change the frequency of visits by the trader which is set to 3 years, change that to 2 or 1.
Whatever you change in this file will not brake your save and changes will be reflected immediately.
If you change anything in the environment file you would need to start a new game.
tana 2023 年 10 月 12 日 上午 8:10 
okay I got raided on my old save but they stood no chance since at this point I had more than 100 people :D then restarted, and so far so good, I pushed back the second attack, I'll give feed back a little further along to see if raids are too often or not, but so far still very few traders, anything to fix that or is it planned that way? also I haven't found a single donkey, they don't seem to spawn, is that also on purpose?
UglyBird  [作者] 2023 年 10 月 11 日 下午 11:50 
I restarted a new game under the latest changes and I did not encounter any problems so far.
The first 2 raids are punishing and you do need time to recover in between.
First raid at pop 40
Second raid at pop 60
Number of raiders killed to continue 50
As soon as you unlock the Neolithic raider will come regularly with numbers increasing with each era. Be careful when you unlock Copper Age, raiders come well armed with armour.
I am now in Neolithic and already had 2 raids at 1.8 year interval.
I have my settlement walled, 2 rows of wood palisade, but have not build the gates yet.
I am on a population of 55 down from 67 and have unlocked most of the Neolithic's techs.

I would say it is a semi hard scenario mainly because of the numerous animal's attacks.
Enjoy, and don't forget to leave a comment.
UglyBird  [作者] 2023 年 10 月 11 日 下午 4:24 
I think I know now what is happening.
In the scenario your first raid has 30 raiders, the second one 40 raiders.
To unlock raiders for the Neolithic and onward you need to have killed 65 raiders from the 2 raids.
If you have't killed that amount raids will not unlock.
I have reduced the number of raiders to be killed to 50 at which stage you would be in Mesolithic or early Neolithic.
Check your amount of raiders killed and if below 65, re-subscribe the scenario and it should unlock the raiders.

As for the trader, it is set to come every 3 years only.
tana 2023 年 10 月 11 日 下午 3:18 
I really enjoyed it, but I had the same issue, no more raiders after second or third, don't remember, but I was still pretty much in the stone age, then I advanced to the copper age and still nothing, also barely any traders, not even 1 per year.
RodriR 2023 年 10 月 11 日 上午 11:35 
I'm having the same issue. Raiders stopped coming after the second raid. Dunno why and i'm on late game stage rn
UglyBird  [作者] 2023 年 10 月 10 日 下午 2:12 
Ounce you get the "Defeat" message after the second raid, raiders are set to come every 1.5 to 2 years starting in Neolithic.
I decreased the frequency yesterday after getting raiders every year in Copper age making it very difficult to increase population.
Now raids are happening every 1.5 year or so in Copper age.
Tell me if this persist.
anbeckma 2023 年 10 月 10 日 上午 2:26 
i had the issue too.. changed game language to english, then it worked. unfortunately the raiders stopped coming at some point... basically one raid in copper age and then nothing.
UglyBird  [作者] 2023 年 10 月 9 日 下午 4:36 
OK, re-subscribe and try it again.
I have changed "Straddle Granary" for "Storage"
For some reason your game does not recognise the word "Straddle Granary" which works for me.
You might now have the same issue with the word "Warehouse" if so I will change it.
Let me know how it goes.
UglyBird  [作者] 2023 年 10 月 9 日 下午 4:16 
I just unsubscribed from the scenario, removed all save files for that scenario and re- subscribe to the scenario.
It loads without any problem.
The issue must be on your side, check file integrity for the game, make sure you have the last update.
Please let me know if this make a difference.
gianfrancenico85 2023 年 10 月 9 日 下午 1:42 
btw i've tryed a couple times to unsubscribe but it doesnt work,same error as the others
gianfrancenico85 2023 年 10 月 9 日 下午 1:37 
i'm going to try it now,thanks for creating some new content for this litte gem of a game :)
-JLC-JohnWickQC80 2023 年 10 月 9 日 上午 7:13 
it says "ERROR:Error in scenario definition:clovis Could not fin entity named Staddle Granary,to place: dry_fish
UglyBird  [作者] 2023 年 10 月 8 日 下午 4:32 
Just posted a screenshot taken with 70 population in copper age.
One more thing, do you have the latest version of DOM V.1.8.0 installed?
If not, it could cause map error.
Let me know how you are getting on.
UglyBird  [作者] 2023 年 10 月 8 日 下午 4:11 
Works fine for me, try unsubscribe/subscribe again.
I checked that the map worked as supposed to before making it public, I have now a population of 74 and no error what so ever.
DennisTheMenace 2023 年 10 月 8 日 上午 9:33 
same here
-JLC-JohnWickQC80 2023 年 10 月 8 日 上午 4:25 
cannot load map error