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[Ref F316DFDF]
at Verse.Thing.Print (Verse.SectionLayer layer) [0x00013] in <46372f5dadbf4af8939e608076251180>:0
at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00008] in <46372f5dadbf4af8939e608076251180>:0
at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x0001b] in <46372f5dadbf4af8939e608076251180>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- PREFIX adaptive.storage.framework: Boolean AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer:Prefix(Thing t)
I use RIMMSqol but I couldn't find any native mod settings or settings via the "QoL" settings to disable the item display.
(The main reason why I want to disable it is, that at high stack sizes, items start visually overflowing from their containers. This is likely either due to my settings or a mod interaction, but I just want to disable the display in general.)
"Adaptive Storage - Global Settings" is another mod exposing settings through UI in the game.
@Haraise no Tenshi - There are several mods that might help with what you want: Stack gap by Andromeda, Variety matters (stockpile) by Mlie, and Stockpile stack limit by Mlie.
Wanted to have them stock 10 of each mortar type i commonly use but they just fill them up with explosives as those are what I have most of :/
Thx for the reply. I do have more an issue with any text inside the window as I added a scrollable list of items in the storage with the name of the item and a corresponding image. The text was not there at the time I wrote the mod. I need to check if I can hide it somehow.
I am creator of the mod "ExtendedInspectData" .. users asked me to remove the text (stored things) inside my inspect window, with a user pointing out it may come from your mod. Seems like it is like this.
Is the text you add to the inspect window optional and is there a way to hide it while your mod is active?
Just asking. If you cannot hide the text niside the inspect window my mod should be considered "Soft incompatible" because things are not readable anymore.
If your text can be hidden, I would inform the people in my workshop item about it.
Thanks :)
With dev mode on when I click on a shelf it says some error but not sure how do I post it here without being too long.
you may want to consider updating with a text description.
<columns>
<c0>
<rows>
<r0>0</r0>
<r1>50</r1>
<r2>0</r2>
</rows>
</c0>
</columns>
</maxItemsByCell>
like this?
But how to use the field?What need I add to the <li Class="AdaptiveStorage.Extension">
What you can do though is to use this mod's Extension for ThingDefs with the <maxItemsByCell> field, which takes a grid of columns and rows like itemGraphics does to specify values seperately for each cell. Using that it'd be possible to have all items only hauled to one storage cell, but not necessarily from the same direction like you'd have with interaction cells
any help appreciated
In-game display:
Storage Group: [Name] (n buildings)
Display when using a MOD:
Storage Group: (n buildings)