安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I've also added French and Chinese translations. If you want to contribute more translations, you can either upload a translation mod or write translation for the revolver name and description in a new Discussion on this modpage, and I'll merge it in !
@deadcheese101 due to Barotrauma's technical limitations, pointing such a weapon at someone else isn't possible, and if it is I really don't want to imagine the nightmare it would be to make.
And the revolver round is about as wuss as I'm willing to make it, wear a helmet and take some steroids if you can't handle a game for real sailors !
Whether you're the last crew member standing with no hope to repair the sub, or you're a clown forcing non-clown dissidents to play russian roulette for their lives, or maybe you and the other security officer are extremely drunk (or high because of the medic injecting 8 units of morphine for your papercut).
I imagine you're looking to implement jamming. In that case, I also recommend looking into Combat Overhaul, which I believe has chances to jam (specifically for guns underwater ?)
At best it would have to be a separate item, but I honestly don't even know how that could work.