Barotrauma 潜渊症

Barotrauma 潜渊症

[LF] More Ammunition (Balance)
37 条留言
Havel L. Krik 6 月 26 日 上午 5:09 
I think there is a localization error for one of the Flak ammo boxes (green with hex pattern, Depleted Uranium).
Havel L. Krik 3 月 10 日 下午 12:15 
Well crap...
Lucifinel  [作者] 3 月 10 日 上午 12:35 
@Havel L. Krik Unfortunately, due to game mechanics, they probably don’t benefit from talent damage boosts, so they’re best suited as an early-game weapon.
Havel L. Krik 3 月 9 日 下午 8:45 
Do the spears get damage boosts from talents still?
Lucifinel  [作者] 3 月 9 日 下午 8:30 
@Havel L. Krik Of course it's worth it! The damage output is much higher in an instant, and you can still reclaim the Spear. It's just a bit of a hassle to pick them up, so remember to hold ALT to scan for nearby items.
Havel L. Krik 3 月 9 日 下午 8:23 
Is that trade-off worth it?
Lucifinel  [作者] 3 月 9 日 下午 7:42 
@Havel L. Krik You mean the Split Spear? This item is designed that way—it simply ties three Spears together, so it has no skill requirement and can be crafted instantly. However, as a trade-off for its high spread damage, the Split Spear does not benefit from the Harpoon Gun's base damage multiplier or quality bonuses.
Havel L. Krik 3 月 9 日 下午 2:12 
I'd like to report that Spit-spears have no Skill requirement or build time.
Lucifinel  [作者] 3 月 8 日 下午 5:18 
@Tenth ?
Tenth 3 月 8 日 上午 9:59 
why do you update this mod every day.
Havel L. Krik 2 月 19 日 上午 12:56 
Excellent.
Lucifinel  [作者] 2 月 19 日 上午 12:46 
@Havel L. Krik I figured out the issue. I’ve fixed it in the latest update.
Havel L. Krik 2 月 19 日 上午 12:36 
I totally forgot that this isn't the original mod, I'll check the Change Log there.
As for the Endworm Gene, I don't think it does anything: it doesn't show an icon in the Health UI, nor damage the player when removed from a Splicer.
Lucifinel  [作者] 2 月 18 日 下午 11:23 
@Havel L. Krik Do you mean that extracting genes from the Gene Splicer doesn’t properly cause Organ Damage?
Or are you referring to the health bar not changing when a character injects a gene?

If it’s the latter, that’s actually normal. The game handles max health as a damage reduction mechanic.
For example, if your max health is 200, you’ll only take 50% of incoming damage.
Lucifinel  [作者] 2 月 18 日 下午 11:08 
@Havel L. Krik You can check the update log of the standard version of this mod. Since both mods share the same update progress, further explanations will not be repeated here.
Havel L. Krik 2 月 18 日 下午 10:53 
What was changed in this update, if I may ask?
Havel L. Krik 2 月 11 日 上午 12:29 
I don't think the Endworm gene is working. I can place and remove the gene from an equipped spicer without taking damage.
Havel L. Krik 2 月 10 日 下午 6:47 
:0
What are those genes?
P.S.: Can the purple UGM be marked as non-deconstruct-able? You can place it into a deconstructor, it shows a [?] (like deconstructing Scrap or Diver's Remains) despite staying the same after being deconstucted. Not something serious, but while we're on the topic.
Lucifinel  [作者] 2 月 10 日 上午 7:43 
@Havel L. Krik
This is a method to obtain special genes from this mod. Refining with the purple Unidentified Genetic Material will not yield Mudraptor or Spineling genes, and it can potentially produce the new genetic material introduced in this mod (currently, there are only two).
Havel L. Krik 2 月 10 日 上午 6:09 
So in the Medical Fabricator, you can craft Unidentified Genetic Material (purple) using UGM (red). What does that do?
Havel L. Krik 2 月 9 日 下午 6:02 
1) Ohhh, I was using it for the wrong purpose.
2) Excellent.
Lucifinel  [作者] 2 月 9 日 上午 8:55 
@Havel L. Krik
1.Supercavitation Underwater Scooter causing ragdoll anomalies is normal, as it provides extremely high propulsion, just as described. To forcibly pull someone out of a stuck state, only this kind of propulsion, which may cause game physics errors, can achieve the effect.
2.Sure! Since you brought it up, I'll make grenades triggerable by pressing E in a future update.
Havel L. Krik 2 月 9 日 上午 1:37 
For the Supercavitation Underwater Scooter, when used, the character's limbs spin out and rotate irregularly. Is that intended?
Also, for a few of the grenades and the thrown detonator, can they get pin/press E to use function?
Havel L. Krik 2 月 4 日 下午 8:25 
Ok.
Lucifinel  [作者] 2 月 4 日 下午 6:42 
@Havel L. Krik Only using turret ammunition from this mod? Unfortunately, if the mod is split into multiple parts, it will be difficult for me to update.
Havel L. Krik 2 月 4 日 下午 12:33 
Is it possible to get this mod, but only for Turret Ammo?
Lucifinel  [作者] 2 月 3 日 下午 9:08 
@Havel L. Krik This BUG has been fixed
Havel L. Krik 2 月 3 日 下午 3:27 
So this error just popped up in the console for me - ‖color:#9370DB‖[[LF] More Ammunition (Balance)]‖color:end‖ Error in StatusEffect (Antiemetic, Holdable) - Affliction prefab with the identifier "LF_Antiemetic_Buff" not found.
Sanctuary 2024 年 10 月 21 日 下午 6:58 
大佬那个核能电池在用EK的聚变燃料的时候不消耗燃料的耐久就能充电,原版的燃料棒没这个问题
Sanctuary 2024 年 10 月 3 日 下午 8:53 
@Lucifinel 好像是我搞错了,跟mod的燃料棒没关系,就是一离开反应堆周围就不能打开了。很奇怪,这个战役之前几个手动存档都没这问题的,突然就不能远程打开了,只能在反应堆附近使用
Lucifinel  [作者] 2024 年 10 月 2 日 下午 11:39 
@Sanctuary 那就奇怪了,我剛剛試了一下你說的,但可以打開啊?
Sanctuary 2024 年 10 月 2 日 下午 6:13 
大佬,原版反应堆塞进去四根钸燃料棒会导致手持反应堆检测平板打不开那个远程的检测界面,有一根燃料棒不是钸的就没有这个问题了
Lucifinel  [作者] 2024 年 5 月 8 日 上午 5:54 
@HeavenlyTacos :praisesun::praisesun::praisesun:
HeavenlyTacos 2024 年 5 月 8 日 上午 5:40 
hey i really gotta thank you for making a updated version of the EK series
Lucifinel  [作者] 2023 年 11 月 20 日 下午 5:13 
Considering someone has suggested the need for a Changelog, future updates will include Changelog details (I may have forgotten some, but I will catch up on recent updates).

鑒於有人提出需要更新日誌,之後的更新都會給更新紀錄(有些我忘了,但近期的更新的部分我會補上)
Lucifinel  [作者] 2023 年 11 月 20 日 上午 3:42 
@Biff_W 好
Biff_W 2023 年 10 月 23 日 上午 5:53 
做得挺好,我也做过一个类似的mod:BVTA Extension。有兴趣可以交流一下。