Barotrauma 潜渊症

Barotrauma 潜渊症

Retalented
96 条留言
dog girl 11 月 3 日 下午 1:08 
THANK YOU!
Racc  [作者] 11 月 3 日 上午 10:16 
SpongeBob SquarePants: Closing Theme Song
one of them versions, i dunno
dog girl 11 月 3 日 上午 9:52 
it was spongebob music
dog girl 11 月 3 日 上午 9:52 
or maybe not, i cant remember
dog girl 11 月 3 日 上午 9:52 
clown fit :3
Racc  [作者] 11 月 3 日 上午 9:48 
well - which one? (depends on your overalls/clothes )
dog girl 11 月 3 日 上午 9:44 
PLEASE TELL ME IM BEGGING
dog girl 11 月 3 日 上午 9:43 
i dont wanna :C also i didnt know u could see the files of workshop mods
Racc  [作者] 11 月 3 日 上午 9:19 
Chat, why not just go into files and check using the file online, fr?:steamfacepalm:
dog girl 11 月 1 日 下午 4:11 
TELL ME WHAT THE SONG ON THE GUITAR IS NOW
Desulator 8 月 13 日 上午 9:36 
Now it works! Thank you!
Racc  [作者] 8 月 11 日 上午 1:59 
*Literally throws my hat against the floor*
Of course they changed how those IDs work, of course they had to!
Will look into it soon, maybe it's easier to do now
Desulator 8 月 10 日 下午 11:36 
I would be grateful if you could fix this problem.
Desulator 8 月 10 日 下午 11:34 
During a little research I found out that all talents that are responsible for the power of the engine, batteries, supercapacitors and reactor don't work, the bonus does not activate.
Examples of talents that do not work: Helmsman (cpt), Unlimited Power, Buzzin (eng), Engine engineer (mech), Final touch (quart).

I also assume that talents that affect the sale price don't work, but I haven't checked for sure. I was able to fix this (locally) by changing the effect IDs to vanilla. Everything worked, but now the bonuses from the same talents stack, I couldn't do it better.

Sorry for my English, if something isn't clear - I'll rephrase
Desulator 8 月 3 日 上午 11:59 
I fixed this too xD
Neural networks are amazing
Racc  [作者] 8 月 3 日 上午 11:49 
Thanks for reporting, fixed
Desulator 8 月 2 日 下午 1:35 
Error in talent heavylifting: Ability Barotrauma.Abilities.CharacterAbilityGiveStat does not have an implementation for VerifyState! This ability does not work in interval ability groups.

Other mods disabled. I checked it on the new game too.
ALE199 4 月 29 日 下午 1:44 
why does it crash?
ALE199 4 月 29 日 下午 1:44 
[Retalented] Error while reading a message from server.
Entity: Canister Railgun Shell (ID: 668)
Exception thrown while reading a message of the type "EntityEvent" at position 32.
Inner exception: Tried to read too much data from segment.
Kirb Your Enthusiasm 4 月 23 日 上午 8:57 
They don't seem to particularly break the game in any profound way, I've been seeing them pop up in the console for over a dozen hours at this point with no actual gamebreaking issues. So, probably not a huge deal.
Racc  [作者] 4 月 23 日 上午 2:52 
Sigh.. I'll fix this when I get more time, for now you'll have to suffer, I'm sorry!
Kirb Your Enthusiasm 4 月 22 日 下午 4:07 
Additionally, perks that let you upgrade tier 1 subs as if they're tier 2 or 3 don't seem to function at all.
Kirb Your Enthusiasm 4 月 22 日 下午 3:44 
Also
Error in stattype:"EngineMaxSpeed-engineengineer"! "EngineMaxSpeed-engineengineer" is not a valid ItemTalentStats value
And
Potential error in StatusEffect (Navigation Terminal, Sonar). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
Not knowledgeable enough about the game to be certain if these last two are a problem with Retalented specifically, but I don't have any other overhaul-type mods installed.
Kirb Your Enthusiasm 4 月 22 日 下午 3:44 
Getting a couple of fairly consistent errors with this:
[Retalented] WARNING: Potential error in StatusEffect (Chemical Suppressor, RepairTool). The effect is configured to set the tags of the use target, which will not work on most kinds of targets (only if the target is an item). If you meant to configure the tags for the StatusEffect itself, please use the attribute 'statuseffecttags'. If you are sure you want to set the tags of the target, use the attribute 'settags2.
[Retalented] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: *goes through the file path to chemicalsuppressor.png: 30x91)
Racc  [作者] 2 月 12 日 下午 1:37 
OH... YEAH... I don't know what I was sniffing making this but ♥♥♥♥♥♥♥♥♥ you are right.
Lloyd3005 2 月 12 日 下午 1:07 
I don't know why, but I have a bug all the time. A character with this talent swims too fast. Much faster than it should
Racc  [作者] 2 月 12 日 上午 6:29 
From what I understand (because this ain't written in an easy-to-understand way because of broken English.):
I should change `Tasty Target` because it outshines the alternative talent option.

Would you think that:
removing bonus melee damage and adding 10% or 15% stun resistance would be fair instead?
or remove increased movement in water and keep the rest the way it is currently?
Lloyd3005 2 月 11 日 下午 10:03 
Bro, you have an amazing mod, I think it's perfect for assemblies for a difficult game. But I want to ask you to correct the talent of the assistant "tasty goal". He works too much. And I ask you to remove the craft grenade launcher, it's too much too. I'm also actively playing with your mod, I'll write more
Racc  [作者] 2 月 7 日 下午 1:12 
Later. x)
󠀡󠀡 2 月 7 日 下午 12:33 
bro buff the makeshift pistol damage a little bit please :captainsmooth:
Fenrisulfr 2 月 5 日 下午 1:53 
Nvm it works now not sure what changed. Maybe it wa the server I was ok
Racc  [作者] 2 月 1 日 上午 1:43 
IF you are talking about a second cultist robes recipe in the fabricator, it's the event-related variant that just copies the original item used by the players, but I don't give recipe to it because why would I.
IF this bothers you much, I'll override it and make it not have a recipe.
Fenrisulfr 1 月 31 日 下午 4:36 
@Racc Just wanted to let you know robe crafting isnt worming for some reason.
Doridos 2024 年 9 月 7 日 上午 10:55 
Sigma addon for barotrauma
Jonkku901 2024 年 8 月 11 日 上午 10:44 
huge, now our friend can stop crying to us 👍
Racc  [作者] 2024 年 8 月 10 日 上午 7:43 
Updated and fixed
Jonkku901 2024 年 8 月 9 日 下午 2:47 
husk stinger recipe isn't working with the assistant talent. Can't craft it after acquiring the perk
Kapitan315 2024 年 2 月 21 日 下午 12:20 
G̸̹̺̰̘̥̗̖̩̐́̽̆̎̎̍͐̄̕̕̚͜͠ḯ̴̳͇̠̰̇̅̂̿̍͌͒̏̚v̵̧̢̛̙̜̺͙̫̼͓̻̬͖̼̝̾͛̈͋̋̈́̀̇̀̈́̿͜͠͝͠e̸̡̢̢̠͕̮̩͖̞͗́̆́̀͜ ̷̨̨̻̼͉̞͎̞̈͘̚ḿ̴̫̻̺̊̊̈́ë̴̠̰̲̏͆̿͊̉̄̚̕͝ ̸̝̥͔̙̺̝̗͍͙͎̟̓̃m̸̡̢̡̧̨̜͖͓̤͚͈̱̺̝̰̈́̋̌̋̇̎e̵̟̝̟̩̔̽̆̚d̷̛̮̞̫̝̎͑͝ ̵͎͚̏̆ş̸̨̭̭̜̹̩͓́͊̉̓̿̑k̴̢̢̩̜͇͎̙̱̬̱͈̓͛͊͂͒̆̌̃̾̎̈͜͝į̷̧̧̧̖͚͖͉̠̪̣̼̰̉̇̈́́ļ̵͙̺̠̼̠̍̍̀̊̚͠l̷̥̱͙̲̱̙̘͙̮͒̂͘ͅ
Racc  [作者] 2024 年 2 月 12 日 上午 7:35 
My mod deletes the Safety First talent beacuse all mechanics take it so there is no point for the hard workers to loose a point when another fella took it already OR because it's just his damn good. Item is nerfed in return. You probably have safety harness overritten by another mod which... is not my issue, just put my mod higher on the mod list so it stays without talent recipe required. :steamfacepalm:
Command Wanzer "Bloodking" 2024 年 2 月 11 日 下午 9:36 
Oh yeah. It should be noted that this also applies to the lite version
Command Wanzer "Bloodking" 2024 年 2 月 11 日 下午 9:35 
hey there. i noticed that the safety first perk is missing when using this mod. Even though in the modpage it says that its unchanged. I also tested this mod by itself and can confirm this mod is the sole cause of the missing perk.

Can you tell me why this is the case? there are some mod items i want to craft that requires the safety harness as an ingredient but I can't craft it because the safety harness is locked behind the safety first perk... Which is gone.
Doridos 2024 年 1 月 23 日 上午 7:05 
epic mod for gamers
AGrimmlock 2024 年 1 月 18 日 上午 11:09 
This mod looks great, gonna check it out next time i get to play
Obero Eto 2023 年 11 月 16 日 上午 4:40 
Woo it works again, time to go on a genocide across Europa. Ty for addressing it so quickly!
Racc  [作者] 2023 年 11 月 15 日 上午 5:40 
Doesn't.. unlock.. huh. Man I hate that left tree so much.
Gonna go look into it, thanks for the report
Obero Eto 2023 年 11 月 15 日 上午 4:52 
Hey just to let you know the engineer's trait Nuclear Option isn't unlocking the cheaper nuclear railgun round. Not sure if this is intentional (as the description says it does unlock them) or if something is wrong. I checked this with no other mods on besides Retalented.
PS. Love them mod and the changes it makes. Getting talents is something I look forward to now instead of something that just happens on the way down the normal talent trees.
Racc  [作者] 2023 年 11 月 6 日 上午 6:48 
hmmmmmmmmmmmmmmmmmmmmm...
i'll soon enough :/
hopefully...
GromanWhite 2023 年 11 月 5 日 下午 1:20 
Hello, I really liked your mod! It does a good job of balancing talents and vanilla items, but I wanted it without adding new items like hard hat, clown weapons, poison bombs and etc. These items don't seem right in the game to me. Can you create a separate mod without them, like "Retalanted Lite"?
Racc  [作者] 2023 年 11 月 3 日 上午 8:03 
welp, so be it.
did know he's the first (after rechecking cuz this guy can't stop changing nicknames at least twice a day)
needing mods to have 200+ guns is outright insane imo tho and that you are banned from Enhanced Armaments? yikes. R.i.P.
5TheMainCharacter 2023 年 11 月 2 日 下午 6:16 
i rewrote my comment to make it smaller (but i cant leave it like this), the reason bloat bothers me is i had over 200+ guns (from mods) when i used only like 12, this is where my concern comes from, i dislike misunderstandings....so i always give the full story when i can, i will always choose EK over this...situation... to stop 500 different types of magazines of ammo piling up....and i'm out forever!:RevengeCthulhu: