安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






- Optimized Code
- Reduced Predicted charge kicking by 15% from 75% to 60%.
Upcoming changes.
- Instant charge in melee distance , when available.
- Unable to confuse the charger anymore by jumping and putting him in retreat mode
- Bug fixing and improvements on checking visibility and he's angle checks , he won't be stuck anymore on he's charge input unless still in very rare cases.
- charger will predict the players position when doing a charge.
- charger will now charge you off deadly edges when he has a opportunity to do so
- new targetting system , will attack the closest survivor based on multiple states the survivor is in.
If you startle her, run into the saferoom, and she will be confused and run away. You don't even have to close the door. Idk if Valve ever bothered to add nav for her to go into the saferoom or what, but it makes her all the less threatening.
It would be nice to see this glitch(?) fixed.
✅✅✅✅✅✅✅✅✅✅✅✅This
✅✅⬛️⬛️⬛️✅✅⬛️⬛️⬛️✅✅Creeper
✅✅⬛️⬛️⬛️✅✅⬛️⬛️⬛️✅✅Explore
✅✅✅✅✅⬛️⬛️✅✅✅✅✅steam
✅✅✅⬛️⬛️⬛️⬛️⬛️⬛️✅✅✅by
✅✅✅⬛️⬛️⬛️⬛️⬛️⬛️✅✅✅Copy
✅✅✅⬛️⬛️✅✅⬛️⬛️✅✅✅And
✅✅✅✅✅✅✅✅✅✅✅✅Pasting
Luckily this has been fixed , have fun! Im also looking into simply adding a variable to check retries in the chargers scope to disable the scripts functionality for a small period off time when he has been trying to charge X amount off times in a row (So he won't be stuck trying to charge the same angle over and over).
Also, Sweet! no more charger trying to ram us when he's a floor below us!
NO MORE CHARGER FAILS!