tModLoader

tModLoader

Spirit Classic
1,016 条留言
Shadowhuf 11 月 15 日 下午 5:07 
ive noticed that the glyphs duplicate weapons when using them along with removing the prefix like it says on the wiki. Its a bummer, that it doesnt synergizes with the prefix modifiers as well as the enchantment mod. Im sure its probably a lot of work or game breaking(?).

Figured id post this on here.
spectralblaze 11 月 14 日 下午 4:12 
hey jelly deluge wont start for some reason?
月空 11 月 9 日 上午 9:07 
There is a very critical issue: if you play as a summoner or have equipped mod pets, mod Summoned creature will not instantly appear next to the character like in the original game when teleported; instead, they have to wait at the original location for a long time before they fly over. This is very frustrating for summoners
DAMunzy⭕⃤☕ 11 月 2 日 下午 8:18 
If Spirit Classic isn't working for tModLoader v2025.9.3.0 delete it through manage mods and then redownload it through manage mods not through the workshop. This will get you the latest version of Spirit Classic.
Pelvis Presley 11 月 2 日 上午 9:10 
ATUALIZA LOGOOO EU QUERO JOGAAA
Muninn77 11 月 2 日 上午 2:51 
pink missins items in briar
Mebi^^ 11 月 2 日 上午 1:44 
Not working on new version :c
omgomg789 11 月 1 日 下午 3:17 
Its out, thanks:terraria:
GabeHasWon  [作者] 11 月 1 日 下午 12:07 
Fixed! It may take a minute for the update to come out on y'alls end.
ander_tdaemon ㊙ 11 月 1 日 下午 12:06 
Mod is not working since new tmodloader version
Mosschops 11 月 1 日 下午 12:00 
mods not working with the November 2025 update currently
Koraki Ouranos 11 月 1 日 上午 11:11 
Mod is crashing on startup, stating that it's looking for an older version of tmodloader.
Azzeraph 10 月 31 日 下午 7:38 
I don't know if this is a bug or intended but I just dropped a Lihzahrd Wand in pre hardmode. It is my first time playing this mod and while I was exploring the underground jungle I found the Jungle Temple and there was a Lizard just outside it. I killed it and it dropped the wand.

I think it is probably a bug because the item is too overpowered to be used in pre hardmode. With only 2 summons it is melting any boss.
KeyboardKlutz 10 月 29 日 下午 9:43 
@Wish Dragon apparently dark sepulchres are just super buggy and stupid on world generation. Hopefully it gets patched at some point.
Wish Dragon 10 月 28 日 下午 10:08 
I got the sepulchre to generate with polarities, somehow, but now any attempt to log back into a world causes and out of memory exception by several gigabytes, and I have 32 GB of spare memory for the game to use. It seems there's some sort of array access error. It's likely also caused by the sepulchre's + polarities issues as disabling either this more or polarities fixes the problem
Soul_XP 10 月 22 日 下午 4:10 
Seems to have an issue with Fargo's Best of both worlds mod, it seems to prevent the asteroid biome from spawning
biznes money 10 月 22 日 上午 7:18 
please make a mod with only fish and beautiful ocean water
Leosky 10 月 19 日 下午 12:41 
A note when you start to give you a clue of where to find the adventurer could be nice as you don't have a wiki.
GabeHasWon  [作者] 10 月 18 日 下午 9:04 
You do need Worldgen Previewer, immediately pause generation once it starts, find the Sepulchres step in the task list and hit "X".
KeyboardKlutz 10 月 18 日 下午 6:23 
how do I disable the step? I am utterly braindead when it comes to terraria modding so I don't know how this stuff works. Do I need worldgen previewer to do that because even when that mod worked I couldn't disable or alter worldgen settings with it. Can I force a few dark sepulchres to spawn and then disable anymore generation after that?
fundilloslayer95 10 月 15 日 上午 12:05 
ok so for some reason this causes massive lag spikes with particles when paired with other content mods like Secrets Of The Shadows and Macrocosmos
GabeHasWon  [作者] 10 月 14 日 下午 5:27 
Known issue. Sepulchres are terribly programmed, you'll have to manually disable the step.
KeyboardKlutz 10 月 14 日 下午 1:09 
found a conflict issue. world generation freezes on dark sepulchres when used with polarities. not sure if this is spirit or polarities so I'm just commenting on both pages.
珠颈斑鸠 10 月 14 日 上午 6:15 
Kakamora Lobber and R'lyehian's projectiles in Master Mode has 250+damage,Does this make sense?
gnome defender 10 月 1 日 下午 5:28 
im having the same problem
SCP foundation 9 月 3 日 上午 10:25 
When I try to load the mod it says it's for a older version (2.3.2)
Fistagon 8 月 24 日 下午 7:59 
game crashes at desert creation, cant make a world with this mod
Cecil 8 月 22 日 下午 4:14 
Would love a way to autocomplete quests since I only found the adventurer after freeing the npcs at the start. :/
JeDaniel 8 月 15 日 下午 7:44 
Every quest in my questbook has each of their titles replaced with question marks and content hidden with "This quest hasn't been discovered yet". Basically, every previous quest I had is now inacessible.

Did I mess something up or is this a major bug?
pig in a pumpkin 7 月 29 日 下午 9:51 
I don't know where to post this so I'm doing it here but whenever I beat the tide the game crashes.
GabeHasWon  [作者] 7 月 29 日 下午 2:31 
Basically, yeah. We actually mimicked their system since it sounded smart, though we're much more compatible between our mods than Fables is to base Calamity.
AustinW2020 7 月 28 日 下午 9:29 
hmmmmm is this compatible with spirit reforged sorta how calamity is compatible with calamity fables?
GabeHasWon  [作者] 7 月 27 日 上午 11:48 
Yes, it has a bunch of town NPCs and plenty of enemies.
thumper dink 7 月 27 日 上午 9:51 
doesnt this also have new npcs?
GabeHasWon  [作者] 7 月 23 日 下午 12:09 
It'll get maintenance support, but no new content.
doot_revenant666 7 月 23 日 上午 6:33 
Will this mod get future updates?
BlueFox3579 7 月 17 日 下午 8:55 
bro the hitbox of atlas fist doesn't make any sense. I still get hit even tho the fist didn't hit me. great mod btw
huanchen53 7 月 10 日 上午 6:19 
There is a very serious bug,the Spirit Potion add 105% damage rather than 5%
Idontcare 7 月 9 日 上午 9:32 
Can't find adventurer :( Playing with remnants and a couple other big mods (calamity and thorium)
Tawoorie 7 月 6 日 上午 2:18 
Remnants causes Ancient Zuggurat not to spawn on desert surface
InternetCurtains 6 月 30 日 下午 6:08 
I seem to have broken the quest system completely - somehow, every single quest has been marked as complete and I can even claim the rewards for them, despite not even having most of them active prior.

I have no idea what happened but I think one of the last quests I did legitimately was the Sanctuary - Peaceful Blossoms one and I just beat the Ancient Avian, idk whether there's any connection.
InternetCurtains 6 月 30 日 下午 6:04 
I uh
piros_slate 6 月 30 日 上午 3:02 
Weezers don't complete Creepy Crawlies quest the way the quest says they should... only Cavern Crawlers and Giant Shellies and Crawdads appeared at (Quest) mobs in the Lifeform Analyzer, too, so I think something in the code isn't set correctly...
GabeHasWon  [作者] 6 月 15 日 上午 8:52 
We don't add anything like that normally, so we'd need replication steps to fix it.
白早川 6 月 15 日 上午 1:14 
When I was playing the Spirit Mod, I got poisoned constantly since a certain point, and the debuff is permanent. It won't go away even if I die or exit the game. What should I do?
GabeHasWon  [作者] 6 月 13 日 下午 1:19 
No se en espicifico, pero todo menos Remnants es probablemente functional. No recuerdo si algun otro mod no functiona, pero Classic no es muy buen hecho, es possible.
Angel_Enriq 6 月 13 日 上午 8:59 
conoce algunos mods de generacion de mundo con el que este 100% seguro que funcione bien con su mod?
GabeHasWon  [作者] 6 月 13 日 上午 8:02 
Si, con Remnants este mod no functiona muy bien. Yo tenia que hacer la functionalidad de los Sepulchre biomas, pero algo es programmado MUY malo, no se como...es impresionante. Al final, requiria que los Sepulchres son completamente rehecho. Es una de las razones por las que cambiamos a Reforged.

@gz That's another reason we switched off of reforged. Above, I say we switched off because some stuff is so poorly programmed it's simply not worth trying to fix, and the codebase is so bad we'd have to redo large swathes of it to make it work properly.

@Corgilorian Probably works, but alongside Calamity both Spirits are completely overshadowed. You'd be pretty hard pressed to use any Spirit content when Calamity content is so much stronger. This mod adds in a few biomes, their content, misc content all over the world, around 8 bosses, a quest system, an ocean overhaul, and a bunch more.
Angel_Enriq 6 月 12 日 下午 9:24 
por si al caso, el mod no es del todo compatible con remnants, ya que no apareceran algunas estructuras, y si quieres completar todas las misiones del libro, no podras :GDHarder::pickax:, eso va para las personas que quieran jugar con remnants y spirit a la vez
fdowp 5 月 30 日 上午 5:16 
its so unoptimized dawggg