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报告翻译问题






Program will be terminated.
APP_ERROR: Failed to allocate memory.
Requested 1315584 bytes. E= 12 (Not enough space)
(eMemory.cpp, 94)
EIP=764e0714 [main_loop]
EAX=070ef0f0 EBX=00000000 ECX=00000004
EDX=00000000
ESI=75b41e50 EDI=033d76b0 ESP=070ef0f0
EBP=070ef148
> > mission.load
/map/single/001_dxun_campaign/05_awaking_the_machine
/
> scene:init
Menof War: Assault Squad 2- v3.262.1 - standard
2019.10.11 06:55 - 0x00C8B049
If you are too bone idle to do either then don't run it, I am well aware of the game's engine's limitations and I am working on it in the background when I have the time to do so outside of work.
Processor Intel(R) Core(TM) i7-14700KF (3.40 GHz)
Installed RAM 32.0 GB (31.7 GB usable)
System type 64-bit operating system, x64-based processor
This spring I played the older version of your mod, the one with the just 3 missions and I never had a problem I remember finishing all of them. This beta version if I try to load any newly added mission I instantly crash after map finishes loading with Error-12. I had even set all graphics to pathetically levels of minimum and I still crash. Telling people they have issues with their PC and it's their fault they don't have memory is damn right inexcusable especially for someone who can run way more demanding games than this..
Also ensure you are using the latest v1.02 client update (delete and redownload the mod) as I have further reduced the flora and grass entities on the map as well as optimized the skybox and minimap.
If this STILL happens, feel free to open up the mission in the editor - I have purposefully left in "SKIP" buttons which transport you to different cutscenes and thus different areas of the mission for the lack of being able to save in the editor.
I may have to split that mission into two parts if a majority of people crash not being able to load the mission.
Keep me updated tho man, hope you enjoy the rest of the mod.
Dxun 05 - Awakening the Machine should have less experiences of crashing upon loading the mission.
However, upon replaying and testing the missions out myself, I have noticed that the access point into the droid factory is very hit or miss as the buttons raise the bridge about 50% of the time. I may change this to something automatic to avoid bugginess there.
I do plan to release a guide in the future to help new players!
Only problem is that sarge just kinda survives and he was shown blowing up and kinda just dying so im a bit confused
@rogers0110 Glad to know you found the solution.