Europa Universalis IV

Europa Universalis IV

Dwarven Knowledge
1,036 条留言
haito3200  [作者] 14 小时以前 
Also mini announcement, even with the release of eu5, I am still working on this mod at least until I am satisfied with its quality and all the content is completed.
haito3200  [作者] 14 小时以前 
Yeah, that is one of the balance problems, it is mostly fixed on the dev version though ( achieved by reducing the - reinforce speed across all unique modifiers, the max before was -75%, it is now -47.5% )
andre.dz 17 小时以前 
My units are so OP they aren't OP anymore. I was confused as to why my cavalry was at 0 units after i left my army drilling. Turns out they have -112% reinforce speed hahah. I guess Quartermasters are necessary now, or getting Quantity ideas.
Acteon 10 月 26 日 上午 7:16 
@haito3200 aight thanks :)
haito3200  [作者] 10 月 25 日 下午 3:35 
@Acteon , Unit design modifiers gets added on top of the mythical cavalry modifier you get from MT. It can get broken, balance wise
Acteon 10 月 25 日 下午 3:30 
How does the Warforged Juggernauts Cavalry work with nations that use Mythical Cavalry? Will they add the warforged on top of the MC or replace or not apply?
haito3200  [作者] 10 月 25 日 上午 4:19 
There is a new updated patch for the relics mod:
Patch for Relics of Anbennar
Donohue 10 月 7 日 上午 8:29 
good to know, i'll skip looking into the mission then. Thank you.
AmyClaraRose 10 月 7 日 上午 5:38 
warp gates are going to be removed from DK
AmyClaraRose 10 月 7 日 上午 5:38 
@Donohue dont bother with warp gates if using special units you lose any of the special unit modifiers because they become normal units after transporting
Donohue 10 月 6 日 下午 10:07 
got a question for the audience. Do you build the warp gates to complete the mission? I'm in 1660 but don't see them in the buildings or a tab for them anywhere. Am i just blind?
Merp 10 月 6 日 上午 6:32 
Hey! That actually worked! It added on the Dwarven Knowledge stuff way down at the bottom of my tree. Thanks for the help!
haito3200  [作者] 10 月 6 日 上午 5:28 
You can try writing:
run check_missions.txt

But I don’t think it will work honestly
Merp 10 月 6 日 上午 4:25 
Ah, well that sucks. I have the metallurgy screen and all the other mechanics, the tree just didn't emerge. Is there like a command I could try to use or should I just restart the campaign?
haito3200  [作者] 10 月 6 日 上午 3:50 
@Merp , you should have had it from the very beginning, if you don’t have it the mod didn’t load properly and there is a bunch of possible reasons
Merp 10 月 6 日 上午 3:41 
Hey, I was wondering how to see the mission tree as a non-dwarven country? I'm playing the Kobolds and haven't civilized yet. Do I need to be non-tribal for it to appear? Thanks for this awesome mod btw
oakdruiddude 9 月 5 日 下午 6:13 
its a little frustrating that the game does not indicate that these are option if you lack the required resources (i.e. negative stab or not enough adk)
haito3200  [作者] 9 月 5 日 下午 12:43 
You can only increase stability and use 1 stability to make promises or obtain 8 ADK and give it to them for the same result.
Runesmiths don’t have events, they are just in isolation
oakdruiddude 9 月 5 日 下午 12:32 
How do I get out of the disaster? Ive finished dealing with the merchants and the old nobles but ive run out of runesmith interactions and have gotten no events to decrease their isolation.
haito3200  [作者] 9 月 4 日 下午 1:04 
Only the experimental version is compatible with ACE, with the patch ( made by me )
Magnus_Volkare 9 月 4 日 下午 1:00 
Is it known whether this mod is compatible with Anbennar Content Expanded? Thank you kindly
Johann der Alte 9 月 3 日 上午 4:13 
@haito3200 Found them, thank you so much!
haito3200  [作者] 9 月 2 日 上午 7:16 
For those who are interested I updated DK experimental with what I was working on:
buildings expansion
idea groups
medicine mechanics
mechanics mechanic
partial wonders
haito3200  [作者] 9 月 2 日 上午 2:33 
@💖⎛⎝Silver Knight⎠⎞💂☢☣,

Update on the update:

I unfortunetely can't code much for a while, probably a bit less than a month. For this reason the update is temporarily canceled until my free coding time comes back. Sorry for inconvenience.

The current Dev build, downloadable from the discord or Github link, is usable with Steam Anbennar for those who are interested but the dwarovar wonders are still a mess ( nothing that will cause crashes though ) and avoid using it with other mods which would only work with additional patches ( like doge or ADMC-C)
haito3200  [作者] 9 月 2 日 上午 2:25 
@Johann der Alte , you can only start projects as you would do with the normal privileges for now, form the estate interface.
Toast 8 月 30 日 下午 7:25 
@Bobbers

If you ever look in error log, its popping up with a lot of errors. Found it randomly while I was looking for an unrelated issue.
Johann der Alte 8 月 29 日 上午 8:15 
Ahoy~ I am putting in so many hours into playing the game with this mod XD By the by, I was wondering if the projects are research-able? I got the Dark Rams event, but I don't think I see an option to research it XD
💖⎛⎝Silver Knight⎠⎞💂☢☣ 8 月 28 日 下午 6:41 
Anyone else checking every few days for the update? XD
Bobbers 8 月 27 日 上午 9:46 
Every time I try to explore the Titanium Vault I loose contact with the expedition within a few days. Is there somewhere to read about that portion of the mod? I'm at a loss.
Osrek 8 月 27 日 上午 3:11 
Never mind, turns out you need to prospect for Alchemical ingrediants from province menu, same as merfolks.
Osrek 8 月 27 日 上午 1:26 
How do I get alchemy ingredients for potions? I play as Gnomish Hierarchy, I have a lot of provinces with reagents, tech 2, but when I click on add reagents to potion nothing happens.
skotland 8 月 26 日 下午 1:50 
Thank you, I just found those options! The mod has been updated a lot since I last tried playing dwarves
haito3200  [作者] 8 月 26 日 下午 1:21 
You can only enable/disable inventions from the interface accessible from the topbar button
skotland 8 月 26 日 下午 1:12 
Still trying to learn this mod, it's pretty intense. How do I add rune abilities to my runesmith estate? I have the capacity, and when I hover the mouse over haste and strength the checks are green. They're just unavailable for some reason. Is there something I need to unlock somewhere?
haito3200  [作者] 8 月 25 日 上午 12:07 
Not without patches and there is no patch for that mod I am aware of
IndAVdiv 8 月 24 日 下午 10:21 
Does this Compatible with "Anbennar Racial Buildings small modifier version"?
haito3200  [作者] 8 月 24 日 上午 6:52 
Most likely you are missing some DLCs
Lord of Cinder 8 月 24 日 上午 5:08 
I am having an issue where when i spawn Warforged infantry or cav they spawn as normal units not warforged, the artillery is fine. Am I doing something wrong or might it be a mod conflict?
AmyClaraRose 8 月 24 日 上午 3:11 
@Steven9001 just build a building and you will see the new buildings also DK doesnt touch magic menu if you are playing the anbennar gitlab with magic rework then DK isnt compatible currently
Steven9001 8 月 24 日 上午 2:44 
I can't find the buildings menu that is showcased in the mod page either, and I can't access the magic menu also.
Frozenbones 8 月 23 日 下午 12:41 
How do you build the turrets you unlock from exploring Haraz Oldhum?
It says you can build them in the special buildings menu but i cant find it anywhere.
PurplPanda 8 月 22 日 上午 6:17 
absolutely excellent, insanely fun mod. makes me feel like I should crawl into a cave and play all the dwarves in anbennar.
Kevin McScrooge 8 月 21 日 上午 10:35 
Makes sense
haito3200  [作者] 8 月 20 日 下午 11:22 
@Kevin McScrooge , there is no improvement planned for the AI images.
This is mostly because I am not an artist and this mod doesn’t have a budget so I can’t even have the assets be made by a third party.
Kevin McScrooge 8 月 20 日 下午 10:01 
Are you planning on removing or improving the AI art in this? It really stands out (in a bad way) from the rest of the anbennar and vanilla art.
AmyClaraRose 8 月 20 日 下午 6:23 
topbar gui next to where you see merchants colonists missionaries etc
Knorrenbaum-Senpai 8 月 20 日 下午 6:15 
How can i access the Dwarovar Wonders Tab? I dont have a menu point in the metallurgy decision menu for that.
Askold Veil 8 月 15 日 上午 7:31 
After installing the mod I can't open racial tolerance or choose another army
kramarczuk 8 月 12 日 下午 2:02 
Please offer no apology, it is not at all necessary! You are doing amazing work out of a love of the game. We are lucky you are taking the time to put more into this great mod.

Thank you for all the amazing work and I hope you enjoy your break!
haito3200  [作者] 8 月 12 日 下午 1:08 
@kramarczuk , I am sorry for the continous delays. It is just that I start coding one thing, then notice the other thing needs adjustments then yet another thing needs updating ... and so on. In particular, new dwarovar wonders ( which are 7 this update ) take a lot of effort between making new mechanics, graphical assets and coding implementation.

I will update in a bit less than 2 days, not because I will be done with everything but because I won't have coding time for a few weeks after that, so I will make sure to update before that.
Thanks for waiting!