XCOM 2
A Requiem For Man: The Requiem Legion
699 条留言
Soul 11 月 28 日 下午 7:44 
Ngl,kinda same boat,stuff like "enable hard mode" mean nothing to me,kinda would like more descriptive stuff around beside "its hard". Like do they spawn more? Stronger stats? New abilities? I'm like "ok but Wtf does it actually do bruh".

As for corruption,as from what I understand (cause like you said,its not really described anywhere lmao)
The more you get hit by it the more it build,and stay between missions,when it hit the max you get a debuff killing you in 2 turns unless you cure it,I think?

It happened like once to me,and I kinda didn't knew wtf it was and just cheated to remove it,cause again,no idea what triggered it or what I was supposed to do beside the desc being smth like "its over" or smth among those lines.
Snicks 11 月 28 日 下午 6:46 
v This also. Even for the campaign options - I don't really know what Golden Requiem actually does in any detail.
Harmonic Flair 11 月 28 日 下午 6:37 
Speaking broadly, I'm pretty fond of this mod and the broader ARFM/AHW family, but I would really, really appreciate further documentation. I've got a soldier in my barracks suffering from "lesser corrosion," and nowhere I look (the workshop page, workshop pages of other requiem mods, UFOpedia, Bestiary, Soldier Info, description of items added by the Requiem Armory, etc) is this explained.
I'm not keen on my only path forward in terms of understanding this being "wait for something bad to happen."
Snicks 11 月 27 日 上午 5:30 
Overall, I really like the enemies, but they definitely need a bit of tuning. The corrosion is excessive, but I think the biggest problem is their overbearing presence in retalliations, even early game. I haven't had one there weren't four Requiem units on, even on the first one in the game.

This is even worse if resistance are activating them by taking shots.
Chubby 11 月 23 日 上午 12:48 
Awesome thanks! Love this mod
Chymnoy-FOX[S-L] 11 月 22 日 下午 12:03 
What kind of nonsense is this? why create an enemy (relatively ordinary) that needs to be killed in 3-4+ turns, when it constantly heals and shoots 4 times per round, some of which are critical hits, and it's under constant suppression, and it also reduces the player's own damage each round? Muton-MEC-Psionik
ReshiKillim  [作者] 11 月 21 日 下午 8:43 
@Chubby Not currently? But as I'll probably be making changes to corrosion mechanics soon, I can add a config for that together with the update
Chubby 11 月 21 日 下午 7:10 
Can I disable the corrosion somehow? I like the other mechanics and enemies the mod provides but I'm wondering if theres a way to disable that specifically in the config
ReshiKillim  [作者] 11 月 20 日 下午 9:15 
A Gentle Requiem @Canadian_Zac
Soul 11 月 20 日 下午 12:17 
Its the one that say it disable certain mechanics like supremacy
EvilBob22 11 月 20 日 下午 12:08 
I don't remember off the top of my head, but it should be one of the ones that isn't quite as vague. You might have to look for "Legion's Dominance" though (that's the name of their reaction ability).
Canadian_Zac 11 月 20 日 上午 9:21 
@evilbob22 Which one?
They're pretty vague about what they actually do in the little description
EvilBob22 11 月 19 日 下午 1:26 
@Canadian_Zac Yes, there's a second wave option for it.
Canadian_Zac 11 月 19 日 下午 12:55 
Is there any way to disable the Requiem Reactions?

I love the units. But their reactions just get annoying.

Every Requiem unit I see, it becomes 'How do I 1 shot this thing'
Becuase If I dont, then it just freely snipes one of my guys for 1/2 their health with nothing i can do about it
ScriptGenius12 11 月 17 日 上午 7:29 
Can I config to get rid of the dropships? The massive double digit aoe attacks everytime their hit is ridiculous
Soul 11 月 12 日 下午 1:32 
Something weird,but if you activate the second option veteran soldier to start with soldiers with classes,every rookies in the barrack will start with a pistol instead of a rifle,and rookies on Operation Gatecrasher also have pistols instead of rifles,starting without the second option give rifles back
harveyjbaskerville 11 月 12 日 下午 12:17 
For weapons in games teh name shows as a font colour followed by numbers then the gun name, is there a fix for this?
LeviathanZero6 11 月 9 日 下午 10:54 
Don’t worry. Give it a bit of time and you’ll be basically facing nothing *but* Requiem units, and having just run into a couple of the late game ones I can confirm that they’re absolutely broken to a ridiculous degree, especially if you end up with a couple of the ‘boss’ level units sitting next to each other so you can’t activate them individually.
Soul 11 月 9 日 下午 1:22 
Just curious,but What does "hard mode" actually do? Since it say it can be used with the options disabling some of the mechanics,is it just a stat boost or does it change something else?
NinjaBaka 11 月 7 日 下午 2:17 
In the previous run I restarted, I got to FL 16ish before I twigged. This one I'm FL 9 atm. Thought the last one might have been because I did the skulljack and blacksite in the same mission, but it looks like the same thing is happening
EvilBob22 11 月 7 日 下午 12:45 
Are you still below force level 5? They don't show up in general lists until then (or maybe it's FL 6). The blacksite usually pops up at FL 2.
NinjaBaka 11 月 7 日 上午 7:49 
I'm having trouble getting requiem units to show up. I got them on the golden path missions but never outside of that in regular missions. Is there any know conflicts with other mods?
MrT 11 月 2 日 下午 12:13 
XComRequiemLegionSpawningRuleset has an extra " in it. Might be bugging out the mod.
zzz... 10 月 28 日 下午 11:01 
Yes
Soul 10 月 28 日 下午 1:19 
You mean the Titan? I think it was its name
zzz... 10 月 28 日 下午 12:01 
Woops... I meant the Berserk Ruler.
It's model was used as a basis for the Requiem's enemy unit that I discucced.
Called it "berserker omega", bc didn't remember the unit's name. Apologies.
EvilBob22 10 月 28 日 上午 10:24 
Berserker Omega isn't from this mod, it's from the Berserker Omega mod.
zzz... 10 月 28 日 上午 5:43 
Yeah. The "chance to refund all the actions" should only be allowed to occure 1-2 times per turn max.
I know I have "light trigger" + "overdrive" on my sparks.
But this on berserker omega that has somewhat like 100 hp due to resistances is just funny and stupid :)
zzz... 10 月 28 日 上午 5:13 
UPD:
The omega berserker from this mod took 5 turns in a row and somehow destroyed 7 civs in different corners of the map.
Not turned away from the mod yet, but prob gona turn on the "easy mod" in the config if smth like that keeps happening.
zzz... 10 月 28 日 上午 3:39 
The name of the mod file is:
"AHarderWarAbsurdAliens"
Yeah. "...AbsurdAliens...".
Well, gona try it out. Whats the worst that could happen? :)
ReshiKillim  [作者] 10 月 24 日 上午 10:54 
@Clockwork Corrosion by default is permanent, but stainless gear does exist if you're running the requiem armory, which does provide immunity to corrosion
Clockwork The Painfully Ok 10 月 24 日 上午 5:14 
yep found them, thank you, also adjusted the spawn for missions depending on what I need, anyway to clear/remove the growing corruption on soldiers? I noticed that its building up between missions
shadowjef 10 月 24 日 上午 4:33 
Hello,
Which requiem mod adds the SITREP "orbital fortress dropzone" on HQ mission please ? and how deactivate that stuff?
ReshiKillim  [作者] 10 月 21 日 下午 12:21 
@Clockwork There's a config option that does most of the things that second wave option does, in the XComRequiemLegionSpawningRuleset.ini
set the following line to true

REQUIEMLEGION_EASYMODE=false
Clockwork The Painfully Ok 10 月 20 日 下午 12:40 
alternatively, any way to enable "A Gentle Requiem" after campaign start?
Clockwork The Painfully Ok 10 月 20 日 下午 12:36 
anyway to blacklist units from this mod from spawning in retaliations? just had 5 Andromelid spawn + 1 gunship and the fact they can shoot multiple times per turn makes the mission effectively not able to be completed.
RambelZambel 10 月 16 日 下午 7:07 
2x +Behaviors=(BehaviorName=EvaluateForAHWNivenProtect
in the ai.ini.
only one is used(Redscreen),cause one has one child more (Child[4]=ScoreForNivenGuardian)
khumak 10 月 12 日 下午 6:27 
Sounds like a new way for my soldiers to die a horrible death. SIgn me up.
iSymphonia 10 月 9 日 下午 2:39 
Just wanted to drop by and say this mod is absolutely amazing. The units added by this mod keep the game fresh.

After a few campaigns, finally ended up meeting my first altar, and it ended up annihilating both my squad AND advent. Best squad-wipe i've had in awhile. Brings me back to when I first started playing the game.

Thank you.
FeeL 10 月 8 日 下午 12:17 
pls someone explain to me, why mechapede's dawnbreaker cannon does double dmg to my soldiers? and for example when it shoots lost it does normal one line dmg, but when my soldiers get hit its like two rows of dmg wtf is going on?
RambelZambel 10 月 8 日 上午 11:45 
+SpawnDistributionLists=(ListID="DefaultFollowers_LW", \\

2x SpawnDistribution[9]
SoulSpawn 10 月 3 日 下午 4:26 
Well i must've messed that up because the next missing i was swarmed by turrets (4 spawned like it was a squad. i'll just disable the mod, its a nice mod its cool have some variety but the difficult isn't for me. lets hope it doesnt screw up the game.
ReshiKillim  [作者] 10 月 3 日 上午 10:18 
@SoulSpawn if you're using the FLExtender or LW, then yes, otherwise, they won't spawn at all.
SoulSpawn 10 月 3 日 上午 5:38 
@reshikillim, Thanks for the reply. Thats a lot of lines to check, any tips, I assume the easiest option to increase FL up to 25+ to avoid them spawning until late late game?
ReshiKillim  [作者] 10 月 2 日 下午 11:05 
@Soulspawn Spawnrates can be manually adjusted on the user end in the XComEncounterLists.ini configuration file. Note that steam has a tendency to overwrite customized configs, so if you do adjust it to your preference, you may wish to make a backup copy.
SoulSpawn 10 月 2 日 下午 2:57 
This mod was part of a collection which has been great, but I would like either significantly reduce the enemies spawn or to disable them all together, finding the challenge a bit much.

I noticed an easy mode setting which from teh comments reduce the reaction action the enemies gets, so this might help if its not possible to disable/reduce the spawn rate.

I tried to read the comments but wasn't fully understanding it.
RambelZambel 10 月 1 日 上午 5:20 
@ember, "choose your aliens" mod should work, so unwanted enemies you can put in its ini
Scroller 9 月 28 日 上午 9:29 
Don't feed the troll...
... 9 月 28 日 上午 6:47 
Worst xcom mod. Don't ruin you campaign with this trash
Ember 9 月 28 日 上午 5:14 
im not a huge fan of the large amount of purple or the large amount of stronger enemies- but I like the idea of the old aliens like cyberdisk and the floater returning. is there some small- unknown side mod that just has the old enemies?