tModLoader

tModLoader

Loot Beams
222 条留言
rpgundark 11 月 11 日 下午 12:18 
Like core keeper when a legendary item is dropped
eliceyyy_! 11 月 9 日 上午 7:58 
oh that sounds fun
ChemAtDark  [作者] 10 月 31 日 上午 10:08 
If you're using an item magnet mod you're barely going to see all the beams anyway, I have no plans on adding support just for that situation.
Treinck_Ghost 10 月 31 日 上午 7:17 
Would it be possible to add support for item magnet plus ? When you activate the magnet, all loot beans essentialy disappear. I assume this is because the IMP mod might make all items to have a "can be pulled" state where the items check to see if they, well, can be pulled, but that disables the loot beans, again I ASSUME, this is because your mod adds loot beans to "items on the floor" not "items that can be pulled".

IF it's not a hastle I would kindly ask if you could add support for that mod.

If anything came out as rude or entitled, please, that is not my intention, I'm merely speculating and asking, this mod is great!
ChemAtDark  [作者] 10 月 30 日 下午 5:21 
Small price to pay, I'd say. I added the ability to toggle additive drawing just for problems like that, it's much better than it not working at all or not giving you an option to compromise.
João de Souza 10333 10 月 30 日 下午 4:48 
With both loot beams and luminous water reflection both turned on, I get black borders if a use the brighter beams option. Disabling it fixes the problem, but it is a visual downgrade.
ChemAtDark  [作者] 10 月 23 日 下午 6:57 
That didn't stop me from making adjustments so that the mod wouldn't look weird at high framerates in some cases, 'cause a couple of content creators I know of use it (They're awesome for that) and happen to have high fps and it kinda bothered me that some animations were happening faster than intended.
ChemAtDark  [作者] 10 月 23 日 下午 6:55 
That too, hence why I don't personally use it even if I could benefit from it.
flamedance58 10 月 23 日 下午 3:09 
Ntm the High FPS mod for Terraria is know to be BUGGY af.
ChemAtDark  [作者] 10 月 21 日 下午 10:11 
High FPS Support is unnecessary if you don't have a monitor that supports a refresh rate higher than 60Hz. As for the crash, maybe it was just a fluke.
atk_256 10 月 21 日 下午 9:23 
Sorry, I tried to reproduce the crash again today, but it didn't crash.
The visual modification mod I'm using is a prerequisite mod for the Calamity add-on.
The performance mod I'm using is High FPS support.
ChemAtDark  [作者] 10 月 21 日 下午 7:54 
Not the whole list of course, but what other mods that might touch visuals or improve performance, the latter tends to be unstable with some other mods ironically
ChemAtDark  [作者] 10 月 21 日 下午 7:53 
Well, I'm unable to replicate your issue with just Loot Beams loaded, what other mods are you using?
atk_256 10 月 21 日 下午 7:36 
My monitor has a refresh rate of 60Hz.
ChemAtDark  [作者] 10 月 21 日 上午 11:41 
If my experimental change causes issue for many people then I'll have no qualms with reverting it or trying to make it more stable. I do not use a high refresh rate monitor myself so I cannot feasibly test these changes.
ChemAtDark  [作者] 10 月 21 日 上午 11:22 
What is the refresh rate for your monitor? An experimental change I've made might be a factor.
atk_256 10 月 21 日 上午 6:16 
After the new update, looking through a scope causes a crash. (This is a machine translation.)
Bald man gaming (BMG) 10 月 20 日 下午 7:41 
What is in the new update? :o
Thunderaz 10 月 20 日 下午 6:49 
Goated mod,easier to find rare items spawned and what not
flamedance58 10 月 20 日 上午 12:37 
Mmmm I don't notice the flash THAT much honestly. I had to really focus on items dropping to notice it so I'd say that it's there if you see it but it's not obnoxious like it's god rays lol
ChemAtDark  [作者] 10 月 19 日 上午 10:40 
Actually, there is something I want feedback on, I've added a small flash when the beams appear. I'd like to know if this change is too intrusive and/or if I should make that aspect configurable, because I easily can.
ChemAtDark  [作者] 10 月 19 日 上午 10:37 
...Oh, I just remembered I had a recent update thing, I can't believe I completely forgot. Good catch!
Just a slight visual adjustment, as well as beams fading out while picking the items up. Should be more satisfying to collect a mountain of items on the ground. Haven't tested multiplayer compat for this change (when one person has the mod but the others don't), but it should be fine.
There'll be another update fairly soon, gonna clean up the configs a bit and split some options into their own configs, your configs may be reset as a result.
AVeryLittleGhost 10 月 19 日 上午 9:26 
yeah
flamedance58 10 月 19 日 上午 3:41 
What was in the update today?
Than Sech 8 月 10 日 上午 9:59 
why the hell does this mod make my game crash during blood moon bruh...
flamedance58 7 月 13 日 下午 3:08 
Thank for making and upkeeping this!
It feels and looks great and honestly I wouldn't be able to tell it wasn't meant to be a part of the game.
DamageMaximo 7 月 7 日 上午 10:36 
SO GOOD
breh 7 月 4 日 下午 12:58 
MY EYES!!!
DirgeofSwans  [作者] 7 月 3 日 下午 4:11 
Holy ham and cheese 750k subs that's pretty neato
InspectorGadget 4 月 16 日 下午 6:27 
I will check them again, though they shouldn't have been altered. Then again, some of my other mods were acting strangely, but they fixed themselves.
ChemAtDark  [作者] 4 月 16 日 下午 6:14 
Check your configs and see if something is awry, usually when loot beams don't appear it's likely because it was configured that way.
InspectorGadget 4 月 16 日 下午 5:48 
The mod suddenly stopped working for me outright, I hadn't introduced any new mods and the problem persists even if I disable all other mods. Pretty sad, I liked this mod.
JesusHentaiChrist 2 月 2 日 下午 4:32 
Oh, you're right! I'm sorry. I don't have notification for researched items, i actually never noticed that.
ChemAtDark  [作者] 2 月 2 日 上午 10:35 
I've actually used Loot Beams with Rare Drop Notification, and it works for me, maybe check your configs?
JesusHentaiChrist 2 月 2 日 上午 12:59 
For some reason doen't work with Rare Drop Notification
🅰🅽🅰🆂🆄🅸 1 月 13 日 上午 10:57 
Oh, okay, thanks.
ChemAtDark  [作者] 1 月 13 日 上午 10:19 
Well there's no way to configure category-wide loot beams, however it may be helpful to know that most blocks (except for ores) are either of a very low rarity and/or no sell value, so if you don't want (most) blocks to have a beam, set minimum rarity and/or value to at least 1
🅰🅽🅰🆂🆄🅸 1 月 12 日 下午 10:26 
I need to turn off the beams from the blocks.
ChemAtDark  [作者] 1 月 12 日 下午 3:26 
That does not clarify the issue whatsoever.
🅰🅽🅰🆂🆄🅸 1 月 12 日 下午 2:54 
Oh, I'm sorry, I'm talking about loot beams.
ChemAtDark  [作者] 1 月 12 日 上午 10:53 
I don't know what you mean by flicker, could you be more descriptive?
🅰🅽🅰🆂🆄🅸 1 月 12 日 上午 4:34 
Hi! I really liked the mod, but I can't figure out how to disable the flicker of all the blocks. Or should only each block be added to the list without flickering?
Petercko 2024 年 12 月 26 日 下午 5:22 
This reminds me of when I used to play Diablo III with my dad when I was young, Ima get it also looks sick.
LuJa 2024 年 12 月 24 日 上午 3:30 
good:steamhappy:
?iiiii!!!!!? 2024 年 11 月 10 日 上午 1:11 
nice
Moonlight Glint 2024 年 10 月 30 日 下午 7:14 
Additive beams can be implemented without changing the blend state by setting the alpha to 0, since Terraria uses AlphaBlend, doing so would improve compatibility with some mods
Byzod 2024 年 10 月 23 日 上午 3:38 
Are you still updating? Beam size and effect definitly should be increased with the rarity, please add custom option for it.
ChemAtDark  [作者] 2024 年 9 月 27 日 上午 12:01 
Calamity Rarities gives items with unique rarities their colors, such as Angelic Alliance and Nanoblack Reaper, basically any items that use a unique rarity color that isn't based on the item's actual rarity, as they are not implemented with ModRarity, so there is technically a reason to use it.
Tintern 2024 年 9 月 26 日 下午 10:11 
Might be worth no long recommending Calamity rarities since it's basically officially implemented into Calamity now.
ChemAtDark  [作者] 2024 年 9 月 19 日 下午 2:39 
I can officially say: "Wow this doin numbers"