Project Zomboid

Project Zomboid

[B41/B42] Simple Overhaul: Traits and Occupations (SOTO)
2,575 Comments
hea  [author] 2 hours ago 
@Дракончик
SOTO работает без каких-либо проблем, просто вы установили сразу 3 мода на перки, а этого делать не стоит.
К тому же у меня есть подозрения, что More Traits на данный момент плохо совместим с 42 билдом.
hea  [author] 2 hours ago 
@Speedbump 7 level of weapon skill also?
Speedbump 8 hours ago 
Is there a way to force the mod to respect losing a trait threshold? I'm well over the max kills and hours survived to lose pacifist, but I still have the trait.
Дракончик 9 hours ago 
AddXP - SOTO - AddXP - SOTO - ... (Infinite loop - Stack Overflow - Freeze), with More Traits, Traits Purchase System or Somewhat Traits [B42 Compatible], dnk.:steamfacepalm:
Jane Grey Nov 25 @ 2:12pm 
@hea appreciate the reply, and you're very welcome. Keep up the great work. Cheers!
hea  [author] Nov 25 @ 9:53am 
@Jane Grey better to remove weapon skill at all then. Thanks for opinion. Maybe I will change in somehow in the future.
Jane Grey Nov 25 @ 7:56am 
Just my opinion, but Crop Farmer getting Spear skill is out of character. I know a lot of farmers and none of them use Spears as Weapons or Tools. They use Rakes, Hoes, Shovels, Pitchforks, Harrows, Scythes, and Spades. So maybe Long Blunt? Just my two cents. Thanks again for the mod!
hea  [author] Nov 24 @ 8:41pm 
@OR1G1NAL
It's vanilla trait. Suppose to be +30%
OR1G1NAL Nov 24 @ 7:34pm 
How much XP multiplayer does the crafter trait?
hea  [author] Nov 23 @ 7:50am 
@Tango I can't help without saying any information about build, actual trait name and better to send error code.
Tango Nov 23 @ 3:11am 
any idea as to why i get an error code everytime i attach something when using the blade master skill or what ever its called?
BloodyMystik™ Nov 15 @ 9:10am 
the caharacter inventory
hea  [author] Nov 15 @ 6:22am 
@BloodyMystik™ which box?
BloodyMystik™ Nov 15 @ 4:27am 
the weight in the box is just too small... this mod conflicts with limitless inventory 15 of max weight is just unviable... am i getting something wrong here?
Jane Grey Nov 13 @ 4:03am 
@hea. Ok I get it. Makes sense. Love your mod and can't see myself playing PZ without it. Gravedigger rocks and fits very well with the game. Any ways, thanks for the reply and the mod. Cheers!
hea  [author] Nov 12 @ 7:50pm 
@Jane Grey first, because Doctors does not use Short Blades. Surgeons, maybe, but even for them it's not a combat skill.
Second, you can get +1 to Short Blades from traits list for same price as it was included in occupation. Simple variability.
badatthis Nov 12 @ 5:11pm 
Thanks for the reply! I'll probably just remove both traits then. Someday I'll bring my crew to B42 stable multiplayer and enjoy the many delights it offers.
Jane Grey Nov 12 @ 1:45pm 
I love this mod, but why take away short blade skill from doctor?
Red Nov 12 @ 10:38am 
yeah it is btw this mod is great
switched to it cuz that other popular trait mod was very buggy :steamsad:
hea  [author] Nov 12 @ 8:53am 
@Red I'm not sure, but you can give it a try
Red Nov 12 @ 8:44am 
is this mod compatible w somewhat traits
hea  [author] Nov 12 @ 7:37am 
@Gabe Uttsex any explanations? How did you understand that this mod causing problems? Debug log?
Gabe Uttsex Nov 12 @ 7:07am 
Running on B42 with other mods this one causes crashing, RIP
hea  [author] Nov 12 @ 3:34am 
@badatthis you can't change those values in b41, only in b42.
I don't have plans to add it.
badatthis Nov 12 @ 2:35am 
@hea I can not for the life of me see in sandbox settings how to disable the ability to lose smoker and alcoholic by just AFKing. I see you can set the ability to gain or lose the other traits to 999999 days. Effectively making them impossible to gain or lose, but alcoholic and smoker aren't on that list.
Agent_Werwulf_ Nov 9 @ 4:12am 
Я похоже понял причину проблемы, я ставил "Dynamic Traits and Expanded Moodles" и эту версию "Simple Overhaul: Traits and Occupations (SOTO)"

А нужно было выбрать версию "Dynamic"
hea  [author] Nov 9 @ 12:09am 
@Agent_Werwulf_ скорее всего вы установили несовместимые моды.
Без конкретики сложно что-то сказать.
Agent_Werwulf_ Nov 8 @ 11:57pm 
Вопрос: попробовали вчера этот мод и друг сдох после создания нового персонажа, он создал персонажа идеально в 0 по положительным и отрицательным характеристикам, но когда зашёл в мир на него по мимо тех характеристик, что и должны были появиться при "Очень худой" появились ещё те характеристики которые нельзя получить или убрать... Что делать? :spiffo:
hea  [author] Nov 7 @ 6:38pm 
@edi799 hey, no idea
edi799 Nov 7 @ 5:17pm 
Hey, I've got a question, is SOTO compatible with the psychopath trait mod?
LuisGaminG Nov 2 @ 5:30am 
Translate Spanish for B42 pls
Kalmorph Nov 1 @ 8:41pm 
I can earn a TRAIN?! Holy s**t!
badatthis Oct 27 @ 4:05pm 
Oh cool! I must have missed that I'll go do that now.
hea  [author] Oct 27 @ 1:41pm 
@badatthis hey. you can disable earning/losing trains in sandbox options.
badatthis Oct 27 @ 12:13pm 
Hello! Thank you for this excellent nearly irreplaceable mod. I'm running (or soon will be) a dedicated server through Steam Build 41. I'm wondering if it's possible to disable all the extra adaptive trait options you added? I'm tired of everyone starting out as underweight, cowardly, smoking, alcoholics.

I know I won't be able to get rid of the physical adaptive traits but I'd prefer to just keep the Adaptive one's strictly Vanilla.
trbluZ Oct 24 @ 11:14am 
@hea тогда приношу свои извинения.
Спасибо за ответ.
hea  [author] Oct 24 @ 1:14am 
@𝕿he 𝕽ockin' 𝕳ouse ♕ you can share it via any resources.
If you asking *how* to translate it in general, then better check for some guides.
hea  [author] Oct 24 @ 1:11am 
@trbluZ странно, я уже вроде отвечала на это сообщение...

Все нормально с модом. Для получения железной психики нужно убить гораздо больше. От 6000 до 9000.
Если начинали с трусливым, то на 30% больше.
На любимое оружие мод не влияет.
how can i translate the mod to spanish?
trbluZ Oct 22 @ 12:54pm 
Возвращаюсь во второй раз
Мод частично сломан возможно из за обновы 42.12.0 (Скорее всего)
Так как мир был создан на версию раньше появились баги в моде
Почему то не добавляется ни один новый перк, убил более 2000 зомби но железной психики до сих пор нету, а ещё не обновляется любимое оружие - тоесть как с начала игры было любимое оружие к примеру железная бита , так она и осталась. Возможно я просто что то не знаю или же из за обновы всё сломалось и починить уже нельзя.
В любом случае буду рад если дадите хоть какой то ответ.
hea  [author] Oct 16 @ 11:54pm 
@Fracture for b42? maybe after release
Fracture Oct 16 @ 8:44pm 
is the google doc no longer updated?
hea  [author] Oct 13 @ 9:08pm 
@Nah uh
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1991068351
Вот мод на который вы ссылаетесь. Это сервер пак.
Чем вам помочь, не знаю.
Nah uh Oct 13 @ 4:15pm 
забыл у сказать, на 3 человека: хост (у него все хорошо), еще 1 человек (тоже все хорошо) и я.
Nah uh Oct 13 @ 4:14pm 
Что делать если при подключении к игре в мультиплеере на 41 билде при заходе на сервер мне доступны все перки, все остальные моды установлены, но после создания персонажа проходит немного времени (все грузиться и работает) и вылетает ошибка, в которой говориться, что версия SOTO у клиента не совпадает с версией сервера?
Просмотрев скрин ошибки, я понял, что самой папки с модом у меня нет, так и еще папка, в которой лежит сама модификация не совпадает с ID в workshop'е. У меня 1991068351, а у сервера и workshop'е 2840805724.
hea  [author] Oct 9 @ 5:46am 
@Tannac you should try, because since release I never heard about that problem. Anyway you can "own" version for your serverpack.
Tannac Oct 9 @ 2:14am 
@hea I haven't tried with *only* soto enabled. It's possible that because that just adding *other* traits at all is triggering this issue. We don't have anything that crosses over with any of the traits you've added at all. They are all entirely separate, and don't change how traits natively work.

If you're okay with us creating a separate mod that simply overwrites certain sleeping traits like I've described while keeping your mod as a dependency, that would be wonderful! We can use what you've described here to disable the traits we don't want (specifically it's ONLY the sleeping traits since they're 'free points' in multiplayer.). Credit and links to your mod would be included as well.
Tannac Oct 9 @ 2:13am 
**Don't have anything that crosses over with any of the traits you've added at all. They are all entirely separate.
hea  [author] Oct 9 @ 1:40am 
@Tannac do you have this problem with only soto enabled? Without mods at all?
No, I would not do any repacks because it suppose to work fine.
You can remove them completely by yourself with changing trait cost to 0 and set false parameter to true.
TraitFactory.addTrait("Desensitized", getText("UI_trait_Desensitized"), 0, getText("UI_trait_DesensitizedDesc"), true):
Tannac Oct 9 @ 12:40am 
We're only using this mod for occupations/traits. Some mods like 'lifestyle' add traits of their own.