全面战争:战锤3

全面战争:战锤3

Johnny's Advanced Buildings (now with Warriors of chaos)
585 条留言
Johnny  [作者] 11 月 13 日 下午 4:30 
ya i think its just fro the player experience not to force you to spam low tier units if they become more viable with enough buildings.
Helion Halion 11 月 12 日 上午 8:28 
You dont need to worry that much, AIs dont usually smart enough to have more than 5 tier 5 buildings that are not...military recruitment building
Johnny  [作者] 11 月 11 日 下午 5:18 
hi friend oke i did some calculations and some testing i think you are right that percentage increases would be more balanced to not favor the low tier units. i will switch unit stat effects to percentage in a upcoming update. thanks again for posting your feedback helps me make the mod more enjoyable.
lethery 11 月 11 日 下午 3:04 
thanks, It ok, take your time, Do it when ever you feels like doing it man:steamthumbsup: on the other hand even thou some races or unit may benefit from a % increase in MD and MA it still make more sense to me than a flat number, the flat even +1 MA or MD, can easily turn some meat shield units like zombies or skaven slave and such and maybe artillery units more than 100% stronger in melee which is kinda weird, But it is all you call, I am just giving what I think is better. Keep up the good work man.:steamthumbsup::steamthumbsup:
Johnny  [作者] 11 月 11 日 下午 2:34 
hemlo, yes it is possible. i too dont like encountering witch elves with 100 armor (rock hard abs). i can switch the armor bonuses to be percentage based but i worry about the melee defence/ melee attack if i were to switch to a percentage buff for them too i think some units/ factions could benefit too much from one or the other (i.e khorne from MA and high elves from MD). i do not know what value to implement yet for the armor effect for each building. i will likely go off a percentage based on the average armor for all units in the game. I like the idea of switching to percent based buff for armor, thanks for sharing it with me. I am currently working on a big mod and will implement this change later.
lethery 11 月 11 日 上午 9:24 
Is it possible to also change the flat value of +armor ,MD, MA and such in to percentage like WS and such ? I hate it when I see slayers and some units that supposed to have 0 armor coming with it, and it also change the balance of units, the % increase will keep the gap nearly the same.
Johnny  [作者] 9 月 7 日 上午 8:43 
hi friend sorry i havent been making new buildings recently. yes it is possible to create building chains. i am almost done a big work in progress mod (i know thats what i said a while ago but for reals).
Helion Halion 9 月 7 日 上午 2:07 
Is there a way to make a building so that:
The 1st one: 0.2% income
The 2nd one: 0.4% income
The 3rd one: 0.6% income
The 4th one: 1% income
The 5th one: 1.6% income
Yeah it scaled up quick but with a big price
Johnny  [作者] 9 月 6 日 下午 9:16 
updated no new change yet
Johnny  [作者] 7 月 6 日 下午 3:08 
thank you friend
Noob_Spawn77 7 月 3 日 下午 11:17 
AMAZING MOD
Johnny  [作者] 6 月 26 日 下午 4:38 
oke sorry about the bug friend i will add it
Zync 6 月 26 日 下午 2:04 
Kholek Suneater's starting dark fortress, "The Challenge Stone", does not benefit from this mod. The buildings aren't in the 'Advanced Military' tab like they should be. The second dark fortress site to the north, "Plains of Zanbaijin", does have them however.
Johnny  [作者] 6 月 26 日 上午 10:59 
@Hunter, so i tried to replicate the bug on my end but no luck i will check again today.
Johnny  [作者] 6 月 26 日 上午 10:58 
thanks friend
ilya-rysenkov 6 月 23 日 上午 2:44 
Hooray to you! Great mods you make!
Johnny  [作者] 6 月 22 日 下午 11:04 
thanks friend
pce15 6 月 22 日 下午 8:03 
Thanks for making this mod i love you
Johnny  [作者] 6 月 15 日 下午 4:51 
thank you friend i am happy you like the mod
pce15 6 月 15 日 上午 8:57 
very thank you. I'm using this mod so damn well. have a good day
Johnny  [作者] 6 月 14 日 下午 1:54 
hemlo friend i checked my work and there is no error in the tables (that i discovered so far) i will test to see if i can replicate the bug
Hunter 6 月 12 日 上午 10:46 
Thanks man, I really appreciate you looking into this matter!
Johnny  [作者] 6 月 11 日 下午 5:10 
hi friend sorry about the bug i will investigate maybe i assign the wrong effect key and I can fix it
Hunter 6 月 10 日 上午 11:52 
Hey Johnny, Hope you are doing well. I'm playing as the empire and i have their Manifactorum but its not producing any iron, hoping you might have heard about this or have an idea as to what could be causing this? I do have other mods installed but I was hoping not to have to do an extensive troubleshoot. Thanks in advance!
Johnny  [作者] 5 月 27 日 下午 6:14 
hi friend sorry for the bug it shouldnt be affecting other text entries as each new building has its own entry in my mod file and doesnt interfere with the vanilla ones. I will investigate if i can replicate the bug on my end.
Kil11ler 5 月 27 日 上午 4:01 
Could be possible that this mod for some reason break text displaying in common buildings like city and others cuz landmarks displayed as always
Johnny  [作者] 5 月 4 日 上午 10:00 
hi friend do you know how new these newly added cities are? regardless i will check and add compatibility.
大半球 5 月 3 日 下午 11:01 
Is this mod now compatible with the newly added cities on the old world mod, especially the new cities in the northeast of the map and the cities located in the four corners?
Johnny  [作者] 5 月 3 日 下午 12:21 
thank you friend i am working on adding more hero variety to the existing buildings
RoyalBlue 5 月 3 日 上午 9:32 
I never play a campaign without this mod. Thanks for all the hard work :)
Johnny  [作者] 4 月 12 日 上午 8:16 
i know johnny is sorry :steamsad:. I am still updating my other mods will return to this after all updated.
Big Bad Wolf 4 月 12 日 上午 12:42 
Since you are working on the mod, can you look into adding the various hero types to different buildings instead of the same hero types in more than 1 of the Advanced buildings? For Ex: with the Ogre rework, there is a Bruiser Hero apart from Butchers and Firepreachers, 2 out of the 3 ogre advanced buildings still recruit Butchers and Bruisers are not represented.
Johnny  [作者] 4 月 9 日 下午 3:38 
hi friend chop chop isnt back yet to update his mod (i am only coauthor). I would update the submod but i think its best to wait for him to come back.
Primal Fox 4 月 9 日 下午 1:50 
idk if its something else but the unlimited submod doesn't seem to work with the WOC buildings? thanks for all your hard work.
Johnny  [作者] 4 月 8 日 下午 4:44 
future plans (in descending priority):
- Johnny's big and ultra secret mod (almost complete)
- OVN faction/ races buildings, starting with Araby
- 4rth buildings for all races from time to time
Johnny  [作者] 4 月 8 日 下午 4:38 
hi friends moddy is updated. whats new:
1. five new building for warriors of chaos for individual god and undivided (all vanilla races now complete)

2. new building "Hashut Soul Siphon" for chaos dwarfs. I made this for a friend, it boosts artillery and missiles

3. as per the survey I sent a while back roughly 70% of respondents were in favor of increasing stats like ward save. Johnny increased the stats from buildings to be mpre rewarding accordingly

4. all buildings increasing "missile explosion radius " now have an accuracy bonus as well, to counteract the negative effect on accuracy.
Johnny  [作者] 4 月 7 日 下午 9:22 
update coming tomorrow friends with a gift for you :cleanfloppy:
Estabane 4 月 2 日 下午 6:06 
Thanks for all the hard work on one of my favourite mods!
Johnny  [作者] 3 月 30 日 下午 12:32 
sorry for the delay friends update on the way
FreeQ 3 月 26 日 上午 8:38 
crashes the game on new update :/
Johnny  [作者] 3 月 8 日 上午 7:11 
Oh that is an interesting unintended effect thank you for letting me know. maybe i can counteract the effect with an accuracy buff or will otherwise remove if it still doesn't work.
大半球 3 月 7 日 下午 11:21 
could you please delete "missile explosion radius +7.5%" from empire 's building "imperial manufactorum" because this will make artillery less accurate . The more you build this building, the less accurate your artillery will be
Johnny  [作者] 2 月 28 日 下午 2:01 
im not sure friend do you wana test for me i can make compatible if it not
Guts The Black Swordsman 2 月 28 日 上午 8:13 
will this be Radious compatible @Johnny?
The Dark Ranger 2 月 14 日 下午 5:44 
If you want me to come up with more detailed ideas/stats for buildings feel free to ask, anything that I can do to help keep that creative flow going.
Johnny  [作者] 2 月 14 日 下午 2:02 
johnny will do it i just got a flu and i am resting
The Dark Ranger 2 月 14 日 下午 12:21 
I was wondering if you were considering adding comparability for mods, Ctaphs Southern Realms is a great mod but I think it could use your buildings. The 4 sub cultures all have their own rosters, Estalia and Tilia for example only share some of their units and only some of the units are universal.

Anyway what I'm getting at is a tier 5 mercenary building which gives you the ability to recruit a limited number of the units from the other sub cultures would be a fantastic addition to the mods. Say 5 per building with the other two building options being trade focused or diplomacy/administration focused.
Ganon Cannon 2 月 1 日 上午 3:28 
If you ever decide to make a arabian version Ill be watching for it! awesome mods man!
Johnny  [作者] 1 月 31 日 下午 1:54 
its harder too because i would have to have dependency on the OVN mod but yes.
Ganon Cannon 1 月 31 日 下午 1:24 
Would you ever make arabian ones?