武装突袭3

武装突袭3

WebKnight's Zombies and Creatures
856 条留言
tredavidson77 11 月 18 日 下午 4:45 
For weapons I meant something in the same vain as Mr X, Nemesis, the Tyrants in general, or the Hunters, again these are examples. Also for mutated animals maybe something like some of the various mutated animals in STALKER.
WebKnight  [作者] 11 月 18 日 下午 12:00 
@tredavidson77 you got smasher and goliath which kinda fit into that category of being like a bilogical weapon, and for dogs a 100% will make em, maybe even some boars or something
tredavidson77 11 月 17 日 下午 10:17 
Hey no clue if you ever plan to update or expand this but have you ever thought of adding mutated or zombified animals like dogs? Maybe even some deliberately designed weaponized creatures like some of Resident Evil's B.O.Ws (not asking you to add those just using them as an example.)
Mombi 11 月 4 日 上午 9:30 
Is there a way to turn off that Leaper Kill Insta with Ace Medical
寂夜HT 11 月 1 日 下午 7:50 
Sincerely thank you
WebKnight  [作者] 11 月 1 日 上午 4:07 
@寂夜HT yeah thats just how zeus and doMove command work, aint promising anything but i might do something bout it
寂夜HT 11 月 1 日 上午 2:35 
Mainly after the battle, there were no enemies on the map and they did not follow Zeus' orders
WebKnight  [作者] 10 月 31 日 下午 3:48 
@寂夜HT cause they pursue the target no matter what
寂夜HT 10 月 31 日 下午 12:09 
The current version no longer executes Zeus' commands after zombie attacks, and the fist AI of the melee attack mod is the same
WebKnight  [作者] 10 月 31 日 上午 11:46 
@Kiwi working on it
Kiwi 10 月 31 日 上午 6:28 
Having an issue where when using it in a mission file the zombies/creatures are invincible, however when we revert it to our original map on the server that uses the same mission file they are able to be damaged, not sure what could be causing it as both files are the same just different maps
Tiger131 10 月 29 日 上午 8:58 
Sorry @WebKnight my bad. I did it wrong for first few times but now I know how to make it work
WebKnight  [作者] 10 月 29 日 上午 8:18 
@Tiger131 just read the damn description man, its not that hard T_T
Tiger131 10 月 29 日 上午 6:49 
It's possible to change outfit of each zombie? I mean I would like to change triggerman's equipment from vanilla for RHS.
Shido 10 月 28 日 下午 2:01 
sweet thanks!
WebKnight  [作者] 10 月 28 日 上午 11:03 
@Shido disable their simulation or attach them to something, that will disable all of the noises
Shido 10 月 28 日 上午 10:22 
is it possible to disable the ambient zombie noises? i need them to be silent until they see a player.
Bruce Lee 10 月 24 日 下午 1:15 
Hi, WebKnight.
Is it alright if I can DM you a question?
Desert Fox 10 月 20 日 上午 6:37 
@WebKnight Thanks
Arkana :> 10 月 20 日 上午 4:18 
Heya, is there perhaps a setting to disable the instant kill when playing with ace? They correctly apply ace damage and put the player into the unconscious state but then they stomp the player's head, instantly killing them :D
Epsilon-5 10 月 19 日 下午 5:07 
Thanks
WebKnight  [作者] 10 月 19 日 上午 5:48 
@Epsilon-5 @Desert Fox ill see what i can do
Epsilon-5 10 月 19 日 上午 4:29 
If anybody is having invincible infected it seems like it only works when in an actual mission, so if your using many of them in the editor they just cant die.
Desert Fox 10 月 18 日 上午 11:44 
Also having invincible Smasher problems
418Error 10 月 12 日 下午 8:39 
Am I the only seeing an in-game pop-up error on File dev_mutant_common\functions.sqf..., lines 47 and 50? I started Arma with just this mod (and CBA) and it occurs on a vanilla mission with Infected, whenever they attack others.
For both lines it reports Error Foreign error: Unknown enum value: "".
Woozy_Body 10 月 1 日 上午 1:01 
Does anyone know why the goliath and smasher literally cannot die? I just spent a few minutes dropping 155 artillery on a smasher (around 50 rounds) and it gave 0 ♥♥♥♥♥. I've played with the smasher before in ops and it would die to a couple HEDP rockets.
NOT_zyro 9 月 25 日 下午 5:50 
why do the zombies get bounced around from explosions (and why are they so resistant to them?)
Сэр ПТСР 9 月 23 日 上午 7:56 
For some reason tanks don't use main gun to attack goliath, only machine gun. Does anyone know why?
SVaughan 9 月 14 日 下午 2:48 
@Nikki
That's an Arma AI problem. Not just a specific mod problem.
Haplogynae 9 月 14 日 上午 12:45 
At random, after a little bit in Zeus with friends, spawning a zombie will randomly give me DXGI_ERROR_DEVICE_REMOVED or something like that. It's an instant close of my game, even though everything is running fine and fast. It only happens when I spawn these zombies, and I dunno if it's from the game or somehow it's me despite it only being this mod.

Can you let me know what it might be? Is it the gear it's picking from for zombies?
DrinkYourKoolAid 9 月 7 日 上午 7:38 
Why zombies have no blood? They look very clean :(
Nikki 9 月 5 日 下午 9:36 
Every time i spawn them, no matter the type, they phase through doors and walls to get to me, even when i disable simulation and disable to door's damage
Cmole 9 月 4 日 上午 8:49 
Pretty new to mission making and scripting, not so familiar yet with all the commands. Works now, cheers.
WebKnight  [作者] 9 月 4 日 上午 8:30 
@Cmole no, use createUnit instead of createVehicle
Cmole 9 月 4 日 上午 8:29 
I try to spawn bosses for my dynamic mission but they just spawn "T-posed" and do nothing. Does these require some init or something to make them work when spawned via createVehicle? Does anyone have solution for this?
Willy Stroker 9 月 3 日 下午 1:46 
Anyone have issues where some units don't detect these monsters?
Epsilon-5 9 月 2 日 上午 7:28 
Took a look at it again and it appears there's an error "error Undefined variable in expression: wbk_zombies_leaperhp"
Epsilon-5 9 月 1 日 上午 10:35 
i don't know if im missing something or there's a bug on my end but the leaper seems immortal, that or the AI is incapable of killing one XD
Assassin King 8 月 31 日 上午 3:51 
Is there any way to integrate this mod into Dynamic Recon OPS or similar missions? I noticed these units don't belong to any faction, so if I want to run a “zombie mission,” it seems I'd have to rely on the editor and Zeus.
yormany12092 8 月 25 日 下午 6:57 
Please add a resurrection
system
neretropazanchic 8 月 18 日 上午 11:01 
will the animation when a zombie bites the victim's throat be returned?
Uthred son of Uthred 8 月 1 日 上午 8:35 
When i open the edit equipment in Eden Editor on a unit, it gets stuck forever, seems like its the mod because when i uninstall it , it opens perfectly. fix pls?
CitiesSkylinesGod 7 月 29 日 上午 8:39 
@webknight i made a mistake, sorry. i was using the ifa3 zombies when i did not have it installed. thank you for the help!
Arctica 7 月 28 日 下午 12:54 
is there any chance of the infection system being brought back? itd be nice to have
Kolobok 7 月 26 日 上午 8:34 
fixed the deletion is working fine
Kolobok 7 月 26 日 上午 8:08 
-PatH- Federik I wrote a script to delete if there are no players nearby, but for some reason "WBK_specialzombie_corrupted_2",
"Zombie_special_blufor_leaper_1",
"Zombie_special_blufor_leaper_2" are not deleted
-PatH- Federik 7 月 23 日 上午 9:23 
Hello WebKnight, and thank you for the mod... I have just a question:
are you ever going to add something like a "spawner module" to the mod?
It would make mission making much easier.
Right now i'm using the Ryan Zombies and Demons spawner, that works with your zombies too, but it has a problem: since the deletion system desn't work with your units, once the zombies are spawned they can't "despawn" even if the player is far away. which means bad performance, especially if the mission is quite long.
Arctica 7 月 22 日 下午 1:06 
why was it cut?
WebKnight  [作者] 7 月 19 日 上午 2:33 
@CitiesSkylinesGod have you maybe tried launching the mission first after spawning em?
CitiesSkylinesGod 7 月 18 日 下午 12:11 
the normal zombies dont have right outfit, they all have basic csat.