Space Engineers

Space Engineers

[QoL] Radio Spectrometry
517 kommentarer
Desert Ice 21. nov. kl. 2:14 
Could we all ask Keen to add this to the game, as a Tier II ore detector. Its brilliantly immersive when hunting down ores in space, and certainly much better then flying in circles.
Kebinite 20. nov. kl. 15:26 
@Romulous @BrunoDRJ Did you make sure to enable the mod and dependency for your save file?
BrunoDRJ 20. nov. kl. 4:49 
@Romulous here, too. I can't find it anywhere! D:
Seylerius 14. nov. kl. 9:11 
@Amauros Any chance of you sharing that tweaked version? Did you happen to also modify it so that with an Ore Detecter Type 2 it uses the Up vector rather than the Forward one?
Romulous 11. nov. kl. 4:16 
For some reason this no longer shows up in the App list on any screens ?
Amauros 10. nov. kl. 23:14 
@DraygoKorvan Would you mind making this opensource on GitHub? I'd like share my work with you to update this mod rather than upload a separate mod that replaces it (also I'd like some peer review because I'm a bit befuddled with the scaling).

@CedrycheSkye I just so happen to already have that added in my version of this mod. It sits right under "scanning" on the right.
CedrychSkye 10. nov. kl. 6:47 
Any chance of getting the range to the asteroid being scanned added next to the Scanning notification?
Red_Fog 7. nov. kl. 17:05 
Is there way to change where the ore lines are seems to me on a 1x1 lcd there is alot of dead space where you could move some ore lines to make it more clear?
trash compactor 21. okt. kl. 7:21 
is there a way to make the app cycle through the ore marker references faster? i realize it might be for balance/whatever reasons but it is driving me crazy :D nice mod though, very immersive.
Caazego 17. okt. kl. 15:16 
@V The new ones do work, but the active face is not the top of the block, it is one of the sides.
V 10. okt. kl. 20:15 
The type 2 ore detector, RN it not count to be an ore detector for this mods.
Slomes 5. okt. kl. 7:24 
fair take tbh
Anarch Cassius 4. okt. kl. 20:58 
Honestly I'm fine with it working that way because with the spinner it makes more sense in that orientation and now we have two options for how to orient it on the ship.
MagNerdic 2. okt. kl. 14:44 
Unfortunate? Why? Just use Build Hints mod. Make sure the +Z axis on the ore detector is pointing in the intended direction. That's the direction the block is "pointing in." The Radio Spectrometry mod will return data from the closest asteroid in that direction. Best practice is to point the ore detector in same direction as cockpit or custom turret so you can aim accurately. But as long as you know what the detector is pointing at, you can make sense of the data.
Slomes 2. okt. kl. 14:39 
Unfortunate cause i like to build them with the top pointing out forwards, not put them on the hull pointing up ^^
Slomes 2. okt. kl. 13:27 
Ah, interesting and unfortunate.
thanks @MagboneD
MagNerdic 2. okt. kl. 10:04 
This script does work with the Apex ore detector. The issue is that the mod uses the +z axis of the block to determine it's orientation. The old ore detector has it's +z axis pointing out the "top" while the Apex block is pointing out one of it's sides. Use the Build Hints mod to see the block axes during placement
Fenris 29. sep. kl. 12:21 
Oh man, I'm glad I checked here. I spent 20 minutes moving my ore detector (the Apex one) around trying to figure out why this script stopped working lol
Captain X (PhoenixX) 21. sep. kl. 15:48 
O_o
Xandrii 21. sep. kl. 14:58 
I really love this mod. Its great!

Want a long rang ore detector but nothing OP? Then this mod is ideal for you!

But as told earlier, currently it doesn't work with the new dlc ore detector
Slomes 13. sep. kl. 8:14 
Hello, and thanks for your mod.
Radio Spectrometry doesnt seem to work with the new Ore Detector Type II from Apex Survival DLC for me. Regular Detector works perfect. Any chance for an update?
Kind regards
Made Dragon 8. sep. kl. 23:02 
I experience a little bug with the mod after apex survival update. After loading a game scanning screen says "no ore detector" but there is one on the ship. Copy-and-pasting the ship fixes this.
Temporal Chaos 4. sep. kl. 9:33 
This is a great mod, thanks. It is very elegant and integrates well into the game without being too overpowered. Much appreciated.
Myrkur 30. aug. kl. 9:37 
Hello I found the cause of the bug with the mentioned plugin below "SEWorldLoadBoost", ive created a fork that will have to be locally loaded for anyone that wants to continue to use both plugin and mod. it may be slower compiling mods to get around the bug.

its on github https://github.com/Myrkie/SEWorldLoadBoost/releases
IceQ 3. aug. kl. 12:19 
took some time, but found the conflict in the plug-in loader (from what I use). Culprit is: "SEWorldLoadBoost"

https://github.com/ari-steas/SEWorldLoadBoost For anyone having issues.. it also brought back all mods that is supposed to be listed as "LCD Apps"
Weso 26. juli kl. 7:12 
THE mining QoL mod for this game. Wish I could get it on my HUD somehow, instead of just on an LCD.
ZoraergazU 21. juli kl. 14:18 
ok, absolutely understood how this work.
this deffinelly need two monitor active at all times, thankfully, the "list" changes at different interval so it doesnt really disturb me anymore, good mod :MHRISE_OK:
ZoraergazU 21. juli kl. 2:31 
ok, i kinda understood better at whats going on and used an actual LCD screen in front of my driller.
it dont make sense if you used the normal small screen on cockpit since its too small
but if you use the whole screen as LCD it shows everything.

...
how to set it so the lcd shows the WHOLE material instead of having to cycle thru itself everytime ?
DraygoKorvan  [ophavsmand] 20. juli kl. 15:03 
The lines have nothing to do with distance. Basically its measuring frequency response across a spectrum. The higher the spike in a spot that corresponds with a key, the more likely you will find that resource in that asteroid cluster.

It also only scans the entire cluster that you are pointing at when you hit scan.

The key tells you where the spikes will be in the graph if that scan detects that resource. The higher the spikes the more of that resource will be there.
ZoraergazU 20. juli kl. 8:26 
is it left to right the closest? higher on the list means they are above you ?
ZoraergazU 20. juli kl. 8:25 
ok. i give up, im so confused about how to use this thing that it re-confuses me
like what exactly am i looking at in the detector ?


All i know is that the higher the line goes up that means the closer you are, but like, im very confused at that. how does it know wether you detect something left or right? or up and down in that matter? im VERY confused on that
DraygoKorvan  [ophavsmand] 13. juli kl. 22:02 
yes
UnSayableStorm 13. juli kl. 19:17 
the orientation of the ore detector matters? "point your ore detector" implys the round top of the model?
[A*K]Panther 13. juli kl. 14:33 
this mod is an app for a LCD
Finny 7. juli kl. 13:16 
Mod works fine without issues so far.(we play on a server)
Only issue is that in some Cockpits (didn't test them all but surely with the Industrial Cockpit).
I cant read the full name of most ore´s. Important to say, we play with the Better Stone mod so some ore Names are like "[CM] Pyrite (Fe, Au)". Way to long to display next to the graph& the vanilla names Like "Stone" show perfectly fine as.

Based on that i was wondering if there´s already a way so i can adjust the scale of the graph or sections of it? like set the horizontal offset of between graph& ore names. Or make the mod scroll names from left to right so any name would fit without much changing the code.

Also its kinda similar to the problem, occurring when too many ores are on the list& it takes very long for it to go through them. A auto scroll and/or Filter would eliminate that problem for good& make the mod compatible/ future proof for basically any Mod that messes with ore types etc. (I would fricking love that!)
DraygoKorvan  [ophavsmand] 1. juli kl. 15:02 
Are you running plugin loader?
skibidiG 28. juni kl. 21:27 
the script is not showing up in any programmable block when i check in game what am i doing wrong?
Vrayl 25. juni kl. 12:59 
Is there a possibility of adding a configurable filter to this? Sometimes the list of ores gets so long that it goes through pages of them. I'd love to specify which ores I want to scan for. Thanks for your work on this!!!
Slaghkre 22. juni kl. 21:34 
@gagela You can reduce the field of view to make it bigger on screen. I can distinguish them at about 80 degrees.
DraygoKorvan  [ophavsmand] 17. juni kl. 13:31 
I heard there maybe a conflict with some plugin in the plugin loader. As I do not use the plugin loader I have not been able to reproduce this issue.
BCMortis 17. juni kl. 13:22 
Any known mod conflicts? The app doesn't seem to show up in the LCD menus for some reason.
gagela 6. juni kl. 11:13 
Is there any way to change the font size? I can see that there's ores on the screen because of the spikes, but I have no clue what ores because the words are just blurry squiggles.
Ryunoske 1. juni kl. 6:46 
@Villageidiot If you will continue this mod, I ask you to add something so it can display ores with long names properly, now they don't fit. I'm talking about ores from Better Stone
Villageidiot 13. maj kl. 20:36 
Greetings! Are you still working on this mod? If not, i would like to take over stewardship of it. This is an incredible mod that adds a great amount of depth to the world but I would like to see a couple things added to it and make sure it stays alive. Obviously I dont want to intrude though <3
tapito1996 9. maj kl. 18:26 
Mod io pls
Goatroach 30. apr. kl. 1:34 
Never mind. I'm an idiot.
Must've been a conflicting mod or something; I put it at the bottom of the mod list, and now it works again. My bad. :steamfacepalm: :pfff:
Goatroach 30. apr. kl. 1:15 
Any idea what might be causing the graph to look like a seismograph reading a 10 on the Richter Scale? Since the Fieldwork update, I can no longer get this mod to work. I've been using this mod for years now with no issue. Asteroid ID or whatever the number in the upper left is will display, but the graph is an absolute mess, not how it usually looks. Detector is unobstructed, top (circle bit) pointed at asteroid like I always do, but fails to produce a proper readout. Not in P-Grav. No planet in background. Ore types scroll as usual.
DraygoKorvan  [ophavsmand] 25. apr. kl. 9:54 
Turn off any ore detector that you are not actively using when you dock.
Mr. Pestbird 25. apr. kl. 7:27 
i have a question. i have my main ship with the lcd screen (big grid) and a docking port for small grids. everytime i dock my small grid the big grid lcd also sees the oredetector and shows "obstructed". can i ignore the small grid detector or only use the big grid detector?
DraygoKorvan  [ophavsmand] 16. apr. kl. 8:28 
No, this should not be added to plugin loader as it would give people a gameplay advantage that is unfair to other players.