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if not, whoops. im too lazy to make one
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2890016882&searchtext=chiron
And I think it would be fun to play a something like this in Garry's Mod multiplayer.
Though i'm not going to completely deny that it could be the map itself, if anyone would like to test it on a clean install then go ahead, my cairostation files are way too whack to organize a fix atm lol
If there are any issues with the map
oh well lol
Though I did upload an unlisted incomplete version of it a while back, though i dont know how well it would work after so many years
As for the explosion things, i have no idea how to extract the sprites from Halo 2 effectively and make a source engine sprite out of them, so maybe maybe not
Just wondering if that ""to-do list for potential future updates""
going to happen at all?
Just not any time soon lol
Your other issue with porting Halo 2 maps to Source is how complex the geometry is. Halo 2's got a lot more leeway because it has loading zones and it's bsp's are models rather than brushes. So do be wary of that
Vortigaux - I'm still considering those. The command center would be easy if it werent for the fact that it's all in a 45 degree angle compared to the rest of the map which would make building with brushes rather difficult. The drydock might be too big, but I'm also considering it as it's the most probable area to do. As for the rest of the map, that will come in ntx_cairostation_zone2 which is mostly done, just needs to be polished off and finished. It includes the cargolift area, the exterior hinges, the bomb area, and the lower hangar.