Starbound

Starbound

Maple32
807 条留言
Khod Khasunii 11 月 20 日 下午 4:13 
that i 100% agree on. sadly we are forced to ask due to group of people like frakin' universe who go out of there way to ♥♥♥♥ over ANYONE who even just as mention a FU SxB support. hence why we have to ask. back then we could have done without asking cuse y'know, it a support mod, and as long as you credit there shouldn't be issue, it was nicer back then i suppose.
Lemon Drops  [作者] 11 月 19 日 下午 10:42 
I have a personal philosophy that adults should be allowed to do whatever so long as it's not affecting other people.
Piss Man 11 月 13 日 下午 12:36 
i recommend you specify in the description weather you object to SxB related addons, if one does not want such content based on your mod its best to say so.
Lemon Drops  [作者] 11 月 11 日 上午 10:45 
Unless it's defamatory or takes assets from here compatibility mods are outside of my jurisdiction.
Khod Khasunii 11 月 11 日 上午 8:06 
is that a yes? this is starbound so like, people go wild on character story. but i do get what you mean yea xD
KitsukiKit 11 月 10 日 下午 6:38 
you should definitely add the dungeons and stuff in this mod to cityscape
Lemon Drops  [作者] 11 月 10 日 上午 1:25 
kinda an odd choice though, since the redone deadbeats are the only species in M32 that would be capable of earth-style "wholesome bedroom activity" without multiple invasive surgeries.
Lemon Drops  [作者] 11 月 9 日 下午 5:42 
Did you know that you have rights?
Khod Khasunii 11 月 9 日 下午 4:57 
hey! are you ok with a sexbound support of the races in this mod?
Lemon Drops  [作者] 11 月 7 日 上午 8:28 
some foods don't rot, others do.
It may alse have something to do with how some foods use non-food or custom tooltips
Nofe 11 月 7 日 上午 1:47 
I am using "Improved Food Descriptions" mod. Maple32's food seems not showing food spoil time with this. Or those food won't be rotting?
Comito 10 月 9 日 下午 9:15 
Darn, thanks for answering though!
Lemon Drops  [作者] 10 月 9 日 下午 9:12 
no
Comito 10 月 9 日 下午 9:10 
Does the break room show up if you have Anom's outpost overhaul?
Grendain 10 月 7 日 下午 4:32 
whaaaatttt D:
Lemon Drops  [作者] 10 月 7 日 下午 4:31 
your other comment is still being checked by steam for harmful links so I can't read it
Lemon Drops  [作者] 10 月 7 日 下午 4:31 
no need for payment
Grendain 10 月 7 日 下午 4:28 
"my" simple idea depends of how much hard become made the submod is > a mod will add only the 7 new planets/moons type's in the base game. Of course i will pay you a game on steam for the work <3
Grendain 10 月 7 日 下午 4:19 
wanna talk private ?
Lemon Drops  [作者] 10 月 7 日 下午 4:18 
I could however make a patch mod that removes certain things that you dislike, if you just want some particular thing removed
Grendain 10 月 7 日 下午 4:17 
mh mh, understand :sphere: :c . Still chad mod :VBCOOL:
Lemon Drops  [作者] 10 月 7 日 下午 4:15 
so basically if I did this it would JUST be the planets, not any of the good stuff.
Lemon Drops  [作者] 10 月 7 日 下午 4:15 
The weathers also use added projectiles
Lemon Drops  [作者] 10 月 7 日 下午 4:15 
not only that but the monsters, and even the trees on some too.
Lemon Drops  [作者] 10 月 7 日 下午 4:13 
If I do I'd have to gut the planets, since they're full of dungeons that have the other content in em. they'd just be bare planets if I did this.
Grendain 10 月 7 日 下午 4:08 
Very cool mod. Just ask for curiosity but > Is possible made a submod will adding only the new planets types on the base game ?
oh my god bruh 8 月 22 日 下午 2:20 
Ah yeah it does use vanilla wind system and logic. Thanks for the answer! The planets in the mod are fantastic.
Lemon Drops  [作者] 8 月 21 日 下午 6:18 
no idea but maybe. IDK if fu uses the vanilla wind speed value.

If so then yeah. If not then no.
oh my god bruh 8 月 21 日 下午 3:52 
Are the weathers exclusive to this planet's mod, such as the new wind weathers on your planets, compatible with FU's wind turbines?
Lemon Drops  [作者] 8 月 11 日 上午 9:50 
no, but someday I'm going to make either a recipe or a merchant that always sells them.
SealonBoard 8 月 11 日 上午 6:59 
Is there any way to make rogue biotes cures? I never see li-XXX(Don't remember the number) at the medical station. And there is no recipe file(ex.rmaliciousbiotesmed.recipe) inside the mod files. It's only in the treasure pools.
mikuhisui 8 月 7 日 下午 5:54 
Ahh, I see, thanks
Lemon Drops  [作者] 8 月 7 日 上午 11:35 
Carl-

Only some of the biomes have terraformers. So far there are: aeolian, bioindustrial, steppe, thrashed, safe moon, and shattered terraformers.

In true Starbound fashion, they are not labelled with the same name as the biome.


Mikuhisui-

If you mean the race traits mod, I will have to request they add something or just add +0 to a bunch of stuff.

If you mean on its own, they actually do: they can drink goju without being poisoned and they do not need a heat protection pack.
Carl 8 月 7 日 上午 6:29 
Does anyone have terraformers for these planets? I'd like to unterraform one that I turned into tundra.
mikuhisui 7 月 27 日 上午 6:17 
Hi, deadbeats don't have racial bonuses. It just doesn't show or is it intended?
Lemon Drops  [作者] 7 月 3 日 下午 10:29 
(Which will be at the furnace not the sewing machine)

(Also there's no need to apologize for asking questions in the question asking place)
Lemon Drops  [作者] 7 月 3 日 下午 10:28 
craft some ceramo-magnetin composite and it will unlock the recipe for you
whlightnin 7 月 3 日 下午 8:42 
Hi, sorry to ask here but how am I supposed to acquire "anti-albedo nanosilk?" I checked the wiki but it's not listed there, and it's not available in my fully upgraded sewing machine.
Velocity 6 月 17 日 下午 3:22 
oh okay :steamthumbsup:
Lemon Drops  [作者] 6 月 17 日 下午 3:21 
Ok I looked at it and it probably won't work without at least overriding M32's added deadbeat dialog, since the dialog I added is put in a different place and in that mod it's put in the npc directly.

So they won't work together unless the author of that mod changes how they go about adding the dialog.
Velocity 6 月 17 日 上午 8:37 
ight good to know :happymoon:
Lemon Drops  [作者] 6 月 17 日 上午 8:35 
probably, but my guess is it would just override m32 if it loaded first, and would get added to if m32 loaded second (the last one I am less sure of until I crack open that mod to see)

Adding a load order thingy to either mod would probably fix it
Velocity 6 月 16 日 下午 11:07 
would this mod (https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1988101942) cause any conflicts with deadbeats? I'm not sure if Maple42 has done anything with deadbeat dialogue
Lemon Drops  [作者] 6 月 16 日 上午 8:20 
What
Revalopod 6 月 16 日 上午 2:25 
lemon
Alejvip 6 月 15 日 下午 3:30 
p
Lemon Drops  [作者] 6 月 13 日 上午 12:06 
p
Blackwolf_swe 6 月 12 日 下午 11:47 
Thank you for your continued work on this awesome mod :D
Lemon Drops  [作者] 6 月 2 日 下午 12:49 
there's also just waiting it out like one does with a cold, and dying and respawning if you're not in hardcore.
Lemon Drops  [作者] 6 月 2 日 下午 12:48 
It is not craftable, but you can find it in certain crates and chests. It's not exactly common outside a few dungeons.

You can also use GY-015 which is a somewhat common quest bag reward if I remember correctly