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I got this error from GN CORE, but can't post comments there.
HRK_SFX_Bomb sound is missing resolved grains and will not work properly. Report about it to [HRK] Gun Nut - CORE devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
VFECore.Startup:CheckXmlErrors ()
VFECore.Startup:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
- removed dependencies
- fixed errors with the update
- 1.3 users may get a minor errors on load that go away after saving.
- Report any stuff that I might have missed.
- You may get some harmless errors on first load.
- Some of the weapons in existing saves may disappear (use dev mode if you want them back)
- You will get a duplicate research project while I update the rest of the smaller gun nut packs.
- Included .dds textures for those of you using mods like graphic settings, should improve load time, quality and performance.
- Description will be properly updated at a later date.
- All Gun Nut mods now require Gun Nut CORE to work properly.
besides even if he hasn't updated it id imagine it still works
- I opened a discord for my mods, I recommend checking it out if you are someone interested in my mods I post teasers and stuff like that over there. There is also more clear info on commissions if you are interested on that. Use the link at the bottom of the mod page to join.
- I tweaked the info cards again for this mod, any feedback on them is appreciated since I plan on updating the rest of my mods with them.