Half-Life: Alyx

Half-Life: Alyx

TheMask Scenebuild Megapack [S2FM]
댓글 27
The Lizard Xing 2025년 4월 6일 오전 4시 42분 
It's okay but half of the props disappear when the bone is out of view (not the root) so it's practically useless.
Harry101UK  [작성자] 2024년 6월 30일 오후 5시 57분 
They do work. Just make sure the 'materials' and 'models' folders are in:
/game/hlvr_addons/your_addon_folder/*materials*

They're pre-compiled, so putting them in /content/ will show error models and won't work.
Keelback 2024년 6월 30일 오후 1시 33분 
It does not work
MisterPeepers 2024년 6월 21일 오전 2시 58분 
yeah, no idea why, but this ain't working. Only the .vmesh_c files seem to have any information when i open them in Source 2 Viewer, but i can't actually do anything with them in modeldoc or anything. the .vmdl_c files just come up as errors. :/
👾 🅼 🅰❎👾 2024년 6월 13일 오전 6시 05분 
:crashthumbsup::B3:
Brainstorm 2024년 6월 9일 오전 11시 02분 
This helped me so much and still does. Thank you for the quality work you put into this!
Ghostlyfox1955 2024년 3월 11일 오후 6시 50분 
hmm when i downloaded the pack into s2fm it lagged, i have a rtx 3060 on my pc. so is this a problem in my pc or on s2fm?
hu_tao 2023년 10월 14일 오전 10시 32분 
i add them to game folder but it's still error
Kyriu 2023년 8월 21일 오후 12시 00분 
When I get near your props they dissapear for some reason. Thats weird, because the ports I ported and the HL:A props doesnt, maybe im doing something wrong?
I_Monarch_I 2023년 1월 13일 오후 11시 51분 
@Harry101UK , you should know that you CAN make these work for maps in Alyx, if you are ok to use high poly models and some sketchy techniques. I'm having some success with using these as static props by simply converting the imported models into meshes inside hammer. High poly collision, but its workable if you're making other aspects of your scenes light.
K4tz3 2023년 1월 13일 오전 2시 30분 
Cant download! Would be nice if you can make smaller packages a 5 gb or something. But since that upload is from 21 i guess that will never happen.
nino 2022년 7월 28일 오전 1시 04분 
error
Stager 2022년 2월 6일 오후 2시 50분 
Is it possible / allowed to decompile these with VRF so that they can be customized in HLA maps?
♠Mattzoodahhツ 2021년 8월 26일 오후 6시 09분 
Harry, Thankyou so much my dear friend! Alot of work has gone into all of these beautiful props I'm scrolling through looking at them all now..wow.. :grwheart:
I_Monarch_I 2021년 7월 29일 오후 11시 32분 
Kyle, these will import into your maps but wont be functional for more than background assets. They have no vis occlusion or collision. Ghost assets that NPC can see through.
AtlasGuns88 2021년 7월 26일 오후 10시 11분 
This compatible with Gmod?
I_Monarch_I 2021년 4월 21일 오전 10시 45분 
Thanks for your reply. Learning as we go here. I've used invisible brushes that match the dimensions of the assets in my scene and its actually a passable/ usable way have having basic collisions work out in game.
e& 2021년 4월 19일 오후 4시 36분 
|_Monarch_| these are for sfm movies. they are not for normal gameplay.
I_Monarch_I 2021년 4월 16일 오후 8시 26분 
Assets from this pack seem to have no physical properties in game. You can fall or walk through them. Is there something I've missed?
I_Monarch_I 2021년 4월 16일 오후 4시 22분 
I have the assets installed and imported into Hammer, but the objects don't behave physically normal. My character can walk through them, enemies see through them. Did I skip something in the export/ import process to make the assets more "solid" or "Physical", or am I just missing a process within Hammer?
ttmr 2021년 4월 15일 오후 10시 55분 
Yes. YES. YESSSSS
FluffyZarkus 2021년 4월 13일 오전 1시 05분 
14.5GB?!?!?!?!?!?! worth it.
jakes1403 2021년 4월 11일 오후 5시 58분 
neato
Dilly (Legally Epic) 2021년 4월 9일 오후 10시 12분 
pog
squirmin' germ 2021년 4월 9일 오전 8시 39분 
I'm gonna have to make more room on my pc
Lokiv 2021년 4월 9일 오전 12시 59분 
this looks amazing! it must've taken you hours to port these, nice job!
Kyle 2021년 4월 8일 오후 7시 32분 
Question, can these be used as actual props for maps, or do they ever only work with SFM? I haven't dabbled too much with Custom Models in maps, so I'm not sure how these work