Half-Life: Alyx

Half-Life: Alyx

TheMask Scenebuild Megapack [S2FM]
27 件のコメント
The Lizard Xing 4月6日 4時42分 
It's okay but half of the props disappear when the bone is out of view (not the root) so it's practically useless.
Harry101UK  [作成者] 2024年6月30日 17時57分 
They do work. Just make sure the 'materials' and 'models' folders are in:
/game/hlvr_addons/your_addon_folder/*materials*

They're pre-compiled, so putting them in /content/ will show error models and won't work.
Keelback 2024年6月30日 13時33分 
It does not work
MisterPeepers 2024年6月21日 2時58分 
yeah, no idea why, but this ain't working. Only the .vmesh_c files seem to have any information when i open them in Source 2 Viewer, but i can't actually do anything with them in modeldoc or anything. the .vmdl_c files just come up as errors. :/
👾 🅼 🅰❎👾 2024年6月13日 6時05分 
:crashthumbsup::B3:
Brainstorm 2024年6月9日 11時02分 
This helped me so much and still does. Thank you for the quality work you put into this!
Ghostlyfox1955 2024年3月11日 18時50分 
hmm when i downloaded the pack into s2fm it lagged, i have a rtx 3060 on my pc. so is this a problem in my pc or on s2fm?
hu_tao 2023年10月14日 10時32分 
i add them to game folder but it's still error
Kyriu 2023年8月21日 12時00分 
When I get near your props they dissapear for some reason. Thats weird, because the ports I ported and the HL:A props doesnt, maybe im doing something wrong?
I_Monarch_I 2023年1月13日 23時51分 
@Harry101UK , you should know that you CAN make these work for maps in Alyx, if you are ok to use high poly models and some sketchy techniques. I'm having some success with using these as static props by simply converting the imported models into meshes inside hammer. High poly collision, but its workable if you're making other aspects of your scenes light.
K4tz3 2023年1月13日 2時30分 
Cant download! Would be nice if you can make smaller packages a 5 gb or something. But since that upload is from 21 i guess that will never happen.
nino 2022年7月28日 1時04分 
error
Stager 2022年2月6日 14時50分 
Is it possible / allowed to decompile these with VRF so that they can be customized in HLA maps?
♠Mattzoodahhツ 2021年8月26日 18時09分 
Harry, Thankyou so much my dear friend! Alot of work has gone into all of these beautiful props I'm scrolling through looking at them all now..wow.. :grwheart:
I_Monarch_I 2021年7月29日 23時32分 
Kyle, these will import into your maps but wont be functional for more than background assets. They have no vis occlusion or collision. Ghost assets that NPC can see through.
AtlasGuns88 2021年7月26日 22時11分 
This compatible with Gmod?
I_Monarch_I 2021年4月21日 10時45分 
Thanks for your reply. Learning as we go here. I've used invisible brushes that match the dimensions of the assets in my scene and its actually a passable/ usable way have having basic collisions work out in game.
e& 2021年4月19日 16時36分 
|_Monarch_| these are for sfm movies. they are not for normal gameplay.
I_Monarch_I 2021年4月16日 20時26分 
Assets from this pack seem to have no physical properties in game. You can fall or walk through them. Is there something I've missed?
I_Monarch_I 2021年4月16日 16時22分 
I have the assets installed and imported into Hammer, but the objects don't behave physically normal. My character can walk through them, enemies see through them. Did I skip something in the export/ import process to make the assets more "solid" or "Physical", or am I just missing a process within Hammer?
ttmr 2021年4月15日 22時55分 
Yes. YES. YESSSSS
FluffyZarkus 2021年4月13日 1時05分 
14.5GB?!?!?!?!?!?! worth it.
jakes1403 2021年4月11日 17時58分 
neato
Dilly (Legally Epic) 2021年4月9日 22時12分 
pog
squirmin' germ 2021年4月9日 8時39分 
I'm gonna have to make more room on my pc
Lokiv 2021年4月9日 0時59分 
this looks amazing! it must've taken you hours to port these, nice job!
Kyle 2021年4月8日 19時32分 
Question, can these be used as actual props for maps, or do they ever only work with SFM? I haven't dabbled too much with Custom Models in maps, so I'm not sure how these work