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Could you add config so that we can make it stronger or even change the droprate of krampus sack to more or less?
Interesting mod. At the very least, now I know a little about how the default stats are setup (I haven't spawned Krampus since early Alpha days).
I like that you invisioned Krampus as a mini boss-like unit. I honestly don't know whether this is the best path for gameplay purposes. My perspective is a Krampus that avoids the player and tries to steal things whilst the player is elsewhere. I'd put Krampus permanently on the minimap whilst spawned on the map (even without seeing him) and then just turn him into a total nuisance.
Other people want him spammy, or what Naughtiness soley buffed, and then there's your implementation. I do wonder, with Klei's game-integrity in mind, which change would be most becoming of them. Thoughts, Tiddles?